Hi Monioc,
some names may not be perfect (I know I spelled beaucracy wrong) and monarchy is of course the wrong word but you still do not have a representative government (republic) run by the scientists or a meritocracy of the scientists (or religious or any of the rest), merritocracy is just the ablest in that way, can you not imagine a meritocracy of the military?
sure with virtual democracy, democracy, and republic you have three of the settings covered but where are the rest, I would (I guess) be happy if each combination was allowed as a government setting
also, I pictured the values as sliders, you can have more than one value going at once
what it disallows is for you to say "well my current policies will cause my tech to fall behind so I will choose knowledge values", which is bad for gameplay and is not realistic (choosing is not realistic anyway
yes, communism is a form of socialism and socialism is planned, but jusy because your a socialist (or your economics is socialist) does not make you or your economics a communist (I am not a communist, I am however a socialist) there is a very important difference, if I could find my resources I could email them to you (might take a while for me to get to it)
yes the AI needs to improve a whole lot, otherwise it will not be fun to play against, this is the biggest thing for civ3
it is distasteful for those that do not agree with the pluses or minuses attached to them (I am a strict monotheist(and a pacifist because of that), I am sure others are strict atheists, animists, pantheists, ect.(probably even the nonstrict)), it might be OK, I just say BEWARE
also you make it so that certain governments are only useful for certain techs (IE theocracy)
Also ou have not addressed my other ideas for values even if they do not come about in the system I described
onething that might make the AI's better is to have governments that are ruled by groups of them and have each have a selection of preprogrammed strategies to use for both city and military management, also make it so that people can program more (this will really please the programming freaks), the computer will always get their managers from a better pool then the player (they will have a better chance) or maybe this will depend on level
everybody would use the same pathfinding and the like algorithim (which would need to be better), I think that set strategies (that can be expanded of course) for different situations is more lieky than an AI that can figure out every situation
one more thing, I think the way you went about giving your settings their pluses is messed up
look at smac, they made the econ jump in the negative numbers small and from 0 to 1 small but the jump from 1 to 2 is really good so they have it set that you have to be Morgon, freemarket, or eudamia in order to get the big benefits
in other words, your modifiers are linear and they shouldn't be, otherwise you would get the funny and nonsencial results you can
for example: you can have less then -4 corruption by "city state structure protectionist Totalitarrianism) with a negative 5, and by the way, city state totalitarrianism was used quite frequently in history to success
with so many settings it is even more important to make sure the results of different groupings come out
that is what I say, take a group of social choices, determine how they will effect
when you have done so with everybody (and made it ballanced) then go to making the modifiers (+2 res -2 corr etc.)
Jon Miller
some names may not be perfect (I know I spelled beaucracy wrong) and monarchy is of course the wrong word but you still do not have a representative government (republic) run by the scientists or a meritocracy of the scientists (or religious or any of the rest), merritocracy is just the ablest in that way, can you not imagine a meritocracy of the military?
sure with virtual democracy, democracy, and republic you have three of the settings covered but where are the rest, I would (I guess) be happy if each combination was allowed as a government setting
also, I pictured the values as sliders, you can have more than one value going at once
what it disallows is for you to say "well my current policies will cause my tech to fall behind so I will choose knowledge values", which is bad for gameplay and is not realistic (choosing is not realistic anyway
yes, communism is a form of socialism and socialism is planned, but jusy because your a socialist (or your economics is socialist) does not make you or your economics a communist (I am not a communist, I am however a socialist) there is a very important difference, if I could find my resources I could email them to you (might take a while for me to get to it)
yes the AI needs to improve a whole lot, otherwise it will not be fun to play against, this is the biggest thing for civ3
it is distasteful for those that do not agree with the pluses or minuses attached to them (I am a strict monotheist(and a pacifist because of that), I am sure others are strict atheists, animists, pantheists, ect.(probably even the nonstrict)), it might be OK, I just say BEWARE
also you make it so that certain governments are only useful for certain techs (IE theocracy)
Also ou have not addressed my other ideas for values even if they do not come about in the system I described
onething that might make the AI's better is to have governments that are ruled by groups of them and have each have a selection of preprogrammed strategies to use for both city and military management, also make it so that people can program more (this will really please the programming freaks), the computer will always get their managers from a better pool then the player (they will have a better chance) or maybe this will depend on level
everybody would use the same pathfinding and the like algorithim (which would need to be better), I think that set strategies (that can be expanded of course) for different situations is more lieky than an AI that can figure out every situation
one more thing, I think the way you went about giving your settings their pluses is messed up
look at smac, they made the econ jump in the negative numbers small and from 0 to 1 small but the jump from 1 to 2 is really good so they have it set that you have to be Morgon, freemarket, or eudamia in order to get the big benefits
in other words, your modifiers are linear and they shouldn't be, otherwise you would get the funny and nonsencial results you can
for example: you can have less then -4 corruption by "city state structure protectionist Totalitarrianism) with a negative 5, and by the way, city state totalitarrianism was used quite frequently in history to success
with so many settings it is even more important to make sure the results of different groupings come out
that is what I say, take a group of social choices, determine how they will effect
when you have done so with everybody (and made it ballanced) then go to making the modifiers (+2 res -2 corr etc.)
Jon Miller
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