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  • #91
    Originally posted by Arrian
    I'm going to have to second this comment.

    Originally posted by notyoueither


    Can you elaborate? I am not at all familiar with the first item you mentioned, and have only heard of the second in passing.
    The mobilization bug allows for infinite shield production in a city during the city production step. All that (is, or was) needed is to be mobilized, and to break into the production phase through a tech, unit, or improvement completion popup. Then, by switching laborers around, the 'mobilized' shields keep adding up in the city production queuq. So if you had 8 shields per turn, and then switched a laborer back and forth between 2 shield tiles (1 regular, 1 from mobilization) 12 times, you'd then have 20 shields per turn ready to go for the next turn.

    So building a unit every turn in your capitol (or first city in the build queue) would allow for every other city to produce as many shields as is necessary to complete whatever they are working on each turn.

    I think it was patched out in 1.27f, possibly 1.21f.

    ----------

    There is another related problem due to the breakup of the food and production/commerce phases. By switching a high food tile to a high production/commerce during the production phase, the result is you get the high food (calculated before the production phase), and the high production/commerce (calculated after).

    The obvious solution to both (if the mobilization bug still exists) these problems is to disallow any laborer re-assignments during the production phase.

    ----------

    The FP/OCN problem is one recently discovered by Qitai over at CivFanatics. OCN rank was assumed to include cities closer to the Palace and/or FP, but it turns out it's figured just from the Palace, while cities 'around the FP' (closer to the FP than the Palace) are figured by their distance from the FP, but only ranked against cities 'around the Palace'. So if you were to have 2 rings of cities around the FP closer/equal to the distance of the 1st ring of cities around the Palace, all those cities around the FP would get an OCN of 1, even the ones in the 2nd ring. So cities in the first ring wouldn't count against the OCN rank of cities in the second ring in that case.

    Taken to an extreme, all (or almost all) the player's cities can get the OCN of 1, as long as the Palace is way off in the middle of nowhere. So if all your cities are within 20 tiles of your FP, then just put your Palace 21 tiles from your next nearest city, and all your cities will have an OCN of 1. That just leaves distance corruption to deal with, and that is negligible.

    In practice, it's not always viable (protection of the Palace city, Leader or Palace jump capacity for moving the Palace to the proper location), but the principle should always be capable of combating corruption in a manner that is far more effective than the means available through normal channels (commercial, courthouse/marketplace, wlt*d).

    To some extent, this affects every game where the FP is built. Taken advantage of properly though, it nullifies corruption almost completely.

    Comment


    • #92
      Originally posted by GhengisFarb
      I don't know why you're attacking me, I wasn't even against it.
      It is not an attack. It's just that I've been saying it so many times that another team will not play the turn yet you post saying you are opposed to something I am not even proposing.

      Comment


      • #93
        WOW.

        This is an interesting thread!!

        Aggie, and H_E, I am very sorry, I didn't mean to offend... as has been pointed out, the nature of what we are doing allows, a creative methologies. I simply thought that what (I thought) you were doing was, hmmm, overly creative.

        No insult intended, truly.

        As to the disclosures in the rest of this thread:
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • #94
          Well, for what it's worth I voted "No"... but I guess that's already water-under-the-bridge...
          ____________________________
          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
          ____________________________

          Comment


          • #95
            Originally posted by BigFree


            I can't help but to set you straight once again; "you" being GoW. The Cats that GS gave to us are not the ones you captured. I will not go into any more detail than that. You should assume that all your assumptions are only half right or half wrong, either way, you don't have the complete picture and prolly never will if GS and RP have any say in the matter.
            I must straighten you out on this matter. I know those were different catapults. The ones in the exchange were probably the ones that appeared magically in the brief and illfated counterattack against ND. I simply meant that those catapults will be extra catapults for us to take, when we take pamploma, not that those were the ones we captured. But my offer of a peaceful resolution stands. Nobody can say that Aggie isn't generous in victory.
            Aggie
            The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

            Comment


            • #96
              Whatever. You make it sound like you knew after I told you. In your post you said "...it just gives us more catapults in the long term." If you had inserted a "will give" in there I would buy it. Also you said: "Though the transport of those catapults did have a significant impact (on) the war.." The Cats we got did not and have not yet played any signicant role in the war. Because you state this, it sounds like you are talking about GS Cats (In GS possesion) because they sure weren't RP's Cats that caused any signifant damage to ND nor GoW troops.

              Comment


              • #97
                Come on Bigfree think about it;
                Nd was attacked with a stack of catapults(+lots of other units)
                Gow was attack at the same time by a stack of catapults
                thus there had to be AT LEAST 2 catapult forces.
                Thats all I meant. But if you want to enlighten me on the distribution of RP forces I'll be happy to be a good pupil.

