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  • #16
    I want to HAVE A CHOICE, Firaxis. Please, for the sake of all things living, include an AC Social Engineering-type system, before I go nuts.

    Great idea, but sounds somewhat difficult to realize.
    This would mean a major change in how the game works...

    BUT it is not impossible (at least I hope so)! You got my support!
    We will rattle our cages until Firaxis gives us Social Egineering!

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    • #17
      The alpha centaraui options were

      "Police State" "Democracy" "Fundamentalism"

      "Free Market" "Planned" "Green"

      "Power" "Knowledge" "Wealth"

      "Cybernetic" "Eudaimonic" "Thought Control"

      and an absence of system system.


      Could someone suggest options that would be better for a civ game? I really don't know much about governments.

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      • #18
        "values" and "future society" (rows 3, 4) would be thrown out, really. the reason they worked in smac/x is because in smac/x you had factions which could espouse such beliefs; much trickier with civs.

        the first two, being "government" and "economics" would remain; although i suppose to make it slightly more interesting, you could possibly have unique abilities selectable? or something else.
        B♭3

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        • #19
          Originally posted by hzm
          The alpha centaraui options were

          "Police State" "Democracy" "Fundamentalism"

          "Free Market" "Planned" "Green"

          "Power" "Knowledge" "Wealth"

          "Cybernetic" "Eudaimonic" "Thought Control"

          and an absence of system system.


          Could someone suggest options that would be better for a civ game? I really don't know much about governments.
          I would do this (without tooo much explanantion)


          Centralized :: De-Centralized :: Fragmented

          Single Leader :: Representative :: Democratic

          Free Market :: Planned :: Green

          Power :: Knowledge :: Wealth


          or something similar, I just thre that up in about 2 mintues, deeper thought would only add better arrangements

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          • #20
            Originally posted by HazieDaVampire
            I think we also need some kind of house of Parliment building, who the hell is going to live in a palace when you have another government type cept Monarchy and Despotism!

            Hey, maby we could have a bomb shelter during Anarchy!
            The White House in the US is pretty much a palace. Most US states have "Governor's Mansions" which are pretty much palaces. Many other countries have what is called a "Presidential Palace". A palace is simply a government seat.

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            • #21
              Hmmm.... social engineering for civ.

              I would like to see more options as far as governments go as well. More fun. I also liked the cost of changing. No revolutions in SMAC. Just a treasury charge. Seeing as how I will still be in charge of the civ, paying money to change governments makes a little more sense. And I hate anarchy.

              I think all of the categories from SMAC could stay, except the future ones. Maybe the values can change every 20-30 turns to reflect changing opinions from the populace, or not change, depending on success and maybe some other factors (perhaps culture of surrounding civs). And if you run a government that goes against the population's values for too long a time (20-30 turns), then a revolution could occur and you could wind up in a different government. For example, if you're running a "planned" economy, and the populace starts to value "Wealth", then a revolution may occur.

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              • #22
                i don't like the inclusion of values for a civ. why? it's mainly i don't see values that can be forced upon a civ. i can understand if the government has them, but the people?

                anywho, these are my suggestions.

                Centralized - Federative - Decentralized
                Single Leadership - Representative Leadership - Democratic
                Restrictive Rights - Moderate Rights - Free Rights
                Planned - Green - Free Market
                B♭3

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                • #23
                  Well, here are my suggestions:

                  POLITICAL SYSTEM:
                  None (i.e. Despotism)
                  Monarchy (made available by: Monarchy)
                  Democracy (Republic)
                  Police State (Nationalism?? Communism??)

                  ECONOMICAL SYSTEM:
                  None
                  Free Market (Economics)
                  Planned (Communism)
                  Modern (Miniaturization -- worker rate +50%; shield production bonus for each city (just like the „industrious“ civ special ability); pollution doubled for each city; improvements that fight pollution become useless)

                  RELIGIOUS SYSTEM
                  None
                  Fundamentalist (Monotheism)
                  Fascist (Nationalism)
                  Secular (Scientific Method)

                  I’m still thinking about what boni the different options could provide...
                  Maybe somebody can help me?

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                  • #24
                    I don't really get your modern economic system. It sounds like a more drastic version of the free market system, unless you thought that should be different from the one in AC?

                    Comment


                    • #25
                      As much as I'd like to also see a SMAC style social engineering system implemented in Civ III, I seriously doubt that it will be implemented.

                      As such, more government options would definitely be welcomed. Of course, it is possible to add them yourself in Civ3Edit. As such I won't be disappointed if Firaxis don't bring out more governments.

                      I'd be happy enough to see a greater amount of options when determining effects of the governments you can create with Civ3Edit.
                      "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
                      "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
                      "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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                      • #26
                        Originally posted by hzm
                        I don't really get your modern economic system. It sounds like a more drastic version of the free market system, unless you thought that should be different from the one in AC?
                        I think this system clearly reflects modern 21st century politics: Who cares about ecology and saving the planet (Kyoto etc.)?

                        So I thought the player should also be given this option...

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                        • #27
                          More government types would greatly add to my enjoyment of the game. I suggest Facism, Theocracy, Ecotopia, and Corporate Republic.
                          Try http://wordforge.net/index.php for discussion and debate.

                          Comment


                          • #28
                            Ive said this idea ealier, but I thnk you should be able to choose your government, and then choose you economic system. IOW, you could choose to have a democratic communism, or socialistic Monarchy. I really dont like how civ iii, as is, has communism as a government. Oh well. I also like Caliban's religeous system idea.
                            "I bet Ikarus eats his own spunk..."
                            - BLACKENED from America's Army: Operations
                            Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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                            • #29
                              I think social engineering is Civ4 stuff, but what the heck, I'll throw out my ideas for it:

                              Authoritarian Structure:
                              Chieftan (no tech required)
                              Imperial (available with Monarchy tech)
                              Representative (available with Republic tech)
                              Democratic (available with Democracy tech)

                              Economic Structure:
                              Primitive (no tech required)
                              Free Market (available with Economics tech)
                              Command (same as planned, available with Communism tech)
                              Green (available with Recycling tech)

                              Religious Structure:
                              Ancestral (no tech required)
                              Polytheistic (available with Polytheism tech)
                              Monotheistic (available with Monotheism tech)
                              Secular (available with Scientific Method tech)

                              City Structure:
                              Tribal (no tech required)
                              Colonial (available with Magnetism tech)
                              Federation (available with Democracy tech)
                              Centralized (available with Monarchy tech)

                              All these different choices would have their ups and downs, but you would most likely want to get out of the default choices ASAP.

                              For example, Green would be great for cutting down on pollution, but it would suck for your productivity and commerce. Democratic would be great for a peaceful, scientific, cultural civilization, but beware of the war weariness if you pick a fight. Free Market would work wonders for your commerce, but your happiness would take a hit. Monotheism would be good for happiness, but it would hurt your science output.

                              As far as Civ3 goes, I think the only governments missing are Theocracy and Fascism. I plan on submitting them to Firaxis for inclusion in Play the World. Now I just need to go to the editor and make them.
                              Ex Fide Vive
                              Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

                              Comment


                              • #30
                                Originally posted by Dimorier Maximus
                                Representative (available with Republic tech)
                                Democratic (available with Democracy tech)
                                I don't see any SIGNIFICANT difference between those options...

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