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  • #76
    Originally posted by asleepathewheel
    The bulk of our army was already in the South, only a few units were left in the North to guard against a Vox uprising.
    What!??? You didn't trust us???!!!



    As vondrack has said, a big to Theseus for the way in which he introduced this. To all those making a bigger deal out of it - well - mellow out, will ya.

    BigFree - I am still opposed. I understand your point completely, but it really does sound more like two teams becoming one. The game is intended to imitate in an abstract way international and military affairs, and the complete sharing of all information is unrealistic. Even the closest of allies (say U.S. and Britain during WWII) did not have perfect co-oordination on everything, and even at times were competing (the old Montgomery vs Patton thing).

    So, in-game co-ordination between allied teams, IMO, should not be perfect either, nor completely transparent.

    And how far do you carry things. So in a multi team alliance, with complete info sharing and planning, the teams essentially become one. This to me would detract greatly from the experience.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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    • #77
      Oh - and BTW- I am generally opposed to all cheats, bugs, exploits - you name it. Anything that clearly wasn't the way the game designers intended, or any 'reasonable' (Togas and Arnelos will like this legal reference here) player would assume it should work.

      The galley or caravel chain for example - uh no. Let me see, there must be umpteen historical examples of horses and men transferring from one ship to another in mid-ocean because well, the wind had stopped propelling that last one - but this is one is fine. C'mon.

      That being said, I acknowledge that there are many historical innacuracies in the game - including the length of ship movement itself. But in any game design, the designers are trying to balance playability and realism. Civ3 is a magnificent example of that balance, but then it is incumbent upon the players to respect the intent of the game design, and the designers to eventually fix the cheats and exploits.

      My 2 cents worth ...
      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

      Comment


      • #78
        I think if one team allows another to play their turn (especially if its Roleplay seeing as to the general concept of their team) they should at least publicly announce that the foreign team member who will be playing their turn has been brought in as a "Military Advisor".

        As to my PERSONAL opinion on the rest of this crap, ie the magic transportation of units, the multiple attack with catapults, and various assorted other strange occurences,

        If the game allows it, oh well. Everybody can do the same thing so that pretty much evens out the gameplay. To say NO you can't do that lets the cheaters get ahead while the honest players get screwed.

        Reloading and loading via SP are obvious "cheats" that no respectable person should want to do anyway. But the other stuff are things that can be predicted and taken into account when planning your strategy.

        The more rules you make, the more likely someone will accidentily break one.

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        • #79
          Originally posted by Sir Ralph
          Another GoW type hitting my ignore list.
          You mean there was still someone on the GoW team who WASN'T on your ignore list?

          Originally posted by Arnelos
          I've noticed for a very long time that we successfully had Master Zen convinced that the reason for the Inchon operation was to transfer GS troops from one point to another in GS territory rather than to warp our 2 horsemen home to Pamplona (and get a few cats in the process).
          Why did they give you Catapults (that you didn't use) so that you could give them back to them in order for them to give them to GoW/ND.

          Why was it so important for you to give GoW/ND a whole bunch of free Catapults?

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          • #80
            Originally posted by GhengisFarb
            You mean there was still someone on the GoW team who WASN'T on your ignore list?
            Is that a test whether you are on it or not?

            Comment


            • #81
              Heh.

              Psst - Beta, your PM inbox is full.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #82
                Originally posted by Sir Ralph


                Is that a test whether you are on it or not?
                I know I'm on it. I just assumed the rest of GoW was on it too.

                Who's up for starting a "Teams that are Axis" thread?

                Comment


                • #83
                  Thanks for clearing up the facts of the inchon exchange.

                  Though the transport of those catapults did have a significant impact an the war and their movement is no less questionable than it would have been for defensive units. I personally don't care either way, it just gives us more catapults in the long term.

                  The only reason I brought this up in the first place is that a person who has always seemed reasonable in the past accused us of impropriety and I felt obligated to respond.

