Only now discovered this great thread.
Vel,
I once altered the tech limit of 40 to 100. It gave no problems that I could detect and is more realistic in my opinion.
As many others I do not like the "run over the whole continent for no cost" effect of railroad. We tried to get Firaxis to make this editable but did not succeed. It seems to big a change for them. What I did in a mod was to take away railroad completely (by taking away coal, I could not think of another possibility). Instead I added two types of trucks. Land units able to transport 2 respectively 5 units at a higher speed. I did not yet test it at great length but it seems to work well.
I hate to see the map crowded with roads, mines and irrigation. So I also altered this by altering the terrain types such that roads are only functional as lowering the required movement points. Restricted the benefits of irrigation to desert and plains and the benefits of mining to hills, mountains and some other types. Worked fine for me. Again I did not test this at great length because I am only in CIV3 to play Multiplayer and expect that that means playing the original version. But if we make a widely accepted Apolyton mod that may no longer be a problem. If you are interested I can give you the details of the changes I made.
Vel,
I once altered the tech limit of 40 to 100. It gave no problems that I could detect and is more realistic in my opinion.
As many others I do not like the "run over the whole continent for no cost" effect of railroad. We tried to get Firaxis to make this editable but did not succeed. It seems to big a change for them. What I did in a mod was to take away railroad completely (by taking away coal, I could not think of another possibility). Instead I added two types of trucks. Land units able to transport 2 respectively 5 units at a higher speed. I did not yet test it at great length but it seems to work well.
I hate to see the map crowded with roads, mines and irrigation. So I also altered this by altering the terrain types such that roads are only functional as lowering the required movement points. Restricted the benefits of irrigation to desert and plains and the benefits of mining to hills, mountains and some other types. Worked fine for me. Again I did not test this at great length because I am only in CIV3 to play Multiplayer and expect that that means playing the original version. But if we make a widely accepted Apolyton mod that may no longer be a problem. If you are interested I can give you the details of the changes I made.
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