The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As I mentioned in an earlier thread, I use mine as 6/6/2, ignore move cost in Jungle, Mountain, and Hills. This allows them to retreat, as well as move quickly over rougher terrain. This makes them great hit-and-fade harrassers.
I think that box is only for capturing the new MP units, and any others that can be captured, like Workers. And I've noticed that if it's not checked, the usual AI strategies for the unit don't come up, so the AI won't know how to use them.
Not to mention the fact that longbowmen can be upgraded to guerillas (so ancient warriors and archers become more attractive propositions). I'm pretty sure that Firaxis said they were experimenting with hidden nationality for guerrilas (although I am not willing to find the source, it was a chat transcript or something) but I guess they were too busy to rush out a half finished product. As you do!
I think that box is only for capturing the new MP units, and any others that can be captured, like Workers. And I've noticed that if it's not checked, the usual AI strategies for the unit don't come up, so the AI won't know how to use them.
if not checked its not considered a conventional ground unit. thats why you cant check off/def for ai strategy.
you can still make ai use it as a artillery if given artillery like function w/o capture box. This would make sense.
Originally posted by zulu9812
You don't think a move of 6 on all terrain is a bit much?
...in my playtesting, I'd have to say "yes!"
I gave them move 2, but ignoring movement costs in jungle, forests, hills and mountains.
That sounds a bit better. Though I'm moving them to three to use as a scouting unit.
(Next on my "brilliant" ideas: should I or should I not give ships w/bombard ability the blitz option... probably not, but I may test that just for the heck of it sometime in the future.)
|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |
I like the Guerilla unit as well. This unit came in real handy this weekend when I got stuck without rubber. I did lose a stack of 12 trying to take a city heavily defended by infantry with only one casualty by the other side. My take is that a guerilla warrior is more geared to attack than defense. What does anyone think of 7.6.2 ??
"I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
Originally posted by cronos_qc
Want to know if the AI see the advantage of taking unit when the flag "Hidden Nationality" are check?
If I make the guerrila with "Hidden Nationality", do AI will use it?
Tanx
Oh yes! There'll be times when you'll think you've created a monster. I've noticed the AI has an "eye for an eye" approach. The more I use them, the more it will send my way.
I was looking in on the Indian empire once, with the old cheat that was around. Gandhi had a sizable empire, which I was harrassing quite a bit with my hidden units, and at least 2/3 of his cities were in the process of building them. I would have had quite a swarm of them being rammed down my throat if I would have continued with that game.
Keep in mind that they aren't truly hidden. The other civ will know who they belong to, but it won't be able to anything about it, other than get really peeved at you. And be sure to protect your Workers/Settlers near your borders, they'll be easy pickings otherwise.
Another thing to keep in mind is that the AI won't always use them intelligently. In my last game, the Egyptians kept sending hidden units into my territority in order to capture Workers that were in the area. Seeing as how I had a number of Cavalry in the area, and my own hidden units, I was usually able to recapture my Workers, plus destroy the hidden unit that left itself vulnerable. The AI always ends them out one at a time, never in a stack, at least from what I've seen so far.
But they still managed to keep me on my toes and make a general nuisance of themselves. There were a few times when I ended up capturing my own workers, which Cleo had captured from me previously. And this was during peacetime between us.
I had a unit that was 1/1/1 (all as roads) that was colorless, but I had some issues.
-First of all, it was unique, so I don't know how the AI would use them.
-They were attacked on sight by any unit nearby, regardless of anything
-If I stacked them with one of my colored units under a right of passage agreement, I could pillage an entire countryside with no downside.
Other than that, they were pretty cool, but, for the process of pillaging and capturing, I thing the human will always have a huge advantage.
Multiplayer might be unique though...
"You don't have to be modest if you know you're right."- L. Rigdon
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