quote: Originally posted by Youngsun on 03-14-2001 01:58 AM cyclotron7 don't be so allegic to the word "mandatory". In fact, many of the game features are mandatory in nature. Take the examples from research and unit application. You don't have "Bronze Working"? No phanlanx allowed, period. Once you are allowed to build nuclear missiles with only "Steam engine" or "Iron Working", you know what kind of chaos will happen throughout the whole game. Right tech gives you right unit. What's so wrong with that "right resource gives you right unit"? By making the resource system mandatory in nature, we will treat resources more seriously. |
There is a fundamental difference. ANY civ can research technology, so there is little luck involved and all strategy. All civs start out more or less equally in this respect.
With your resource plan, NOT EVERY civ can have a certain resource. To build everything, you must have all resources, and there is no way to get them save a) being physically there or b) trading for them. So, if you are stuck without a crucial resource from the beginning, you may not be able to trade or win this resource because you are so crippled from the beginning. Your plan introduces more luck and less strategy.
By making the resource system mandatory, you may very well make people treat resources more seriously. But this will mean the total dependence of every part of the game on trade, and will doom not a few civs to death from the start. I would rather have my sucess depend on my ability, not randomly generated resources.
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"Any shred of compassion left in me was snuffed out forever when they cast me into the flames..."
- Marsil, called the Pretender
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