Tactics
Vel -
Interesting tactical approach, and different than mine. Here's my reasoning:
I would rather come with a bunch of mobile troops. They speed your attack, have better survivability, and are better at pillaging. Now, usually I grind up the AI's mobile force early (obviously, if the AI has a bunch of horse units, I either 1) don't hit him or 2) adjust my tactics to kill those units). It's first part of their army that can arrive on the scene, because of it's speed. Also, the AI doesn't use its mobile units well, particularly on defense. If I do lose a MW or two, so be it. I would rather have 18 MW's than 9 MW/9 SM. The advantages of mobility cannot be overstated, in my opinion. Of course, I do end up (grudgingly) building a few grunts to accompany my mobile force, and they end up garrisoning cities. Often, a beat up MW will garrison a city while it heals, and the rest of the force continues onward. The AI counterattack is a one time thing. Weather the storm, and you've won - just KEEP the momentum. This is why I love MW's and other mobile troops. You knock the enemy back on his heels and KEEP HIM THERE.
Say I want to attack an AI city (this is early, keep in mind, I do NOT fight this way later on) and I have 6 MW's. They all go to the best defensive square next to the target city. If the AI attacks the stack (again, ancient era), it usually only hits once, with an archer or something. One MW retreats. Next turn, 5 MW's attack and take the city. Clearly, your strategy will work better against certain civs (in particular 2-move UU civs) than mine, and I have used forces like you describe before against the Zulu.
EDIT: I just realized that I was getting a little too civ-specific. Clearly, when I play the Babs (or any non-iroquois civ), swordsmen are a much larger component of my army. However, even then, if I have horses, I will build more horsemen than swordsmen.
-Arrian
Vel -
Interesting tactical approach, and different than mine. Here's my reasoning:
I would rather come with a bunch of mobile troops. They speed your attack, have better survivability, and are better at pillaging. Now, usually I grind up the AI's mobile force early (obviously, if the AI has a bunch of horse units, I either 1) don't hit him or 2) adjust my tactics to kill those units). It's first part of their army that can arrive on the scene, because of it's speed. Also, the AI doesn't use its mobile units well, particularly on defense. If I do lose a MW or two, so be it. I would rather have 18 MW's than 9 MW/9 SM. The advantages of mobility cannot be overstated, in my opinion. Of course, I do end up (grudgingly) building a few grunts to accompany my mobile force, and they end up garrisoning cities. Often, a beat up MW will garrison a city while it heals, and the rest of the force continues onward. The AI counterattack is a one time thing. Weather the storm, and you've won - just KEEP the momentum. This is why I love MW's and other mobile troops. You knock the enemy back on his heels and KEEP HIM THERE.
Say I want to attack an AI city (this is early, keep in mind, I do NOT fight this way later on) and I have 6 MW's. They all go to the best defensive square next to the target city. If the AI attacks the stack (again, ancient era), it usually only hits once, with an archer or something. One MW retreats. Next turn, 5 MW's attack and take the city. Clearly, your strategy will work better against certain civs (in particular 2-move UU civs) than mine, and I have used forces like you describe before against the Zulu.
EDIT: I just realized that I was getting a little too civ-specific. Clearly, when I play the Babs (or any non-iroquois civ), swordsmen are a much larger component of my army. However, even then, if I have horses, I will build more horsemen than swordsmen.
-Arrian
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