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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I would think the units in the army all count and the army itself also counts as one. I am basing this on the fact that a three unit army takes up four spaces in a transport.
That's my understanding as well, considering that if you try to put a 3x knight army in a caravel, it won't fit (3 capacity, army is actually 4). Plus, the F3 screen will list the knights that are in the army amongst your other knights, and the army gets its own entry.
its better sometimes to bite the bullet, suffer casualties, just to be able to quickly sweep up a heavy production AI city. Starve off the survivors, or build workers, replenish with your own citizens, and voila, recoup your losses behind enemy lines!
I have a question:
If I´ve loaded som units into an army and, for some reason, I regret it, is there some way to unload them or are they stuck there forever?
And ever after, sun shone upon the land of Sunshinia...
At least the units IN the army can improve their hit points gaining promotions. I used to way until I got 3 elite troups to put in an army. Now even regular ones should do the job (not very well).
With the first army, I will use most anything. I just want to get the first win.
After that I like to wait for Calv and make them with an Elite calv that has already made a leader. This way I get the extra HP and the elite is not going to make another leader anyway and can not be upgraded further.
I may make one army with tanks and take the hit for the elite, but only one.
Once I get to MA, it is back to trying to use a unit that has already made a leader. I will then jam in newly minted vets MA units as I can make as many as I want. The army will have lots HP's and can gain one during a battle. This can be very important for the times the army is beating down to 6-8 HP's. Getting a promo and gaining another HP will make the less vulnerable to a counter attack.
Anyway you can not remove them as a rule. I recall there was a bug that let you do it under some conditions, I think it was patched.
Q. How many GLs in a game?
A. Totally inappropriate question, because the answer is totally meaningless. Even with a militaristic civ (better Elite unit creation), there may be ZERO Great Leaders -- or there may be 10+!!
Yahweh, basically your 3 questions are VERY situation dependent.
I understand that. But people around here talk about their armies all the time... I often play as a militaristic civ, and the most I've ever gotten was (I believe) 4 GLs. I didn't use a single one to build an army! I've built one once before just to see what it was like, but I won my wars with masses of normal troops.
I guess I just don't understand how an army can be more useful than rushing a wonder being built in, presumably, one of your most productive cities, which could be producing a top-line attack or defense unit every few turns or so.
That's why I was wondering if you guys were producing more great leaders than me, somehow.
As already mentioned in this thread and others, an army can make life much easier, whether it's to take out strong defenders without having to wait for bombardment to take effect or to BE a strong defense. Any time avoiding losses is important to you (e.g., warfare in Rep/Dem), having armies is important (well, at least preferable)!
If you do not have a great wonder or FP that needs rushing at the time, it is generally good to create that first Army, have a victorious combat with it & build Heroic Epic to assist in getting more GLs.
If you have not had experience with Armies, you are missing out! And yes, LEARNING how to use them correctly can take a little trial and error.
I only use 1 army. As soon as I get a hero i make an army, and load the unit that created it, and then attack with it to get the Heroic Epic so that I can get more heroes. I generally keep them as pure armies, and generally for defensive purposes. Once I get the academy it may be neat to have multiple armies, but I can't see the point.
I used to use my first leader to create an army, just to build the Heroic Epic and increase my chance of further leaders. Now I have edited the military academy to require five barracks, not a victorious army, so I can build armies later in the game anyway. So my first leader usually goes on the forbidden palace.
In my current game, as the Koreans, my first leader went on the FP and my second on Sistine as I managed to build Leo's anyway. It is 1110AD and I am ahead in tech and using knights but have no saltpeter.
Once I get mil. trad. I will build the academy and after industrializing I usually go with four tank armies, later four MA armies, and set about military conquest. I find that number of armies is sufficient to take any city if supported by bombers. I don't bother with defensive armies.
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