Originally posted by Aqualung71
- Unlimited intra-team discussion and information exchange on all issues, at all times. This is a team game with only one objective for all team members, and IMHO at no stage should we be playing as individuals
- I'm fine with this, or with the idea of no discussion until contact.
- I'm even in favour of all starting locations being made public on turn 1. That allows for some pretty interesting strategy discussions off the bat! (of course, I expect some opposition to this one )
- I think it would be more fun if all 4 members of each team are not all located adjacent to each other. This raises interesting war tactics like cutting off an opponent from his allies, etc.
- No-mans-land resources sounds like fun. Definitely Pangea.
- Maximum of 2 settlers each.
- No-attack rule for the first 20 turns
- Limit on Ag civs is no big deal, but I'm happy to agree
- Map size - I still think Small would be fun, but certainly no bigger than Standard. You don't need dozens of cities.
- Terrain - I love lots of mountains! Not so keen on Jungle. Let's have that mountainous barrier, or mabye evern 3!
No way! Give me jungles if you must, but no huge mountain ranges, thanks! Jungles you can develop. Mountains are just to get in the way. Ug
And snoop - your logic is strange. You will be thrashed at an equal footing with us, so you want to disadvantage yourselves from the start? Of course, if you really feel like you need an excuse ready for when we're whooping that Nth American ass, that's fine. We'll just sit back and enjoy the even easier game.
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