Originally posted by SpencerH
The only victory that makes sense if you play a rush is to obliterate your enemies histograph points for culture etc are meaningless.
The only victory that makes sense if you play a rush is to obliterate your enemies histograph points for culture etc are meaningless.
I had another idea for a way to curb the rush. Make a set of territorial limits and when a civ hits those limits unlease a plauge on them reducing their pop and military and creating unhappiness and low troop morale for a period of time. Not totally unhistoric and it would make a nice set of speed bumps to slow down the Alexanders, Napoleons, and Hitlers among us.
Sending infected caravans into far flung empires might be fun too.
I guess that might make the rusher build a few hospitals.
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