I'm a bit impatient to test this tomorrow personally with my copy of PtW, but I was wondering if it was possible to tranfer a .BIC file into a .BIX file? I've spent quite a few (at least 20 or 25) hours customizing my mod, and I was hoping there might be some way to transfer it over to PtW.
Announcement
Collapse
No announcement yet.
Mike B. Firaxis: Transferring Mods?
Collapse
X
-
Re: Mike B. Firaxis: Transferring Mods?
Simple. Load your .BIC in Civ3XEdit.exe and then save it. By default, it will use the same name, including the .bic extension, but it will be a .BIX file. If you want the extension changed, do Save As and replace BIC with BIX in the filename.Originally posted by Trip
I'm a bit impatient to test this tomorrow personally with my copy of PtW, but I was wondering if it was possible to tranfer a .BIC file into a .BIX file? I've spent quite a few (at least 20 or 25) hours customizing my mod, and I was hoping there might be some way to transfer it over to PtW.
BIX files are an extension of BIC files so they are backwards-compatible with BIC files.Mike Breitkreutz
Programmer
FIRAXIS Games
-
It's the unit used as the king for that civilization. For example, the king unit for England is Elizabeth. These units are all new to PTW.Originally posted by Boris Godunov
So what does the "king unit" mean on the Civ screen, anyway? When I loaded a mod into the PTW editor, it all the civs had a unit I had added previously to the game defaulted as the king unit. What's this?Mike Breitkreutz
Programmer
FIRAXIS Games
Comment
-
ColdFever did a good job of noting the rules differences in this thread: http://apolyton.net/forums/showthrea...threadid=65992Originally posted by Trip
Awesome, thanks.
Now all I'll have to do is add all the new things that are in PTW, but I'd rather do that than edit my mod from scratch.
Mike Breitkreutz
Programmer
FIRAXIS Games
Comment
-
I was wondering the same thing. I guess we can add them using the editor or just wait for someone to put a scenario out.Originally posted by Boris Godunov
Mike, how do I access the WWII units included? Do I need to add them via the editor somehow, or is there a particular scenario that uses them?
I want a dino scenario
Comment
-
Correct, only one suggestion: there changed a lot in the UNITS section and it is easy to overlook something. So for my existing mod IOriginally posted by Trip
Now all I'll have to do is add all the new things that are in PTW, but I'd rather do that than edit my mod from scratch.
- loaded my existing bic-file
- converted it into bix-format
- imported the entire UNITS section from civ3X.bix (the original)
- and then made all changesKai · Team www.civilized.de
Comment
-
Re: Re: Mike B. Firaxis: Transferring Mods?
What about using the Import function in the editor to bring the values from a .bic file into a .bix file?Originally posted by Mike Breitkreutz FIRAXIS
Simple. Load your .BIC in Civ3XEdit.exe and then save it. By default, it will use the same name, including the .bic extension, but it will be a .BIX file. If you want the extension changed, do Save As and replace BIC with BIX in the filename.
BIX files are an extension of BIC files so they are backwards-compatible with BIC files.
Also, if you switch the Manhatten Project to a Small Wonder, will you have to make some sort of change in the civilopedia text file to keep the game from crashing?|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |
Comment
-
Re: Re: Re: Mike B. Firaxis: Transferring Mods?
The import function will work to import values from .BIC files. As I said, .BIX files are an extension of .BIC files.Originally posted by Sinapus
What about using the Import function in the editor to bring the values from a .bic file into a .bix file?
You shouldn't have to make any additional changes. If you make it a Small Wonder, only the civ that builds it will have access to nukes.Also, if you switch the Manhatten Project to a Small Wonder, will you have to make some sort of change in the civilopedia text file to keep the game from crashing?Mike Breitkreutz
Programmer
FIRAXIS Games
Comment
-
I'm not sure I understand your problem...Originally posted by Trip
But how does it work then?
If it's a Great Wonder, then everyone can still build nukes after Manhattan is built.
If it's a Great Wonder, building it will give all civs access to nukes. If it's a Small Wonder, each civ has to build it to gain access to nukes.Mike Breitkreutz
Programmer
FIRAXIS Games
Comment
Comment