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Guerillas, They're Great !

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  • #46
    Player:

    Thanx for the info, I havent tested out this yet

    A real bummer if you a right (and I assume you are)

    Ok, If that is the case, I'll give the Guerilla the "all roads flag" and the Parras ignoring mountains and jungles as I want the guerillas faster than the parras.
    * A true libertarian is an anarchist in denial.
    * If brute force isn't working you are not using enough.
    * The difference between Genius and stupidity is that Genius has a limit.
    * There are Lies, Damned Lies, and The Republican Party.

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    • #47
      move 1 + all roads flag means that the unit will move all 3 tiles over all terrain; move 2 + ignore movement w/all terrain types means that the unit will move 2 tiles over all terrain.
      Up the Irons!
      Rogue CivIII FAQ!
      Odysseus and the March of Time
      I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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      • #48
        move 2 + ignore movement w/all terrain types means that the unit will move 2 tiles over all terrain.
        Me thinks Zulu has a winner with this mod.....
        * A true libertarian is an anarchist in denial.
        * If brute force isn't working you are not using enough.
        * The difference between Genius and stupidity is that Genius has a limit.
        * There are Lies, Damned Lies, and The Republican Party.

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        • #49
          Originally posted by zulu9812
          You don't think a move of 6 on all terrain is a bit much? I gave them move 2, but ignoring movement costs in jungle, forests, hills and mountains.
          Totally agree. Those are the same movement settings I use for my guerrillas.

          -- PF

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          • #50
            Originally posted by zulu9812
            move 1 + all roads flag means that the unit will move all 3 tiles over all terrain; move 2 + ignore movement w/all terrain types means that the unit will move 2 tiles over all terrain.
            This solves 6 movement problem, but it still gives them the retreat function, which they didnt have along with the extra movement. Giving an extra move to a 2 movement unit is not much of a difference compared to giving 1 movement unit an extra move. It changes the balance alot.

            Unless you dont mind giving them a retreat function, or even better if it was intentional..... I like to play by deafult rules so giving them a whole new function is a bit too much for me, but hey if it works for you guys...

            This does downplay the importance of calvary though, since guerilla would be superior in every aspect except when crossing grasslands (ansar VS keshik deal) but its not too big of a blow to calvary's usefulness because guerillas would come in when calvary's role is significantly reduced... But do be aware this.

            EDIT: Actually Guerilla is Calvary as to Rider is to Keshik is more likely than Ansar is to Keshik, since Guerilla would have more defense and would be slightly more expensive. But hey, guerilla doesnt require resource but calvary do. Rider requires more resource than keshik! Ack, still not a perfect analogy...

            So where does guerrilla fit?

            offense? cav is cheaper and moves further
            defense? rifleman is cheaper if no rubber, infantry is stronger for same price if have rubber.
            Not true! How can you have calvaries if you don't have horse(and/or) saltpeter?

            Besides, Guerillas exists as a further upgrade to your obsolete units from medieval ages such as medieval infantry and longbowmen. Since they are big part of your offensive army if you didnt build knights, its a HUGE help to upgrade them to guerilla, even if you didnt mod the unit.
            Last edited by Zero; January 14, 2003, 11:44.
            :-p

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            • #51
              Originally posted by Calc II
              This solves 6 movement problem, but it still gives them the retreat function, which they didnt have along with the extra movement.... Unless you dont mind giving them a retreat function, or even better if it was intentional.....
              For me it was intentional. I want them to be able to retreat, and then flee into hostile terrain. You know, like guerillas.
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

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              • #52
                I think guerillas are great to. Personally, I hate having a bunch of unupgradable swordsmen running around against mechs. The worst is when the AI uses a few swordsmen to attack my metropolis defended with 6 vet infantry. I use the guerillas to pillage land that I'm not gonna take anyway. Simple use. Also a good pre- tank unit.

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