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Vox Daily War Report

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  • never mind, never mind... let's not get into real world politics here. I thought it was too funny to ignore, but I'm certain Alva, nor myself wanted to upset anyone with our posts.

    DeepO

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    • Nah, the (j/k) was put there on purpose

      I initialy wanted to make another joke, but it just fell into place and I couldn't resist it. (sorry, second nature, has got into trouble before )

      If I did offend anyone, I apologize
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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      • I hope everyone here realizes that in MP play and PBEM's that war weariness doesn't happen. Republic doesn't sufffer the same as in a SP game; same goes for a Democracy.

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        • Hmm, I heard that somwhere. It's a shame, acutally...
          Have they weakened the respective govts to compensate?
          If not, there must be patch to restore it somewhere?
          Or we must make a Mod to do balance govts.
          My words are backed with hard coconuts.

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          • I don't think Firaxis considers it to be a bug, tthis was done intentionally IMO.
            Granted, there are a few exploits you could use against Republic or Democracy if WW would excist..still..
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

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            • When AIs are losing, they generally make peace reasonably quickly. Human players who are losing are much more likely to take an attitude of, "If I'm going down, I'm taking you down with me," so it's not hard at all to imagine a human player continuing to fight a hopeless war just to hurt the enemy with war weariness. That makes the way war weariness works in SP far from desirable in MP.

              What Firaxis probably really should have done was made a rule, "If you offer peace and click that you accept the other side's offer before sending, war weariness disappears." That would solve the revenge problem while still making war weariness an obstacle to protracted offensive warfare. But considering that I only just now thought of that solution, it's hard to blame the Firaxians if it didn't occur to them.

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              • Originally posted by nbarclay

                What Firaxis probably really should have done was made a rule, "If you offer peace and click that you accept the other side's offer before sending, war weariness disappears." That would solve the revenge problem while still making war weariness an obstacle to protracted offensive warfare. But considering that I only just now thought of that solution, it's hard to blame the Firaxians if it didn't occur to them.
                You want to spoil my MP warmongering fun?!?!?!

                A true ally stabs you in the front.

                Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                • On further thought, the time when Republic shines most in SP is when you maintain a very small standing military and use the extra gold Republic brings almost entirely for research. To the extent that MP tends to call for larger standing armies, that eats into that advantage and, at the same time, makes the military police bonus for Monarchy more valuable. So the absence of war weariness in MP doesn't unbalance things as much as it might look like it would at first glance, although it does leave Republic with a considerable advantage unless a civ has a lot of very small and/or highly corrupt towns.

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                  • I really like the nbarclay idea of "peace offer to reduce weariness", but it's hard to implement it, I guess. It would have forced warmongering players to think a bit more about their politics. Eventually, hardliners would have to choose Monarchy or Communism if the idea was implemented. So Master Zen's MP warmongering fun could prevail too.


                    On the other side, to balance the govts is a fairly easy task. We just have to make a little MOD. For a game without weariness, it would be neccesary to strengthen Communism and Monarchy compared to Democracy and Republic, respectively. Remember that Communism is a late tech, and should be useful for something more than eliminating emotional faces.
                    My words are backed with hard coconuts.

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                    • Not that the WW discussion isn't interesting...

                      But how about a Vox Daily War Report?
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

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                      • Yeah, who's been killed lately?

                        And if I was to enter the battle with my secret El Krakén,
                        would I kill them all?
                        My words are backed with hard coconuts.

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                        • Just reading the reports now... I guess Trip and I will have to send in our countryman Hans B'Lux.
                          Greatest moments in cat:
                          __________________
                          "Miaooow..!"

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                          • Vox Daily War Report for 610BC - From the Voxian Ministry of Information

                            It was an "interesting" turn. (yes, dear, I love that dress. )

                            To start with - a number of inferior Voxian units which were positioned as decoys were eliminated as expected by Gathering Storm forces. This allowed General Jon to push south - discovering the city of Tempest. And oh yes - Dissident the Deadly eliminated a veteran pikeman in the process.

                            It is also now apparent that GS has a navy - although, as it is obvious that the infidels must use women to fight ther land battles, their galleys are manned by children and old men pressed into service by the debased leadership which runs the country.

                            All in all, Voxian military leaders are not dissatisfied with the progress of the war. Despite some minor losses - major in-roads are being made into Storm territory.

                            May The One bless the Voxian troops in the field and showthem the path to Victory.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                            • It looks like Vox is doing reasonably well with the war of words, anyhow.

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                              • Originally posted by BetaHound
                                It is also now apparent that GS has a navy - although, as it is obvious that the infidels must use women to fight ther land battles, their galleys are manned by children and old men pressed into service by the debased leadership which runs the country.
                                Damn, how did you know that?
                                "Close your eyes, for your eyes will only tell the truth,
                                And the truth isn't what you want to see,
                                Close your eyes, and let music set you free..."
                                - Phantom of the Opera

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