Originally posted by alexman
After experimenting a bit with the biq file above, I think the tech rate is OK (Small-map OCN and tech rate, huge-map distance corruption, large-map dimensions).
However, there might be just too much land for 6 players, although I leave that judgement completely up to Sir Ralph, who has much more experience with these settings.
After experimenting a bit with the biq file above, I think the tech rate is OK (Small-map OCN and tech rate, huge-map distance corruption, large-map dimensions).
However, there might be just too much land for 6 players, although I leave that judgement completely up to Sir Ralph, who has much more experience with these settings.
1) The cost per citizen (this includes specialists, right?)
2) The 3 city elimination risk.
The first factor renders corrupt cities inefficient even with very low citizens. Since those are a risk to be lost (low defense bonus), I hope the second factor will take care of this and prevents us from founding useless cities just to grab land. I also hope, the lacking possibility to chop/clear adds to this. But I didn't play with the scenario yet. How did your tests play out regarding space, alex?
). Fortunately, they have a low defense, which may be a savior if you defend your cities well. I understand they won't be wheeled? Does this mean, they can enter jungle, just without their movement bonus?
If I had to pick the two remaining civs with a medieval UU, I would go with China (no Militaristic or Industrious exists so far), and Arabia (to give the Russians some competition for huts). Russ? Rommel?
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