COT,
you're welcome!
btw, I don't play with civ specific either, I agree with you. should not be hardcoded/predeterminate. should be based on how you play. i am planning a mod to do that, but i need to have firaxis enable bldg prereqs for units (thus unique swonders enable certain unique units, swonders replace each other, so you cna never have more than 1 kind at a time), we had a thread that asked for it and most peoplea greed. if only firaxis had responded...
ethelred,
moo is race specific. that's genetic. s'okay.
humans are humans. french don't fire guns better cuz they're french. chinese don't ride horses better because they're chinese. it's developed over time culturally, not genetically. so i'm ok with civ specific in moo3, but not civ 3.
you're welcome!
btw, I don't play with civ specific either, I agree with you. should not be hardcoded/predeterminate. should be based on how you play. i am planning a mod to do that, but i need to have firaxis enable bldg prereqs for units (thus unique swonders enable certain unique units, swonders replace each other, so you cna never have more than 1 kind at a time), we had a thread that asked for it and most peoplea greed. if only firaxis had responded...
ethelred,
moo is race specific. that's genetic. s'okay.
humans are humans. french don't fire guns better cuz they're french. chinese don't ride horses better because they're chinese. it's developed over time culturally, not genetically. so i'm ok with civ specific in moo3, but not civ 3.
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