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4th MP tournament (or should that be 2nd?)

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  • #61
    I'm all for randmom maps, I just need more playhours to build up a strategy that works well and is adaptive.
    Creator of the Civ3MultiTool

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    • #62
      i didn't have a great start (no bonus resources) and iron was quite far away too. but at least i had fresh water and ivory very near.

      also, gramphos didn't use his UU (javelin thrower) early enough. as a matter of fact, i declared war... when i had 5 ancient cavalries and plenty of immortals. he fended off my first wave without too many losses on his side, but my next wave took out his first city. my catapults had been very ineffective in the beginning, but then one actually destroyed the city walls. from then on, it was a lot easier.

      i had a very wierd bug in one off my cities. it actually starved until size 2 because of "we can't forgive the cruelties". BUT... i hadn't pop-rushed anything in that city. can someone explain, what could have gone wrong?

      as for this tournament. i'm not so sure, how many games i can play. yesterday an unfinished game against FP after about 3 hours), today it took about another 3-4 hours for the game (would have taken a lot longer, if i'd had to fight off the zulu's after that). i'd recommend for the future switching back to cup-system or give more time all together. how are other matches going on?
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

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      • #63
        Yes, I've never actually played Mayan before. Thought I needed an early UU, but after the initial 30 turns they already felt outdated. (I think accelerated production might have something to do with that. For my next game I will select a civ with a little later UU)
        Creator of the Civ3MultiTool

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        • #64
          Originally posted by sabrewolf
          i had a very wierd bug in one off my cities. it actually starved until size 2 because of "we can't forgive the cruelties". BUT... i hadn't pop-rushed anything in that city. can someone explain, what could have gone wrong?

          as for this tournament. i'm not so sure, how many games i can play. yesterday an unfinished game against FP after about 3 hours), today it took about another 3-4 hours for the game (would have taken a lot longer, if i'd had to fight off the zulu's after that). i'd recommend for the future switching back to cup-system or give more time all together. how are other matches going on?
          1st question, unhappiness will jump from city A to city B when city A is destroyed or abandoned. City B would be the closest city to city A.

          2nd question, the important thing is that the games are being played. If the deadline is too short, and none of us have completed all our games, then we can consider that as the end draws near. The next important thing is that there be an end, unlike 2 of the previous tournies that are still left unfinished.

          We only need to play 4 games each. We have another month, and you are done or near done 2 of yours. I think you are on the right track to finish all your games.

          Once we finish this one, we can move on to another and meet more and different players. If we get at least 8 players, then we can go to a simpler system of single knock-out progressing towards a final. The really important thing is to play some games and have fun while perhaps learning something along the way.
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          • #65
            nm
            Last edited by notyoueither; February 15, 2004, 19:10.
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            • #66
              ACS Tournament 4, sabrewolf vs. gramphos - AAR, part 1

              here's the more detailed AAR.

              settings: tiny pangea, gramphos as maya, me as persia.
              all else random. it turned out to be zero barbarian activity, so also no goody huts. (luckily i didn't take an expansionist civ)

              well, i started off near the western end at the coast in a juicy hilly region. no resources except one useless tabacco. at least i a lake which would mean no aqueduct needed. but my cities never grew over 6 (the war started too early to need larger cities)

              my first two warriors scouted west and south (peninsula with ivory) then north. i saw gramphos' mayans early on and tried to scout regions he hadn't yet gone to (hoping for earlier AI contact).

              i started researching pottery, then IW. nearest iron turned out
              to be approx. 8 tiles north, but lots of hills and forests between, so it would take a long time to get there. after that, alphabet and maths soonafter.

              my second city was on the ivory spot. i WANTED that statue and i needed it i am usually a builder and bad at attacking early, planning upgrades, etc. together with immortals (cheaper earlier medieval infantry) i was hoping to finish him before he gets to feudalism.

              here's my first screenie (3100 BC):

              4 visible luxuries, but 2 of them not on my direct path (fortunatly, another source of dyes near my iron.

              third city was going to be my iron city. no growth possible there, but i needed the iron for my immortals.

