In amongst his usual bs Eyes makes several good points. If the MP version doesn't make some changes then MP will not last long. Having said that the variable combat results by themselves don't seem to me to be the worst offender. I envisage a MP game more akin to RTS games than civ2MP, with the emphasis on rush and counterrush. There will be some flexibility with regard to choosing the balance between teching, rushing, and expanding, and therein will lie the appeal (or not) of the game.
Whether this style of game will work without the micro of RTS I don't know. I don't think hardcore TBS fans are going to be blown away, but we can live in hope.
Whether this style of game will work without the micro of RTS I don't know. I don't think hardcore TBS fans are going to be blown away, but we can live in hope.
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