Guard your reputation like a catholic school girl, especially if you're a builder. I'll routinely have the weakest military until modern times and concentrate on improvements and wealth, thus allowing me to dominate in one fell swoop once I turn on the military spigot (usu. after getting Hoover's). Why does reputation allow you to be a builder? First, you're rarely attacked, even with the weakest military (know you're neighbors, you will be attacked by the Japanese and Zulus about 1/2 the time). Second, and more importantly, whenever you're attacked by one civ, you can buy an alliance with a different neighbor and let him bear the brunt of the fighting while you cherry pick the leftovers.
Diplomacy is highly under-rated and those that rant about "ai stupidity" usu. try to take advantage of other civs and then can't understand why no one will trust them. Trade often with other civs (and on their terms if you can afford it), give tech/resource gifts to the enemies of your enemies, keep your reputation pristine - these steps are worth far more than a few military units.
Diplomacy is highly under-rated and those that rant about "ai stupidity" usu. try to take advantage of other civs and then can't understand why no one will trust them. Trade often with other civs (and on their terms if you can afford it), give tech/resource gifts to the enemies of your enemies, keep your reputation pristine - these steps are worth far more than a few military units.
But you are right, mining in despotism is the best possible strategy, I just wanted to keep the new players from thinking that mining is everything, because that's not true. Don't mine what you don't need, because later on you'll have to correct it if you want to get all benefits.
), and this thread has been very helpful.

has generated a leader, he becomes, in my mind, a prime candidate for upgrading. I often retire these guys to defensive positions and await military techs to upgrade them, or, if at the end of their upgrade path, then keep them around as city stuffers (when you capture and keep an enemy city and just NEED a lot of garrisons), and as mop-up troops (a full health elite swordsman can take down a badly injured (1hp) knight, musketman, cavalry, and sometimes even a badly hurt rifleman!
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