wierd... both suicidal decisions of the AI. 1 MA can take down 2-3 infantry, then 1 turn to recover if you have MPs left, shift 'em to a barracked city... strange that it doesn't evaluate i properly (allthough this should have been fixed in 1.29f ?!?)
i've only once played a huge map and gave up after the medieval age (couldn't afford using 20 mins/turn).. maybe that makes the units-strength-evaluation different (you can't move new units up to the front so fast, so geographical allocation of the units might be part of the decision... i guess only soren@firaxis can answer this
i've only once played a huge map and gave up after the medieval age (couldn't afford using 20 mins/turn).. maybe that makes the units-strength-evaluation different (you can't move new units up to the front so fast, so geographical allocation of the units might be part of the decision... i guess only soren@firaxis can answer this

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