                  Also an observation.
                  1)GS had units preparing to invade RP along with us.
                  2)GS gave us some catapults, that will certainly be used against RP(and also against themselves)
                  I think RP should reconsider their options. I have a suspicion that with GS as your ally, you life expectancy is really low. It's not to late to change. I can be merciful and a suitable peace with us is possible. Remember all that the GOW is always for always for the glory of peace.

                  Aggie
                  The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                  Comment


                  • #84
                    Originally posted by Arnelos
                    I've noticed for a very long time that we successfully had Master Zen convinced that the reason for the Inchon operation was to transfer GS troops from one point to another in GS territory rather than to warp our 2 horsemen home to Pamplona (and get a few cats in the process).
                    Fooling me sure makes you feel better doesn't it?
                    A true ally stabs you in the front.

                    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                    Comment


                    • #85
                      Originally posted by Arrian
                      I'm glad we cleared the Inchon thing up.

                      It's funny how, in absense of the facts, speculation can conjure all sorts of dark things (this goes for us too).
                      Yes, that is why a post-war "AAR chat" would be great (and funny).

                      From our point of view, what would be the reason for the city gifting? We had no clue that there were RP horsemen in your island. It seemed only logical that it was to shift a large part of your army down south.
                      A true ally stabs you in the front.

                      Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                      Comment


                      • #86
                        Originally posted by Aggie

                        Also an observation.
                        1)GS had units preparing to invade RP along with us.
                        2)GS gave us some catapults, that will certainly be used against RP(and also against themselves)
                        I think RP should reconsider their options. I have a suspicion that with GS as your ally, you life expectancy is really low. It's not to late to change. I can be merciful and peace with us is possible.
                        Aggie
                        I'm going to have to second this comment.

                        Comment


                        • #87
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #88
                            Originally posted by Master Zen
                            Fooling me sure makes you feel better doesn't it?
                            See, that's the thing... we didn't even set out to fool you. Our ideal goal was that no-one would even notice the transfer (though we figured that Lego and Vox just might notice). Unfortunately, you DID notice the transfer. That you came to the wrong conclusions about it wasn't our doing at all. The only thing I did was keep my own mouth shut when you started spouting in the chatroom about GS warping units around inside their territory.

                            So I don't think we get credit for fooling you at all. The only thing that happened was that you came to the wrong conclusion and no-one interjected to correct you.
                            Long-time poster on Apolyton and WePlayCiv
                            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                            7th President of Apolyton in the 1st Civ3 Democracy Game

                            Comment


                            • #89
                              Originally posted by Aggie
                              Thanks for clearing up the facts of the inchon exchange.

                              Though the transport of those catapults did have a significant impact an the war and their movement is no less questionable than it would have been for defensive units. I personally don't care either way, it just gives us more catapults in the long term.

                              The only reason I brought this up in the first place is that a person who has always seemed reasonable in the past accused us of impropriety and I felt obligated to respond.
                              I can't help but to set you straight once again; "you" being GoW. The Cats that GS gave to us are not the ones you captured. I will not go into any more detail than that. You should assume that all your assumptions are only half right or half wrong, either way, you don't have the complete picture and prolly never will if GS and RP have any say in the matter.

                              Originally posted by GhengisFarb
                              I think if one team allows another to play their turn (especially if its Roleplay seeing as to the general concept of their team) they should at least publicly announce that the foreign team member who will be playing their turn has been brought in as a "Military Advisor".
                              GF: NOBODY WAS GOING TO PLAY ANYONE'S TURN FOR THEM. THE IDEA IS TO EXCHANGE INFORMATION IN THE MOST EFFICIENT MANNER. GS WOULD NOT PLAY RP'S SAVE NOR WOULD RP PLAY GS'ES SAVE. IS THAT CLEAR NOW?

                              Comment


                              • #90
                                I don't know why you're attacking me, I wasn't even against it.

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