I'll post them outside of the zip file.
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Sorry. I'd really appreciate the help if you can get these to work. I'm playing unmodded 1.14.Attached Files
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Hum, well I am not sure what the deal is, I still get an error from either one, but not the 4000bc. What is the operating system you are using?
I will have to search around to see if this is something that has started with PTW. I used to download saves file here all the time. I am on XP PRO.
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Ok it must have been something I did, but I do not recall doing anything. I do not even use terrain mods.
I uninstalled and reinstalled and applied 1.04 and then 1.14F and all the files I downloaded are fine. I must have had a corrupted file some where.
I gave a quick look and to me the big issue is many cities are not growing at a fair rate. Looked at Asyut and I see a worker building a mine? You already have a mine sitting idle and no new citizen is coming for ten turns. I did not check, but I would suspect the workers are automated. I would never allow automated workers until RR's are in place. I would rather see the worker create a road to a grassland and then irriagate it, so when yhou get the next citizen it can boost the growth.
I would not being building barracks in that city and several others as they are not on the front lines and will not be strong enough to make troops.
If you can get out of the war with Rome, you would not need much more in the way of troops.
Pi-Ramesses has gowth in 3 turns and already has 2 unhappy faces. Move one of the farmers to the forrest and slow the growth and speed up the market place. Once that is done, you may want to move the farmer back, may not need to with a new citizen. I may even spend cash to finish it a bit sooner.
Anyway I did not look at all the cities or workers, but I did see several workers building mines in towns that already had mines that are not worked. Giza has that and growth is 20 turns.
I have no idea where you stand on the Art of War, but I would suspect that 31 more turns is not going to be a winning time. If it is out of reach, then put the resources into horses or WC's until the war is over.
I may build a road to connect to Spain to open trade.
You have cash so get those embassies in place.
I think Dom made good points. Nothing can be done about city spacing now anyway. After the first 6-10 cities, it often is out of your control.
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I did not check, but I would suspect the workers are automated. I would never allow automated workers until RR's are in place. I would rather see the worker create a road to a grassland and then irriagate it, so when yhou get the next citizen it can boost the growth.
I was under the impression that it would be better to just mine the grassland and keep the production. Can you help me out with when to mine and when to irrigate??
I would not being building barracks in that city and several others as they are not on the front lines and will not be strong enough to make troops.
If you can get out of the war with Rome, you would not need much more in the way of troops.
I have no idea where you stand on the Art of War, but I would suspect that 31 more turns is not going to be a winning time. If it is out of reach, then put the resources into horses or WC's until the war is over.
I may build a road to connect to Spain to open trade.
Thanks for the help.
Good to hear you got everything working.
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"No, the workers aren't automated, but I will admit that I get lazy with them sometimes.
I was under the impression that it would be better to just mine the grassland and keep the production. Can you help me out with when to mine and when to irrigate??"
That is a delicate proposition to be sure. IMO it is a function of the game situation. Short answer I guess would be I mine tiles that will be productive and irrigate when the growth is too low. That tends to mean, mine early and be prepare to switch gears when the city faulters. See Crackers artice on CFC, it is the gospel for tile improvements and opening moves.
"I typically build a barracks in every city. Which cities do you think should get barracks, and which ones get ignored??"
Again this is situational for the most part. In general, I would build as few as I could get away with at the start. If I was to go into a very early rush that may mean barracks right away. Otherwise, I will get by on no barracks as long as I can and then build one in a strong city that is going to generate troops. Once war breaks out, I look at cities that are on the front lines and I may put one there as they are able to heal units, more than build vets. Those front line cities are not able to make troops worth a crap anyway. Barracks cost resources and have maint cost. I want to avoid that if I do not need it. I mean in modern times that is not a concern, but the early the game, that is more that will impact my empire.
"Rome declared war because I refused to give them 30 gold. They haven't sent anything my way yet. I just figured that I would wait them out and then switch to Republic."
That may or may not work. Time will tell. I have no sense of their capabilities, but if they come hard, that 30 gold could look like a bargain. If they don't come you may have gotten away with one. Actually for me, it would cost me as I will have to send troops to defend a battle that may never come. Those troops would be better used to smash France quickly. I am sorry I forgot the game level here. If I am at your stage and it is below emperor I would be inclined to take them on, at deity I would be inclined to pay or get me some allies.
If I am facing superior units soon, I want help, if not then I can likely handle it. I do not want to see knights in the next 20 turns, if I am you. Since I have not played up to this point I do not know if they is in the works, but I would expect at the top two levels it is.
"I really like the Medieval Wonders, and this was supposed to be a prebuild for Sistine or Leo's. I was getting ready to start another one."
I like all the wonders, but it does not matter if I can't get there. You are not doing any research and will not be seeing Invention for a long time as it is now. This means, if you stay on the SUN TSU and do not get it a lot of shileds are going up in smoke.
I could mention here that an option here could be to skip Chiv and beeling for gunpowder and MT. I often do that. I can pick up Chiv cheaply later. I do not see Leos as an option if you are at Emp/Deity if you research Chiv.
Well if you get some leaders.
"Is this something you try to do in every game, or do you usually just wait until harbors??"
Actually I am not that big on trading, but you have some things to offer and can not offer them to anyone right now. If the AI has harbors and you get yours going, great. This presumes you have the prerequisite tech to cross the sea if need be and you don't right now IIRC. The AI may not make a harbor when I need it to have one.
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Thanks vmxa1.
Barracks cost resources and have maint cost.
I am sorry I forgot the game level here.
I could mention here that an option here could be to skip Chiv and beeling for gunpowder and MT. I often do that. I can pick up Chiv cheaply later. I do not see Leos as an option if you are at Emp/Deity if you research Chiv.
How does your research look for the first half of the game??
i.e. Start 40 turns at Mysticism, try and trade it, jump over to Mathematics..... Research Monarchy, trade for Republic, Research Engineering.... This would kind of help me, as I have been living off of extortion up til now.
Thank you very much.
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Originally posted by BRC
Just a question here: Do you do a lot of fighting at Emperor and Deity??
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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Let me jump in here, BRC. I've found that whatever you could do at Monarch, you can do at Emperor. It's just that you need to be a lot more efficient in all areas of your game (tech trading, terraforming, warfare, etc.). Try working in the "little things" (like making sure you have enough Workers doing the right things), and you should be able to use any strategy you want. I have little to no experience on Deity.
You saw my last game with Egypt. While I wasn't doing everything right, I had that game firmly in hand. I was building all the wonders, was running over everybody, and had the tech lead.
Now, I do have the right knowledge. I'm not trying to build as many wonders and have stopped building all the improvements. I have simplified the game, and now my civ sucks. I wouldn't be upset about this, except that the game doesn't FEEL any harder. I feel like I'm just not developing as well. Maybe this is because of the not enough worker thing, but, do you see anything different between this game, and that first game that you looked at?? Am I ignoring something here?? I'm just feeling a little confused again, when I thought that I was playing the game pretty well (on all my monarch games).
thanks, brc
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Well, you're doing pretty well in your current game (i.e. I'm not sure you can lose). But there is definitely a difference between "winning big" (as in, UP), and just plain winning. That's the main difference between Monarchy and Emperor. On Emperor, the AI will give you more of a run for your money. IMO, that's a good thing.
I think you're doing all the right things to improve, though. By keeping up with AU and being critical about your game, you'll become a pro in no time. Then you can teach me a thing or two (I've definitely still got a bunch to learn...I thought I had this game down pat before the summer, and boy was I wrong!).
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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