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Well, with interest this high, perhaps we can do a round robin. If we have less than 8, that is what we might consider doing. There is some time to go though.
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Right. It looks like 5 of us are interested. I propose we play a round robin of 4 games each over the next 4 weeks. The player with the best winning percentage wins. If there is a tie, then the players play off. If three tie, then there is a round robin of 3 to produce the winner. Then reduce to 2 if necessary and repeat until one final champion is decided.
Any game left unstarted or unfinished after 4 weeks is a loss for both players. Any game unfinished after 2 weeks for the second round is similarly a loss for both. And so on.
What say ye?
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1) The first round will be played as a round robin. Each Player will play every other player once.
2) Win-loss ratio will determine the ranking at the end of the round.
3) All round robin games will be completed by Mar 14.
4) Round robin games not completed by Mar 14 will be a loss for both players.
5) The top two players from the round robin will play off to decide the victor.
6) If there is a tie in win-loss records for 1st and or 2nd places so that there are more than 2 players qualified to play off, then the bottom 2 or more players will play off against each other to determine who advances.
Game rules remain the same, except that we will be using version 1.15.
Edited round robin ending date to Mar 14.
Last edited by notyoueither; February 4, 2004, 21:49.
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Should we tack on 2 extra weeks for the round robin to accomodate sabrewolf?
Edit: Come to think about it, 4 games in 4 weeks might be pushing it a bit for some of the rest of us, especially considering we were allowing 2 weeks per game with the other organisation.
Last edited by notyoueither; February 1, 2004, 19:15.
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I think that 4 weeks is tight. Especially since the 4th week will be exam week, meaning that I'll not play on the weekend before that, but maybe sometimes in the end of the week once my exams are done.
Tournament rules:
1) The first round will be played as a round robin. Each Player will play every other player once.
2) Win-loss ratio will determine the ranking at the end of the round.
3) All round robin games will be completed by Mar 14.
4) Round robin games not completed by Mar 14 will be a loss for both players.
5) The top two players from the round robin will play off to decide the victor.
6) If there is a tie in win-loss records for 1st and or 2nd places so that there are more than 2 players qualified to play off, then the bottom 2 or more players will play off against each other to determine who advances.
Game rules:
1) Games will be set on Tiny Pangea maps with 2 AI's.
2) Tournament Type must be selected on all occasions.
3) Default settings will be Simultaneous mode with a Slow Turn Clock
4) Game results should be posted here by both players, as well as mailed to the administrator
5) A minimum of 30 turns of "initial peace" (during which the opponents don't attack each other) must be observed by the opponents
6) In case of a dispute, saved games must be provided
7) If the two opponents of a game can reach an agreement on different settings and promise not to complain about the outcome they are free to do so
8) Games of the round robin will be played with v1.15
9) There is no Rule #9
10) Have fun!
I have not heard back from sabrewolf. He can catch up. Although, I would like to stipulate that his games will only count if all four are completed. This gives him a fair chance to participate without potentially skewing results due to incompletes.
Code:
--Round Robin Results
-Fried-Psitalon 3-0
vs Gramphos won
vs notyoueither won
vs Snotty
vs sabrewolf* won
-Gramphos 0-2
vs Fried-Psitalon lost
vs notyoueither
vs Snotty
vs sabrewolf* lost
-notyoueither 0-1
vs Fried-Psitalon lost
vs Gramphos
vs Snotty
vs sabrewolf*
-Snotty
vs Fried-Psitalon
vs Gramphos
vs notyoueither
vs sabrewolf*
-sabrewolf* 1-1
vs Fried-Psitalon lost
vs Gramphos won
vs notyoueither
vs Snotty
Please post in this thread re plans for when matches are set to take place.
Last edited by notyoueither; February 24, 2004, 22:21.
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