Originally posted by Velociryx
Rushing reduces the game to mathematics. In pen and paper strategy games (for those of you who still play them), the common term for that is "min/maxing" - which means not paying any attention to the story that surrounds the game, but focusing specifically on the mathematically precise moves that will give you the biggest bang for your buck. Execute those moves better than your opponent and you invariably win.
Lots of people love to play this way.
I'm not one of them.
Not a thing in the world wrong with playing that way, either. It's just not my thing.
From the comments here, I see that I'm not alone.
-=Vel=-
Rushing reduces the game to mathematics. In pen and paper strategy games (for those of you who still play them), the common term for that is "min/maxing" - which means not paying any attention to the story that surrounds the game, but focusing specifically on the mathematically precise moves that will give you the biggest bang for your buck. Execute those moves better than your opponent and you invariably win.
Lots of people love to play this way.
I'm not one of them.
Not a thing in the world wrong with playing that way, either. It's just not my thing.
From the comments here, I see that I'm not alone.
-=Vel=-
I want to play Civ, not 'let's make sure we never waste a single shield so I can get exactly 5 Horsemen in exactly 12 turns and hit their 3 cities just after they finish producing a temple so they won't be able to poprush a good unit' game.
Those are the kinds of players I want to eliminate with 'the list'. Is rushing a tactic? Yes, and because it's so good, I fear that competitive MP will be very bent, if not broken completely because of that. Like Vel said, if you're the Aztecs and you start next to a civ without bronze working... they're toast. Done. The problem is as much with the game as the person using the tactics though... I wish they would have fixed that (better) in Civ 3.
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