The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
My guess is that Mil and Rel will be the two most commonly chosen traits. More GL's and low anarchy for switching to Monarchy (and the ability to support a heniously large military for free).
The game is gonna get boiled down to its lowest common denominators.
Militaristic
Religious
Troops
Cheesy Rush Paradigms
Smash-you-before-you-smash-me
Game.
I'll betcha.
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Well lets push the issue of ease or difficulty of immediate rushing under the carpet for a sec, and consider how the game is going to pan out.
Most here seem to be expressing their desire to play long empire building games with several human players. I have to say I'm not sure if some people realise the difficulties in playing and continuing such games. In the civ2 community there are a few who make it work, though of course war is a necessary ingredient.
And that's the wrap. Where are the people discussing 'banning' some warring going to draw the line. Well the answer is you cant, and will never get to play the sort of game you want. You see whilst war is just one aspect of civ games in general (because it is most definitely not a wargame) it is the aspect that must be emphasised in MP. The only question is how far you emphasise war at the expense of some building. This is what determines the settings you can play MP on, such as king/deity or 1x/2x.
To summarise all my points in this thread even if really early rushing is harder (which is questionable), the support, the stacking and the lower HP are all going to favour the guy with the largest army. Civ3MP will be a tactically oriented game with lots of war, not the empire building game some here seem to expect.
You know vel, at first I was impressed with some of the things you wrote in the strategy forum and I thought you might be a good MP player. But I'm beginning to see now that you are one of those nerdy/geek types that feels the game isn't deep enough or complex enough for you. You feel your genius is beyond the game and the kind of game you would like is a game that nobody would want to play and would take hours and hours of time. Of course taking a year to finish would just prove its complexity and depth right? What a joke. Your draft strategy would never work. Number 1, the idea of a rush is quality, not quantity. Something your apparent genius has yet to figure out. You don't overwhelm in mass numbers, you hinder the growth of the enemy in order to gain an advantage, that's the strategy of rushing. The tactics of rushing is how you execute that strategy, another thing you don't seem to understand. Massing tons of units is complete stupidity, attacking in small numbers and making every unit last longer than your opponent is skill. For every unit you build that is production taken away from something else, whether it be settlers or temples. Therefore if your enemy is building twice as many units as you in order to defend himself you have succeeded in or forcing the enemy to overbuild. Overbuilding means less cities and less money from support. Therefore the true strategy is not to rush, but to suggest the rush and trick the opponent into a defensive mind. But of course your genius already knew this right? Obviously this kind of stuff is below your intellectual superiority. Rushing is not just churning out units, it's all about the finess and variations you employ. I guess I really should have expected as much of you though seeing as how you've only ever played SMAC and only SP at that.
G'morning Sunshine! Before I get into replying to the meat of your post (what meat there is), allow me to hearken back to page three of this glorious thread, and borrow a quote from you:
I have read most the strategies in the civ3 forum and they are a joke. The only person that seems to have any competence in there is Velociryx.
See...there's something interesting in pair of sentences that stands in direct contrast to your most recent post this morning. The implication in the above is that nobody here (or at least nobody who's posting in the strategy forum) has any competence at all, except me, and I don't have much. Given that, I'm surprised you found anything I had to say compelling or impressive. See how that works?
I told you at the outset that I didn't want to get into a flame war with you, and I still don't. If you feel you MUST make your points by continuing with name calling, I cordially invite you to write me via e-mail so we don't clutter up the board with such nonsense (WebMaster@velociryx.every1.net).
As to the draft strategy never working.....MmmmHmmm.....you're right. Never happen in a million years. It's USELESS to have a cheap, multi move scout every turn. More useless still cos he can attack, raid your workers, and at the very least cause you to have to guard them....building more troops to counter that (dropping you onto the defensive?)....ahhhh, but wait, that's more time you have to spend building troops, isn't it? And how many turns is it taking? I'm getting several a turn....you?
In the ancient age though, where the game will be won or lost, that would be pop rushing, NOT drafting, 'remember? That's 20 shields a pop for a ten shield investment. If that's not efficiency, I'm not really sure what is, and the result will be that mine will all be veterans too....
Nahhh, you're right. That'd never work.
Again, I should point out that no where on Apolyton will you EVER find me calling myself or my strategies genius. OTOH, if you look at your own posts, I think you will find ample evidence of your own over-inflated ego. But I'm the one with the problem, right? Riiiiiiight.
Take it to e-mail if you wanna continue this lovely chat.
I look forward to hearing from you.
-=Vel=-
PS: If and when you write, we can also discuss just how insulting those two italicized sentences above really are to everybody else here. There are a lot of sharp minds posting on these boards, but I guess a big dog like you can scoff at wisdom in most any form, right?
