The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I meant, a nation who invents nuclear weapons would have to make one or two nuclear weapons for testing, so like Captain Kirk said; the nation who builds the Manhattan Project gets a few free nuclear weapons
I think it would be great if we could built canals so our ships could cross that thin strip off land seperating two oceans, or get from an inland sea to the ocean.
Another thing: I would very much like the flag that makes it impossible to built cities on mountain to be exposed in the editor. That would (mostly) solve the ICS-tactic that the AI plays.
Quite funny actually: Firaxis has gone a long way to stopping the human players from using ICS, and now it's sometimes a killer seeing how the AI uses ICS .
Tundra and probably desert would be those terrains I would mark as "Can't contain city".
the canal should let ships true , but let cross foot soldier's as well , ....it would cost a turn , ...and there would be a defensive value of lets say +25% , .......a canal should be no longer then 3 spaces , and there should be in the editor some choices , like a max on the number you can build , ....and if only the human player can build then , or everyone , .......
I agree that landunits should be able to cross canals. I like the idea of letting crossing cost a turn as well as the idea of making choices in the editor about the max buildable number and perhaps the maxlength could be in there too.
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