Zach, you hit the nail on the head! Rushing is but one tool in the toolbox. As such....taken by itself....rushing is a tool. A tactic. Not a strategy in its own right.
Strategic USE of the tool, in combination with other tools....now we're talking strategy. But just because I write a bunch of papers 'bout rushing and put them up on a board someplace....that hardly makes my favored tactic a strategy.
As far as developing a "new rush tactic," I don't see anything therein that could be construed as new or original there. That's like painting your old Pinto a different color and telling everyone you have a new car. No...it's the same car with a different coat of paint on it. Same with rushing. Use an Archer, use a Horseman....same basic mechanic.
Again though, as you say, combining the rush (or threat of) with other tools in the toolbox and you get an emerging strategy, but the MP game isn't about that. It's about making a core set of cities, ramping up a military presence while doing so, and bludgeoning your opponent before he does the same to you. Player with the better starting position usually wins (assuming a similar level of skill).
That's about as linear as it gets, IMO.
-=Vel=-
Strategic USE of the tool, in combination with other tools....now we're talking strategy. But just because I write a bunch of papers 'bout rushing and put them up on a board someplace....that hardly makes my favored tactic a strategy.
As far as developing a "new rush tactic," I don't see anything therein that could be construed as new or original there. That's like painting your old Pinto a different color and telling everyone you have a new car. No...it's the same car with a different coat of paint on it. Same with rushing. Use an Archer, use a Horseman....same basic mechanic.
Again though, as you say, combining the rush (or threat of) with other tools in the toolbox and you get an emerging strategy, but the MP game isn't about that. It's about making a core set of cities, ramping up a military presence while doing so, and bludgeoning your opponent before he does the same to you. Player with the better starting position usually wins (assuming a similar level of skill).
That's about as linear as it gets, IMO.
-=Vel=-
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