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
I'm not here to win a popularity contest, I never was. Anyone who has ever played MP with me knows that. I enjoy ridiculing people and I enjoy pointing out how stupid their strategies are. By the time the draft comes along it's better to produce quality units rather than taking off population points. And pop rushing in ancient age is a bad idea considering the fact you need a size 3 city to build settlers.
"I have read most the strategies in the civ3 forum and they are a joke. The only person that seems to have any competence in there is Velociryx.
See...there's something interesting in pair of sentences that stands in direct contrast to your most recent post this morning. The implication in the above is that nobody here (or at least nobody who's posting in the strategy forum) has any competence at all, except me, and I don't have much. Given that, I'm surprised you found anything I had to say compelling or impressive. See how that works?"
Actually I don't think you're the one that sees how that works. I said "any competence", that can imply any level of competence from very little to a great deal. Therefore by saying I found SOME of your works impressive that was not to say I found all of them impressive. And if you find my calling you a geek/nerd offensive and "name calling" then perhaps you should toughen up a bit. I could have replied with any number of choice words far worse than that.
Nahhh, you're right. That'd never work.
I'm glad you agree with me on this one.
"Again, I should point out that no where on Apolyton will you EVER find me calling myself or my strategies genius."
Replying to things with responses criticizing the simplicity and then stating the real way to play the game is in a way implying your intellectual superiority. However calling rushing a tactic and not strategy kind of proves the exact opposite I guess. You're right, my mistake.
There are a lot of sharp minds posting on these boards, but I guess a big dog like you can scoff at wisdom in most any form, right?
Yeah, you're probably right on that one. I completely agree. Like I said, I'm not here to win a popularity contest.
Thing is Eyes/Happy both you and Vel are skilled civvers, both for SP and MP. The only difference is Vel has earnt the respect of a large majority of the community.
Sunshine....it's not about winning a popularity contest, it's about the basic tenents of respect for other human beings.
Same with the name calling. I frankly don't care what you call me. Been married once, thankyouverymuch, and been called far, far worse than the likes of you could even dream of.
The point there though, is that Dan and Markos don't want flame wars on their boards....again, it comes down to respect. If you wanna name call, send me a mail, and don't clutter up their board with stuff they don't want here.
As to the "any level of competence" taken in the context of the sentence just above it, slants the meaning, Your Sunshininess. Basic tenent of language.
WRT the linear/simplistic nature of rushing.... you can disagree with me on that till you're blue in the face, but it won't change the fact. Rushing is the MOST linear style of play you can possibly undertake.
It works, yes. It's effective, yes.
And it's linear.
Simplistic.
If you find that offensive in some way, I am truly sorry, but that's the way it is.
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
It seems to me that there appears to be a difference in how we define "rushing" ? For me "rushing" is only an early game gambit to just produce troops without regard to improving your civ. The goal is to attack your nearest neighbour and take his cities rather than build your own. Essentially the game becomes just constant warfare. Thats the type of game I'm not personally interested in playing because constant CIV3 combat is boring.
After you've built some city infrastructures such as barracks, temples etc its just warfare rather than rushing. For me thats legitimate gameplay, its like being beside the zulus or any other AI aggressive civ. They attack me then I smash them.
The AI civs always attack me. The one exception ws once when I was playing all the AI civs ganged up on the Zulus. Iwas the only one no at war with him
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
Like I said earlier, maybe we should start up a list of people who we know to be 'real' civ players, and not just rush-players. We could put it in a thread and sticky it in the Civ 3 MP forum, and keep a tally of the number of complaints for each person on the list. With, say, 3 complaints of 'devious tactics' (), then they get blacklisted and can go play the AI for a while.
Whaddya guys think?
If the rush is as rampant as we fear it will be, certainly something like that will be necassary to keep the integrity of the game?
I think it will be a matter of keeping track of who's playing style you dont like playing against. Certainly it should be possible to label ourselves as warmongers, rushers, builders etc but you may find me to be a warmonger while I think of myself as a builder.
I guess an important point that hasnt come up yet is that for the longer games (such as I'm interested in) I'm talking about PBEM rather than online.
Will we be able to mix them (where's a firaxian when you need one) ? It would be fun to start games online then finish them over time.
Rushing reduces the game to mathematics. In pen and paper strategy games (for those of you who still play them), the common term for that is "min/maxing" - which means not paying any attention to the story that surrounds the game, but focusing specifically on the mathematically precise moves that will give you the biggest bang for your buck. Execute those moves better than your opponent and you invariably win.
Lots of people love to play this way.
I'm not one of them.
Not a thing in the world wrong with playing that way, either. It's just not my thing.
From the comments here, I see that I'm not alone.
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
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