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Make City Flipping an option

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  • Work it out yourself - its not rocket science.
    Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

    Look, I just don't anymore, okay?

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    • Originally posted by Alexander's Horse
      Work it out yourself - its not rocket science.
      If you can't be bothered with explaining, I can't be bothered with listening. So make with the explaining, or make with the leaving.
      Lime roots and treachery!
      "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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      • Actually... in MP it might add a great deal.

        There is always the option of rebuffing the rebels when they offer to join you. Then the city stays put as part of the culturally disadvantaged civ. I've actually had AI civs (German of all things) rebuff the rebels when one or two of my cities have tried to flip.

        So. It wouldn't be a real killer in MP. It would provide a real test of the trustworthiness of your allies from time to time though.
        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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        • Originally posted by cyclotron7


          If you can't be bothered with explaining, I can't be bothered with listening. So make with the explaining, or make with the leaving.
          I reckon a single celled animal could work it out. Why can't you?
          Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

          Look, I just don't anymore, okay?

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          • It is fairly obvious, take this situation. 2 players at peace nearby, playing the game out building every improvement, terrain upgrading, all nice and peaceful. a city across the border gets offered to the other civ. He takes it, the civ that lost the city gets pissed off and attacks. His reputation is ruined and is blamed the aggressor. The game turns to the bad side once more.

            cyclotron7 quote:
            Well, despite your intent, the explosiveness of the issue has taken over your thread. I think Firaxis shouldn't waste it's time taking out a feature that is a core part of the game in an option...

            Its not a core part of the game, its a cop out for the builders who can't handle war. The reason why the topic is so explosive is because ITS ONE OF THE MOST ANNOYING parts in the game.

            Opinion is exactly my point, its a preference, and people like me that don't like this one feature of culture don't get a choice.

            Kryten: I'd like to make a scenario too. I made a ww1 to ww2 scenario in civ 2 which had everything re-done. Units, several levels of that unit, ie Medium tank, heavy tank, heavy bomber. I had dogfights with planes and zepplains. I had snipers and tons of boats, I had specialised units, red baron, bismarck.

            It was alot of fun, I re did the whole tech tree, to fit in with the 6000 turn scenario. I had the 7 civs, huge american land as well as europe. New sounds and animations, re did al the graphics, including terrain, improvements and wonders. When they improve the editor I might start that again and re do my old scenario. I tried to customize the flags but it was a bit hard due to some bugs.
            Chat With Kings
            Spies Report<From: Bruce To: Gordon> Once I get some factories I'll start nibbling at Phat Phal's cities.

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            • Originally posted by Alexander's Horse
              Because in multiplayer city flipping will really screw up the diplomacy between the human players.
              Just a guess. Your real life friend may be upset if you take a city of his/hers that flips this way? You could rebuff the city to not make your friend unhappy with you.

              I like peaceful ways, more realistic than several thousand year wars I have read about. I do know how to war, though. I balance military and improvements to maximize winning a war if the AI starts one, or if I feel the need to start one myself. If I wanted to play a war game, I would dig out Shogun or a similar game. I don't see conquest games as that challenging. Too easy to win if you have a basic concept of military S&T, which the AI doesn't.
              Want a hard game, try for domination without war. The closest I came is one that only had 2 early wars. The first I started because the computer left a city unguarded; the only military action in that one since the respawning was too far to fight. The second one a couple of turns later, the same civ demands something from me in trade, I say no; they declare war. Again, little action due to distance. I used selective city placement to gain ground and/or flip other cities. There are no guarantees on flipping either. I have seen a size 2 city not flip for an entire game, while a size 10 that is barely in sphere of influence flip.

              I have also had wars where I get MA/MPP with other civs to kick one since Japan has a fascination for sneak attacking me. Reminds of Civ 2, all nice and polite, but you move stacks of units next to my cities. I tell you to get out, you declare war, my troops pull out a can of whoop a** and proceed to explain why my empire is mine.

              The key to avoiding flips of your own cities is citizen happiness and cultural improvements. I rarely have a city flip due to this combo. Cultural improvements also either keep citizens happy or add to science.

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              • Originally posted by Phat_Phal

                cyclotron7 quote:
                Well, despite your intent, the explosiveness of the issue has taken over your thread. I think Firaxis shouldn't waste it's time taking out a feature that is a core part of the game in an option...

                Its not a core part of the game, its a cop out for the builders who can't handle war. The reason why the topic is so explosive is because ITS ONE OF THE MOST ANNOYING parts in the game.
                Actually I think the real cop out is people who build a one dimensional civilization based solely upon military expansion, and then wonder why their empire doesn't last any longer than the historical one dimensional military expansion ones did.

                If you want the freedom to simply churn, churn, churn out military units, and rush, rush, rush, then go back to CivII.

                Conquest is easy. Control is not. Culture and city flipping is Civ III's way of handling the second half of that equation.

                Opinion is exactly my point, its a preference, and people like me that don't like this one feature of culture don't get a choice.
                At what point do you draw the line though? Is this a computer game or a computer game construction kit?

                Austin

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                • I don't like culture flipping even though the human player usually benefits, but my question is whether a change in culture flipping is possibly under discussion by soren/firaxis? There's been a lot of discussion about this, some options have been presented on this forum, but is Soren/Firaxis actually considering changing this?

                  Does anyone know if this is a possible change in the future?
                  John Heidle

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                  • Re: Make City Flipping an option

                    Originally posted by Phat_Phal
                    If it has been implemented already sorry for this thread because I haven't been following civ 3 since I lost 80 bombers and 12 modern tanks in a city flip.
                    HAHHAHAHAAHHAHAHHAHAHAHAHAH that's what you get.... hahahahahahahah
                    To us, it is the BEAST.

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