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  • #31
    Originally posted by alexman
    Huge map, decrease OCN to small-map (6 player) levels, and subtract 1 gold for each citizen.

    Either that, or we find someone to make a map.
    to the latter. OTOH - I was OK with the 10 city restriction on a smaller map. I just find huge and large pbem games really monotonous.

    Also - any plans on replacing Dom? How about Rommel?
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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    • #32
      Originally posted by Beta
      Also - any plans on replacing Dom? How about Rommel?
      Whoever is steady and dedicated enough to play throughout the game.

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      • #33
        If no one minds me missing a few weekends here and there over the summer, I'd like to play this one.

        I'm a little mentally drained right now, so forgive me if this sounds rediculous, but what about elimination mode? It should slow the REX by making it dangerous and would leave no-man's zones between players, especially if settling on hills is prohibited. If this sounds too extreme, we could try double or triple elimination. Either way, the more cities you settle, the more targets you would give your opponents. Colonies and outposts would have more value. The fringe specialist city would be less attractive.

        Reducing the OCN I understand, but with the 1 gold per citizen I'm having trouble picturing all the implications; no fringe specialist cities and slow tech development?
        Enjoy Slurm - it's highly addictive!

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        • #34
          Originally posted by Rommel2D
          what about elimination mode? It should slow the REX by making it dangerous and would leave no-man's zones between players, especially if settling on hills is prohibited.
          That's a great idea!
          However, I have never used elimination mode (not even in the conquests) so I'll leave it to others to say if it's too frustrating to lose a game so abruptly, especially with the time investment of a 6-player PBEM.

          no fringe specialist cities and slow tech development?
          If you pay 1 gold per citizen, your fringe cities must have a pretty good reason for existing, so we would end up with fewer cities whose sole purpose is to fill up the empty space. A side-effect, welcome in this case, is the slower tech pace. However, it seems that idea is probably too drastic for this game.

          Dominae, are you still not playing if we play a standard map without the city limit restrictions? If not, maybe you can make the map for us!

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          • #35
            I'm not very fond of elimination. It's a bit of a too "drastic" multiplayer option for my taste, similar to accelerated production. But I wouldn't "veto" it (i.e. leave the game) if the majority agrees. But with the time, it's bound to steadily reduce the number of players, which in my opinion makes the game less interesting. The last two would then fight some kind of "american duel" (lead 2 duelists with rifles in a forest from different sides and see who survives).

            How is it possible to pay gold for citizens, alexman? I can't see how it works (I don't have your editor experience), however if it works, it could be a sufficient limitation.

            By the way, Aqualung71 has applied to play too, if we can fill a second game. And we shouldn't forget about Gamecube64.

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            • #36
              Just give all citizens (including laborers) minus 1 tax in addition to all their other attributes, and taxmen +1 tax instead of +2. I tested it and it works as expected.

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              • #37
                Excellent.

                By the way, Krill just PMd me too, interested in a second game. So we'd have already 3 for a second game, and if Dominae returns even 4.

                Krill proposed to soften up the elimination by raising the number of cities being necessary for a civs destruction. If we decide to play elimination, I'm all for increasing this limit to at least 3.

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                • #38
                  That's what I meant by double or triple elimination. I'm not against it, but the more cities needed to lose, the less risky REXing becomes. I'd prefer 2 or 3.

                  We're experimenting with the elimination mode in the AP/E game right now. The one interesting fact that turned up so far is that volcanos are disabled:

                  Originally posted by MotownDennis in another thread
                  You cannot abandon cities in elimination mode. The option is removed from the right click menu. Also, volcanos DO erupt in multiplayer games, but NOT if elimination mode is turned on. Thus, you cannot be eliminated by a volcano
                  This is a bit unfortunate since eruptions would help to hamper transportation networks, especially on a young planet.
                  Enjoy Slurm - it's highly addictive!

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                  • #39
                    Since you can't abandon cities, we can't relocate one again?
                    "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                    • #40
                      I hope you can at least abandon a city by building a settler/worker with no food surplus. Also, if you take your city back in elimination mode, do you get your elimination count back?

                      So where is everyone else? Let's vote on some of these things and get started.
                      1. Underpopulation: 3-city elimination mode or 1gpt citizen maintenance?
                      2. Corruption for underpopulated map: reduce distance corruption and OCN or play with standard corruption?
                      3. AU mod or not?
                      4. Forests: Chopping allowed or unchoppable with food bonus?
                      5. Forest planting allowed or not?

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                      • #41
                        I hope you can at least abandon a city by building a settler/worker with no food surplus.


                        NO idea

                        Also, if you take your city back in elimination mode, do you get your elimination count back?


                        No, the defender loses one instead.
                        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                        • #42
                          1) 1gpt citizen maint.
                          2) reduce distance C and reduce OCN.
                          3) Abstain
                          4) Abstain. Tough one due to randomness of Map Generator and potential advantage/disadvantage to one player.
                          5) Either allow with a serious increase in Worker Turn cost or not allowed. Definitely not allowed in its stock form. Make it cost the same as building a fortress, maybe more.
                          "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                          • #43
                            Forest planting already has a higher cost than fortress building.

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                            • #44
                              1. 1gpt
                              2. Modify corruption
                              3. AU mod
                              4. Abstain
                              5. Not allowed (or move it to Ecology )

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                              • #45
                                Sir Ralph, I was not trying to "veto" any idea by quitting...

                                I'm open creating the map, but it will have to go to early next week as I do not yet have Civ3 on my new computer.

                                If there is enough interest for two games, I would propose starting another one more along the lines of what Sir Ralph initially suggested (or what I understood of it):

                                1. Terrain restrictions for city placement.
                                2. Terrain restrictions for fastmovers.
                                3. Everything else standard (maybe play with Chop/Plant Forest).

                                I'll post a thread once this game gets underway. PM me if you're interested. (I hope I'm not stepping on Sir Ralph's toes here...)
                                And her eyes have all the seeming of a demon's that is dreaming...

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