              the next two cities were east and northeast of my capital. don't laugh about my placing... in MP i didn't have much time to think and i wanted to have fast unit movement (3 roaded tiles between).

              the eastern city was building barracks, when copàn's borders expanded. so i switched to temple.

              two warriors staid fortified in mayan space (oh, i love not having to remove the units from territory ).

              next screenshot (1950 BC):


              while my capital kept producing settlers to keep size beneath 7, every other city were pumping out spearmen and immortals.

              my researches were quite successful. currency brought me polytheism and HBR from the mayans and construction from the romans.

              around 1700 BC, i started moving my first stack of doom towards copan. about 10 immortals, 5 ancient cavalry, 4 spearmen, an archer and 3 catapults. i was quite unfortunate with promotions and RNG with this stack but i could save all catapults and some units. my workers built a road for replacements and soon after my next (smaller) SoD moved in. this time i cut him off from reinforcements (suicide horseman pillaged the only road into copan), was lucky that my (now 8) catapults took down his walls and got the city (and abandonned it because i was worried of flipping).

              at this point, gramphos, i'd recommend you connecting your border cities better.

              next screenshot (850 BC):


              when i saw all the unirrigated plains, i began realising, why i hadn't been attacked before. i presumed there was no fresh water which basicly meant, his agricultural trait was useless (like my scientific trait... no SGL and only one library).

              with monotheism and feudalism i paid the bribe the zulu wanted and got them into the war against maya.

              next screenshot shows the stack which continued on (850 BC):

              again, the stack was too small and i could have saved a lot if i would have taken enough time to bombard the city down for a few turn. but my turns were taking way longer than gramphos'.

              end part 1
              Last edited by sabrewolf; February 16, 2004, 03:38.
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

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              • #67
                ACS Tournament 4, sabrewolf vs. gramphos - AAR, part 2

                part 2

                his second city went after a fight, but fortunatly he had no forces to counterattack me. my units were so weakened that they would have been sitting ducks.

                tikal (his mountain city) was too much of a risk. after i cut him off from the road network and seeing that he wouldn't be able to grow fast enough to replace cities elsewhere or produce a lot. so i went south. if having to attack a hill city, at least one worth it.
                palenque fell with surprisingly few losses. i through all at him, lost most immortals, but knights and ACs survived thanks to retreat. with my last unit with more than 2 HPs (iirc), i took the city.

                with 4-5 knights reinforcement and recovered units, i continued south to yaochitan (i can't read the city names well after scaling them) and again went all or nothing. i could have waited for the ACs and knights following or being produced, but that would have meant approx 6 more turns. for the last city (not on hills), i was quite lucky with the RNG.

                luckily, i also saw a blue ship moving past the coast. with this information, i confronted gramphos, if he wanted to continue, because i guess it was getting a bit tedious for both (me playing, him waiting) and he resigned.

                next screenshot (590 BC):

                btw: the zulu were throwing endless impis and archers against tikal but i never saw them killing a single unit. i would have attacked if the pikeman had been redlined, but i didn't need to worry about counterattacks now.

                last two screenies (590 BC)



                zulu were ahaid by points and had better land than me.

                if anyone feels like playing an SP game against them, here's the last autosave:
                Attached Files
                - Artificial Intelligence usually beats real stupidity
                - Atheism is a nonprophet organization.

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                • #68
                  ps, autosave needs to be loaded with newest patch.

                  thanks for a good game, gramphos. i learned a lot here. it was my 3rd MP game after a half yesterday against FP and a short one against unknown people (when i lost connection after a certain amount of turns).

                  fortunatly for me, you played a typical SP game. i however for the first time went warmongering. only 1 library, 2 temples, 2 courthouses, no marketplaces, no cathedrals, no aqueducts, etc.

                  for the first time, unit costs were killing me. i had to drop research to 10% to have enough money!

                  in your cities however i found aqueducts. your city spacing is the same as i would do in SP, but you could have stuffed in some more, even just for the sake of pumping out some more spearmen and workers.

                  but i guess the main reason i won this one fairly easy was because you had no fresh water.
                  - Artificial Intelligence usually beats real stupidity
                  - Atheism is a nonprophet organization.

