I don't have any problem with people liking the way Civ has been designed. I thoroughly dislike the idea that I need to confrom to this game. SMAC had an arsenel of options to allow the player to customize the game to his or her preferences. If you want to sell Civ 3 to more people, you need to accomodate them.
I think the designers read "Guns, Germs and Steel" (look it up on Amazon if you haven't heard of it) and took it far too seriously. Civ 3 is a game, as far as I'm concerned, and not some kind of historical simulation. I don't give two bits about historical accuracy or "realism" of how it plays. Efforts in that direction can only go so far and then it just becomes a drag. In life perhaps some tribes did get dealt a tough hand, resource wise. Why on earth would we do that in a game? That we play for fun to while away a few happy hours in the evening? I want the effort I put to to give me a fighting chance for the whole period of the game - or why should I bother?
Now I'm not claiming it's my way or the highway, so don't get on your stool and go on about how you beat the game on deity and you started on an island that could only fit two cities and it had no iron. I'm saying that I have a different approach to the game and I'd be very surprised if I was alone. I can hold up well on the regent level until I'm tossed a bomb like "no oil". Many people don't like the diplmatic victory conditions and they can opt out if they wish. NOW, WHY CAN'T I LESSEN THE IMPACT OF RESOURCES?
It's not a lot to ask, really? Is it?
There are many things I do like about the game, including the tougher AI. What I don't like it are a few things that really drive a spike into the fun factor.
I think the designers read "Guns, Germs and Steel" (look it up on Amazon if you haven't heard of it) and took it far too seriously. Civ 3 is a game, as far as I'm concerned, and not some kind of historical simulation. I don't give two bits about historical accuracy or "realism" of how it plays. Efforts in that direction can only go so far and then it just becomes a drag. In life perhaps some tribes did get dealt a tough hand, resource wise. Why on earth would we do that in a game? That we play for fun to while away a few happy hours in the evening? I want the effort I put to to give me a fighting chance for the whole period of the game - or why should I bother?
Now I'm not claiming it's my way or the highway, so don't get on your stool and go on about how you beat the game on deity and you started on an island that could only fit two cities and it had no iron. I'm saying that I have a different approach to the game and I'd be very surprised if I was alone. I can hold up well on the regent level until I'm tossed a bomb like "no oil". Many people don't like the diplmatic victory conditions and they can opt out if they wish. NOW, WHY CAN'T I LESSEN THE IMPACT OF RESOURCES?
It's not a lot to ask, really? Is it?
There are many things I do like about the game, including the tougher AI. What I don't like it are a few things that really drive a spike into the fun factor.
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