Ok, I've had a chance to look over your game. Again, you seem to be doing quite nicely! I do have some comments to share, however. Please remember that these should not be taken as criticisms, but rather as things that I would do differently. I trust you'll use this info as you see fit.
As for anyone else reading this, I hope that my comments will be general enough to perhaps help you out as well (in case you have similar questions).
Ok, on to it:
1. City Spacing
Yup, still a problem. The reason why this is an actual "problem" in this particular game is that you're favoring poorer city-sites just so that they can fit into the perfect, minimal tile-overlap pattern. Take the city of Byblos, for instance (sorry, no screenshots): it would be far better to have it next to the River, where it would benefit from extra Commerce and the ability not to require an Aqueduct. Also, cities such as Elephantine would benefit from being next to the coast, where they could build Harbors and turn those Coast tiles into self-sufficient Food-producers. Your overall growth in those cities is actually lessened in the long run, because you can never truly benefit from the water.
2. Growth
I notice you're focusing on Commerce when choosing which tiles to work in a particular city. I assume this is because you're anticipating a major Knight upgrade sometime soon (both the Greeks and the Celts have the prerequisites). But nothing is more important than growth. Once REX is over, you want your cities as big as you can support them as quickly as possible. This investment in Food (if you look at it that way) will pay off big-time later on. Giza, with a nice Gold Hill is a tough decision, but I would usually go with the Food first anyway. Growth in 19 turns is not acceptable.
3. Workers
First, you do not have enough of them. Second, around 3/4 of your Workers are foreign (I believe you've only constructed 6 of your own). I tend not to rely on captured Workers as my main workforce, but look at them as "bonuses" (they cost nothing to support and make things go that much faster). My point is that you need more Workers of your own. You have 2 options in this game: either take a break from Marketplaces and Cathedrals in your big cities to build a Worker or two, or create a Worker factory. This new city would be placed between your existing cities, and would be disbanded when it is no longer needed. You should aim for a Worker every 2-3 turns. I suggest the location close to Pi-Ramesses, in order to benefit from the Flood Plains (or you could Irrigate the Cows close to Thebes).
4. France
Why attack them when you did? I'm thinking because you wanted to deny them the GL and grab it for yourself. This is an ok plan, but remember that the GL really is not as critical as you make it out to be (especially when so close to Education). The resources required to ferry all your Swordsmen over there could have been put to better use elsewhere (see point 5).
5. War Chariots
If I had played this game, I would have been attacking with WCs all the way up to Knights. WCs are not really obsolete until then, even if Pikemen arrive. The jungle and mountains to the North would have slowed you down, but notice that all you need to do is build a road on one Mountain tile around Abydos to "punch through" and have access to the rest of the continent. Really, the map is perfect for WC dominance.
6. Luxuries
A couple of Workers around Abydos are putting a Road on a second Spices Luxury. At this point in the game, road networks are not developed enough to make trading extra resources very efficient. Given the time to do anything on Jungle tiles, I think your Workers could put to better use somewhere else.
I'll post again if I think of something else. Good luck.
Dominae
As for anyone else reading this, I hope that my comments will be general enough to perhaps help you out as well (in case you have similar questions).
Ok, on to it:
1. City Spacing
Yup, still a problem. The reason why this is an actual "problem" in this particular game is that you're favoring poorer city-sites just so that they can fit into the perfect, minimal tile-overlap pattern. Take the city of Byblos, for instance (sorry, no screenshots): it would be far better to have it next to the River, where it would benefit from extra Commerce and the ability not to require an Aqueduct. Also, cities such as Elephantine would benefit from being next to the coast, where they could build Harbors and turn those Coast tiles into self-sufficient Food-producers. Your overall growth in those cities is actually lessened in the long run, because you can never truly benefit from the water.
2. Growth
I notice you're focusing on Commerce when choosing which tiles to work in a particular city. I assume this is because you're anticipating a major Knight upgrade sometime soon (both the Greeks and the Celts have the prerequisites). But nothing is more important than growth. Once REX is over, you want your cities as big as you can support them as quickly as possible. This investment in Food (if you look at it that way) will pay off big-time later on. Giza, with a nice Gold Hill is a tough decision, but I would usually go with the Food first anyway. Growth in 19 turns is not acceptable.
3. Workers
First, you do not have enough of them. Second, around 3/4 of your Workers are foreign (I believe you've only constructed 6 of your own). I tend not to rely on captured Workers as my main workforce, but look at them as "bonuses" (they cost nothing to support and make things go that much faster). My point is that you need more Workers of your own. You have 2 options in this game: either take a break from Marketplaces and Cathedrals in your big cities to build a Worker or two, or create a Worker factory. This new city would be placed between your existing cities, and would be disbanded when it is no longer needed. You should aim for a Worker every 2-3 turns. I suggest the location close to Pi-Ramesses, in order to benefit from the Flood Plains (or you could Irrigate the Cows close to Thebes).
4. France
Why attack them when you did? I'm thinking because you wanted to deny them the GL and grab it for yourself. This is an ok plan, but remember that the GL really is not as critical as you make it out to be (especially when so close to Education). The resources required to ferry all your Swordsmen over there could have been put to better use elsewhere (see point 5).
5. War Chariots
If I had played this game, I would have been attacking with WCs all the way up to Knights. WCs are not really obsolete until then, even if Pikemen arrive. The jungle and mountains to the North would have slowed you down, but notice that all you need to do is build a road on one Mountain tile around Abydos to "punch through" and have access to the rest of the continent. Really, the map is perfect for WC dominance.
6. Luxuries
A couple of Workers around Abydos are putting a Road on a second Spices Luxury. At this point in the game, road networks are not developed enough to make trading extra resources very efficient. Given the time to do anything on Jungle tiles, I think your Workers could put to better use somewhere else.
I'll post again if I think of something else. Good luck.
Dominae
Comment