Just back from lunch and have my Civ-Analysis for the Aztecs currently being reviewed for posting in a bit! Slowly but surely, it’s coming together (2 of 16…still a LOOOONG way to go!).
Anyway, some excellent comments!
GaH: Thanks man, and I think you’re right! The classic Despotic Rush is not really strategy at all, and anything that strays too close to that is bound to raise some hackles. Still, the fact that it is so effective can be studied, and I think that many of the concepts and strengths it brings to the table can be adopted without “selling out” or completely crossing over to that “other side.” (“The Dark Side” as eMarkM quite aptly put it!)
Clegg: Interesting observation about workers counting toward your total “military strength.” I noticed something along those lines myself in my last test game, but wasn’t gonna mention it till I had some more time to test that…but, since you’ve had a similar experience, I think it’s a good bet we’re on the right track with that thinking, and in that case, guesstimating at how many workers a rival civ has, you could probably safely launch an attack when you have “an average military” compared to them, based on the thinking that their total military strength also takes workers into account. Very odd thing, that, but hey…I can work with it!
Mark: Nahhh, I knew ya meant well by your post, but no worries! Even though the strats discussed from time to time here might stray off “in that direction,” the whole point of this thread is to find ways to win/improve your game without giving in to the Despotic-Rush demons. I think, as our conversations here continue to unfold, it will come to light that there are a number of ways we can apply many of the essential strengths of that method of playing, but do so in a much more “Purist” way. That is to say, if we can find a way to harness some portion of the power of that approach without going whole hog, we should see ourselves with a stronger game overall, a better chance at some of the more interesting win conditions on Deity level that don’t revolve around simply beating everybody else to a pulp, and the overall approach will be both intense and immersive (not to mention nailbiting!). At least, that’s what my hope is!
RPM: I have noted that my starting position is usually a little less optimal than it is on Regent, but I can’t say I’ve had many truly wretched starts. It does seem that you get less river tiles/bonus food in your area, but that could be just bad luck on my part!
-=Vel=-
Anyway, some excellent comments!
GaH: Thanks man, and I think you’re right! The classic Despotic Rush is not really strategy at all, and anything that strays too close to that is bound to raise some hackles. Still, the fact that it is so effective can be studied, and I think that many of the concepts and strengths it brings to the table can be adopted without “selling out” or completely crossing over to that “other side.” (“The Dark Side” as eMarkM quite aptly put it!)
Clegg: Interesting observation about workers counting toward your total “military strength.” I noticed something along those lines myself in my last test game, but wasn’t gonna mention it till I had some more time to test that…but, since you’ve had a similar experience, I think it’s a good bet we’re on the right track with that thinking, and in that case, guesstimating at how many workers a rival civ has, you could probably safely launch an attack when you have “an average military” compared to them, based on the thinking that their total military strength also takes workers into account. Very odd thing, that, but hey…I can work with it!
Mark: Nahhh, I knew ya meant well by your post, but no worries! Even though the strats discussed from time to time here might stray off “in that direction,” the whole point of this thread is to find ways to win/improve your game without giving in to the Despotic-Rush demons. I think, as our conversations here continue to unfold, it will come to light that there are a number of ways we can apply many of the essential strengths of that method of playing, but do so in a much more “Purist” way. That is to say, if we can find a way to harness some portion of the power of that approach without going whole hog, we should see ourselves with a stronger game overall, a better chance at some of the more interesting win conditions on Deity level that don’t revolve around simply beating everybody else to a pulp, and the overall approach will be both intense and immersive (not to mention nailbiting!). At least, that’s what my hope is!
RPM: I have noted that my starting position is usually a little less optimal than it is on Regent, but I can’t say I’ve had many truly wretched starts. It does seem that you get less river tiles/bonus food in your area, but that could be just bad luck on my part!
-=Vel=-
Comment