                I will say on the whole I am very relieved that this thread had turn out 100% better than I feared. Hopefully the flamefest I feared will not occur.
                Aggie
                Last edited by Aggie; October 3, 2003, 18:54.
                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                Comment


                • #98
                  There has never been a flamefest in a PTWDG public thread.
                  A true ally stabs you in the front.

                  Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                  Comment


                  • #99
                    Originally posted by BigFree


                    It is not an attack. It's just that I've been saying it so many times that another team will not play the turn yet you post saying you are opposed to something I am not even proposing.
                    You almost blinded me with that post though...
                    A true ally stabs you in the front.

                    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                    Comment


                    • Originally posted by Master Zen
                      There has never been a flamefest in a PTWDG public thread.
                      Is this the Balderdash PBEM thread..........

                      Comment


                      • I posted in this thread as second poster, didn't look at it for a day or two and now that I read what has been posted in the meanwhile, I become sick of reading this.

                        This is clearly not what BigFree intended to achieve with this thread!

                        For this occasion I will quote myself from my winning limerick poem of Beta's Peace Limerick Contest about the Estonian War:
                        from Aidun's The Lesson of the Estonian War:
                        The future will tell us what is to come
                        Will it be war or cooperation?
                        Will we maintain with each other a good relation?
                        We can only play if we keep having fun
                        And the game will, by all of you, be won.
                        I did not write this last upside-down-limerick just to make an end to my poem, I had the intention to teach all of you who got themselves involved into flame wars and other quarrels a lesson. But this thread shows that I have failed.

                        You are all honest guys, I sincerely believe that and even if you tell me you are not, I won't believe you. It is no matter if we cheat or not, it simply does not happen and we needn't to accuse each other of cheating and we needn't to remember others about accidents of the past, there is no reason for that then to start another quarrel again.

                        Haven't you learned anything from the Estonian War? Why is GoW talking about 100% eliminating RP? Why are you, the PTW DG players scared of others cheating in this game?

                        Jealousy and fear. Jealousy for what? For luck, joy, fun, the things that cannot be bought, nor captured by war, only destroyed. There is no other way by which you can enrage me more than by just having the goal to or to take away anotherones fun on Apolyton.

                        Fear for what? For loosing this game? No need for. I cheated sometimes in games I played with friends in the past. I was a young boy and played (I don't know anymore which game it was but for instance: ) chess. When my friend was away for a moment I moved a piece and didn't notice him. After this cheating it didn't take long before I won, but it didn't feel like a victory. The same way it doesn't feel like a victory, using cheatcodes in computergames. Just the experience to win according to the rules makes you feel the champion of the world.

                        Aidun
                        "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                        Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

                        Comment


                        • GoW is willing to talk peace, Roleplay has stated "there will be no peace."

                          Comment


                          • Now, to go back to the original issue adressed by BigFree in this thread: "Can one team give another access to their turn?"

                            I would like to remind those of you that voted NO, that there is a certain country in the world that is quite powerful. This country is, or so say analists, still the most powerful country in the world. They even say it is the world's only superpower that remained after the Cold War and for those who do not yet know what country I'm talking about I give them the hint that thgey probably live in it because more than 50% of this forum's members are citizens of that particular country: the USA.

                            As all Americans are supposed to know this country is a federal republic, federal because it is a federation of a lot of sovereign states. These states have, for instance, agreed to conduct one defensive and foreign policy and thus be a lot stronger than stupid little countries that don't do so and only fight for a slice of power, such like European countries. T answer your question: it worked, the US became the most powerful country.

                            Why are teams in this game, sovereign states in my view, not allowed to do just the same as the states of the US did? Why shouldn't they not become a federation? If you allow them to become a federation, how do you think that is possible if the members of one state cannot actually see what potential the other state has in ways of production, military power, technology, trade, culture, etc?

                            Aidun
                            "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                            Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

                            Comment


                            • Originally posted by Aidun
                              Why are teams in this game, sovereign states in my view, not allowed to do just the same as the states of the US did? Why shouldn't they not become a federation?
                              I don't know. Maybe cuz you don't speak the same language and you haven't fought the Redcoats together?

                              I never really saw a problem with it personally.

                              Comment


                              • Originally posted by GhengisFarb
                                GoW is willing to talk peace, Roleplay has stated "there will be no peace."

                                Ghengis, I meant that to you as well.

                                If you want me to look for GoW statements about their goal in the war, that takes a lot of time because many statements were made before GoW asked for peace. Your demand for peace is but your current attitude. I don't have but the time nor will to look op all official and unofficial GoW statements, I can spend my time in a better way.

                                Don't try to drag me into a flame war, I think every one knows that the message was clear enough!

                                Aidun
                                "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                                Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

                                Comment

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