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The First Cheat-Strategies For Civ III: PtW

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  • Originally posted by XarXo
    This thread is about Cheats, Strategies and Cheat-Strategies.

    The idea of strategy is not the typical one, must be one very simple but not evident (not based especially in the game, like "obtain X resource" or "discover Y knowledge"). That's all.

    Get fun!
    Just this.
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    • in idea with the luxury sharing, You can do a resource sharing trick where your human ally in dire need of iron will be supplied by you, for around 2 turns or so. your partner switches all the production to knights, swordmen and other iron req. production and declare war on you. Trade is nulled and you get your iron back. Meanwhile you partner will be able to build swordmen and knights and when they are completed, you can sign treaty and repeat the process to build more.
      :-p

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      • Originally posted by Calc II
        in idea with the luxury sharing, You can do a resource sharing trick where your human ally in dire need of iron will be supplied by you, for around 2 turns or so. your partner switches all the production to knights, swordmen and other iron req. production and declare war on you. Trade is nulled and you get your iron back. Meanwhile you partner will be able to build swordmen and knights and when they are completed, you can sign treaty and repeat the process to build more.
        i believe that's the ole tag team approach... sort of how an 'invasion army' was sent in trade deals in the bbs door game Solar Realms Elite a few times on my bbs long ago in dc..
        -whatever...

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        • REP KILLER
          level: Diety- Two humans 14 comps
          Make a deal with the other guy. Make in insane offer for peace. If he accepts He is down to one city. If says no you have just ruined his rep and he can not get anything for trades. Unless its for peace. Fix:Make peace in a way that you can talk about it.
          “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

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          • BUMP
            “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

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            • oh for=from
              “...This means GCA won 7 battles against our units, had Horsemen retreat from 2 battles against NMs, and lost 0 battles.” --Jon Shafer 1st ISDG

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              • Ok! Updated "Lucent Brains" and ideas text. For see them press the << link in the bottom of the replies. Enjoy!
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                • Invincible (mostly) kings

                  Playing Regicide or Mass Regicide, find a very small island and fill it with combat units plus your king(s). Unless someone is the Vikings, no one can touch your king until the late industrial age...

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                  • I don't think that is a cheat, just a good strategy that will be able to be used very occasionally.
                    Seemingly Benign
                    Download Watercolor Terrain - New Conquests Watercolor Terrain

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                    • Originally posted by XarXo
                      This thread is about Cheats, Strategies and Cheat-Strategies.

                      The idea of strategy is not the typical one, must be one very simple but not evident (not based especially in the game, like "obtain X resource" or "discover Y knowledge"). That's all.

                      Get fun!
                      Again
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                      • Originally posted by King of Rasslin
                        There should be a world wonder that gets rid of slavery. They had one in Call to Power. Civ 3 needs more imaginitive ideas like that. Alpha Centauri was the best, though.
                        Yeah, then the slaves become migrant workers and recieve 1/4 the pay of citizens.

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                        • Originally posted by realpolitic

                          Yeah, then the slaves become migrant workers and recieve 1/4 the pay of citizens.
                          but we can't let those migrant workers utilize govt facilities like iron works [prop 187] ...and if migrants are present citizens become pompous, lazy, and arrogant, however give them build army ability as we can always let cheap migrants go fight our wars for us. and their cheap and plentiful supply could be simulated by giving finish production ability [sounds like a manufactured leader? nah, we couldn't admit migrants as being leaders...]

                          now getting those migrants to mail moola back home that i can't figure out yet...
                          -whatever...

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                          • Diplomacy spam during turnless and simultaneous. Player A attacks player B. During the Attack player C & D send as many diplomacy requests as they can to player B.

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                            • Obviously warmongers will try the "pack cities close together and pump out units" tactic used on higher levels and by people who millk games for high scores. I've been using this tactic on tiny Deity games recently with good success (Games with ppl like this will also turn any "builders into warmongers too if they want to stay in the game since the only way to counter this build up is to build up yourself)
                              Citizen of the Apolyton team in the ISDG
                              Currently known as Senor Rubris in the PTW DG team

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                              • No more on top! Well, all in this life should have and end! The idea list and the "Lucent Brains" ranking now are closed . Thanks to all for your ideas!!



                                The lucentest brain in Apolyton is....

                                DR FELL

                                Last edited by XarXo; October 31, 2002, 11:33.
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