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                  • #69
                    ok, my last post for today, even though i feel i'm spamming. (but taking a look in the community forum shows that i'm not )

                    Originally posted by notyoueither
                    1st question, unhappiness will jump from city A to city B when city A is destroyed or abandoned. City B would be the closest city to city A.
                    ah, damn... and why did it keep getting stronger? is it like war weariness? why were more people affected than the city i abandoned had?

                    2nd question, the important thing is that the games are being played. If the deadline is too short, and none of us have completed all our games, then we can consider that as the end draws near. The next important thing is that there be an end, unlike 2 of the previous tournies that are still left unfinished.

                    We only need to play 4 games each. We have another month, and you are done or near done 2 of yours. I think you are on the right track to finish all your games.

                    Once we finish this one, we can move on to another and meet more and different players. If we get at least 8 players, then we can go to a simpler system of single knock-out progressing towards a final. The really important thing is to play some games and have fun while perhaps learning something along the way.
                    "only" 4 games
                    i was reckoning i would play just 1 game and be gone after 1 hour.

                    well, the coming two weeks are a bit busy for me. i've got to move all my furniture, clean the flat thouroughly (sp?), organise and prepare my master thesis and work... i'm not sure if i can fit in a whole game before the last weekend of this month. if i can get my last 2 games (nye&snotty) in that weekend (28+29th feb), i'll manage it on time...

                    ok, good night everyone...
                    - Artificial Intelligence usually beats real stupidity
                    - Atheism is a nonprophet organization.

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                    • #70
                      We all agreed to push back the deadline to March 14 before we began. We thought that 4 games in 4 weeks might be too tight.

                      A given level of unhappiness will yield different percentages of unhappiness due to reason x according to city size. When you are at a given level of WW, all your 4 pop cities might say 16% 'Give Peace a Chance', but all your 5 pop ciites might say 20% peaceniks.
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                      • #71
                        Re: ACS Tournament 4, sabrewolf vs. gramphos - AAR, part 1

                        Originally posted by sabrewolf
                        settings: tiny pangea, gramphos as inca, me as persia.
                        all else random.
                        Hey, I was Mayan.
                        Creator of the Civ3MultiTool

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                        • #72
                          Originally posted by sabrewolf
                          fortunatly for me, you played a typical SP game. i however for the first time went warmongering. only 1 library, 2 temples, 2 courthouses, no marketplaces, no cathedrals, no aqueducts, etc.
                          Like I said this was my first MP game, and I have learnt a lot from it.
                          I should have had a stack of Javeline Throwers ready to take your Iron city on turn 31 before you could start to pump out immortals.

                          in your cities however i found aqueducts. your city spacing is the same as i would do in SP, but you could have stuffed in some more, even just for the sake of pumping out some more spearmen and workers.

                          I built the aqueducts just to have something to poprush the turn before you would thake the cities I knew I would lose to give you more unhappiness.

                          I really wanted to build more cities, and could probably have fit in at least two more in the area south of the mountains. But for more than that I would have to cross the mountain ridge either in NW, were you exxectivly stopped me as I was about to, or in NE were there weren't must useful terreain that not already were taken by the Romans or Zulu.
                          Creator of the Civ3MultiTool

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                          • #73
                            PMs sent to see if we can get some more matches in this weekend.
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                            • #74
                              Any time in range 17 - 22 GMT today, 11 - 18 Saturday and Sunday, but no more than one game. (And I would like to know about it sometime forehand). The next weekend will I only be able to play on Sunday, and the weekend after I have not to play at all (due to math exam on Monday)
                              Creator of the Civ3MultiTool

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                              • #75
                                OK, Gramphos. We'll see who can meet up with F-P and then me for games across the pond, then we will see if we can get you in a game this weekend.

                                We really should see if we can get some of the games in similar time zones resolved during the week, but we'll do whatever we can. Maybe I'll do the same thing for the weekdays, not just the weekends.
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