A rather stupid name, I know, but that doesn't matter as long as it's unique. And somehow it is about the heroes of the jungle (read: harsh terrain), so that name is not too misleading.
This game has two main modifiers, which separate it from the standard game:
a) We create a bigger tactical choice by adding the wheeled flag to fastmovers
b) We aim to play on an undercrowded map with large unsettled areas
Players are (in play order, " replaces AT, ' replaces DOT)
Sir Ralph { sirralph " gmx ' com }
Krill
jshelr
alexman
Gamecube64
Rommel2D
EDIT: Will edit in the other email addresses, as soon as I get them
All of them are dedicated veteran players, so (I hope) we won't get problems with breaks.
We aimed for six players and got them, so the game is full. By PM I received the application of a seventh player, Gamecube64. I declined so far (as we know, games over 6 players tend to get very slow), would however listen to complaints and suggestions. May be we can muster enough players to launch a second game.
I don't want to hurry to start this game. In my opinion, PBEM games are quite an investment in everybody's time and I just can't stand it, if we'd create a game with some annoying flaw and are then bound to it for a year or more. And we have quite a couple of questions to discuss, so let's do it even if it takes a couple of days.
There are some main topics to discuss:
1) How do we want to achieve the undercrowdedness?
In my SP games I do it by restricting settlements to grassland, plains and floodplains. I would suggest this for the PBEM game too. However, it won't be sufficient, because on any map smaller than huge the areas of the different terrain types just aren't big enough to give a significant restriction. I would, however, like to restrict the map size to standard or at most large.
Another option would be to have somebody to create a map. But it's a lot of work and we probably won't find anyone soon who's a) dedicated enough to do all the work and b) subtle enough not to overdo it. My choice would be either alexman or Dominae, but both of them are of course out.
A very valid option would be to restrict the number of cities every player can have at the same time to, say, 8 or 10. We could even achieve this by giving everybody that many settlers, remove the abilitiy to build new ones and let the game start 1000BC to adjust the time a bit. This has both advantages and disadvantages. Advantages are, that it levels somewhat the penalty of a mediocre or bad start. Everyone starts at equal terms. Also, it speeds the early game up enormously. Disadvantages are, that our super economists (hello Dominae, hello alexman) probably will complain, because the fun of early MM is taken away.
My choice would be (besides the terrain restriction) to restrict the number of cities, so that they cover ~50% of the settleable land, but start with only one (4000BC) or at most two settlers (3000BC).
2) What units do we want to add the wheeled flag (if it doesn't already exists)?
Obviously bombardement units and fastmovers. Options are:
a) All active bombardement units (they have it already)
b) Horsemen level units
c) Ancient cavalry
d) Knight level units. Problem here: What will we do with Samurai and Keshiks? The former don't require horses, the latter have advantages in some rough terrain.
e) Cavalry level units
f) Tank level units and above (includes Mech Infantry, Modern Armor, Mobile SAM etc, but not the ordinary flak)
3) What other game settings should we use?
a) Map size? It depends of course on our choice in the first topic.
b) World age is obviously 3 billion years
c) Land shape. Albeit overplayed, I'd recommend a pangea.
d) Barbarians. Should they be raging, since they perhaps are a potential nuisance throughout the game? Should we make them stronger (archers/horsemen, swordsmen/ancient cav)? In my Ultima scenario, I made them trolls and giant spiders (both given attack 3, defense 2) with graphics from CFC. Great fun!
e) Difficulty level. Important for research speed, corruption and skirmishes with barbarians.
f) Other settings, although there shouldn't be many left. Accelerated production anyone?
g) Resources. I'd say, restore PTW level for all. That still doesn't make them abundant, but the game will be pretty much about them, so why take options away? Since this is multiplayer, the creation of killer AIs is out as counterargument.
h) Basing the scenario on a mod or not?
This game has two main modifiers, which separate it from the standard game:
a) We create a bigger tactical choice by adding the wheeled flag to fastmovers
b) We aim to play on an undercrowded map with large unsettled areas
Players are (in play order, " replaces AT, ' replaces DOT)
Sir Ralph { sirralph " gmx ' com }
Krill
jshelr
alexman
Gamecube64
Rommel2D
EDIT: Will edit in the other email addresses, as soon as I get them
All of them are dedicated veteran players, so (I hope) we won't get problems with breaks.
We aimed for six players and got them, so the game is full. By PM I received the application of a seventh player, Gamecube64. I declined so far (as we know, games over 6 players tend to get very slow), would however listen to complaints and suggestions. May be we can muster enough players to launch a second game.
I don't want to hurry to start this game. In my opinion, PBEM games are quite an investment in everybody's time and I just can't stand it, if we'd create a game with some annoying flaw and are then bound to it for a year or more. And we have quite a couple of questions to discuss, so let's do it even if it takes a couple of days.
There are some main topics to discuss:
1) How do we want to achieve the undercrowdedness?
In my SP games I do it by restricting settlements to grassland, plains and floodplains. I would suggest this for the PBEM game too. However, it won't be sufficient, because on any map smaller than huge the areas of the different terrain types just aren't big enough to give a significant restriction. I would, however, like to restrict the map size to standard or at most large.
Another option would be to have somebody to create a map. But it's a lot of work and we probably won't find anyone soon who's a) dedicated enough to do all the work and b) subtle enough not to overdo it. My choice would be either alexman or Dominae, but both of them are of course out.
A very valid option would be to restrict the number of cities every player can have at the same time to, say, 8 or 10. We could even achieve this by giving everybody that many settlers, remove the abilitiy to build new ones and let the game start 1000BC to adjust the time a bit. This has both advantages and disadvantages. Advantages are, that it levels somewhat the penalty of a mediocre or bad start. Everyone starts at equal terms. Also, it speeds the early game up enormously. Disadvantages are, that our super economists (hello Dominae, hello alexman) probably will complain, because the fun of early MM is taken away.
My choice would be (besides the terrain restriction) to restrict the number of cities, so that they cover ~50% of the settleable land, but start with only one (4000BC) or at most two settlers (3000BC).
2) What units do we want to add the wheeled flag (if it doesn't already exists)?
Obviously bombardement units and fastmovers. Options are:
a) All active bombardement units (they have it already)
b) Horsemen level units
c) Ancient cavalry
d) Knight level units. Problem here: What will we do with Samurai and Keshiks? The former don't require horses, the latter have advantages in some rough terrain.
e) Cavalry level units
f) Tank level units and above (includes Mech Infantry, Modern Armor, Mobile SAM etc, but not the ordinary flak)
3) What other game settings should we use?
a) Map size? It depends of course on our choice in the first topic.
b) World age is obviously 3 billion years
c) Land shape. Albeit overplayed, I'd recommend a pangea.
d) Barbarians. Should they be raging, since they perhaps are a potential nuisance throughout the game? Should we make them stronger (archers/horsemen, swordsmen/ancient cav)? In my Ultima scenario, I made them trolls and giant spiders (both given attack 3, defense 2) with graphics from CFC. Great fun!
e) Difficulty level. Important for research speed, corruption and skirmishes with barbarians.
f) Other settings, although there shouldn't be many left. Accelerated production anyone?
g) Resources. I'd say, restore PTW level for all. That still doesn't make them abundant, but the game will be pretty much about them, so why take options away? Since this is multiplayer, the creation of killer AIs is out as counterargument.
h) Basing the scenario on a mod or not?
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