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  • Re: Re: Re: I seem to remember

    Originally posted by panag


    hi ,

    and dont forget to put "appearance" on zero as well , or you start to have a resource on every tile , .....

    have a nice day
    No, that's not true. The appearance ratio only determines the total amount of a resource,which is determined at the begining of a game. If you read the help file, it states that an appearance ratio of 160 means that there will be 2 resources per civ in an 8 civ game, though not necessarily 2 in each territory. There will never be more than that amount.

    And the highest number you can have is 300, so that works out roughly to 3.75 resources per civ, or somewhere around there, in an 8 civ game.

    Now Panang, don't get me wrong, I know you're a nice guy, but do you think you could drop the "Have a nice day" from your posts? You'd be doing me a personal favour if you did. Sometimes really cheery people just get on my nerves. Nothing personal, but sometimes I actually enjoy having a bad day. It makes me appreciate the good ones that much more.
    Last edited by Willem; May 17, 2002, 19:21.

    Comment


    • Re: Re: Re: Re: I seem to remember

      Originally posted by Willem


      No, that's not true. The appearance ratio only determines the total amount of a resource,which is determined at the begining of a game. If you read the help file, it states that an appearance ratio of 160 means that there will be 2 resources per civ in an 8 civ game, though not necessarily 2 in each territory. There will never be more than that amount.

      And the highest number you can have is 300, so that works out roughly to 3.75 resources per civ, or somewhere around there, in an 8 civ game.

      Now Panang, don't get me wrong, I know you're a nice guy, but do you think you could drop the "Have a nice day" from your posts? You'd be doing me a personal favour if you did. Sometimes really cheery people just get on my nerves. Nothing personal, but sometimes I actually enjoy having a bad day. It makes me appreciate the good ones that much more.
      hi ,

      sounds nice but it has been seen , ........

      a map with resources "growing" ( ) everwhere , ......

      have a nice day
      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

      Comment


      • Re: Re: Re: Re: Re: I seem to remember

        Originally posted by panag


        hi ,

        sounds nice but it has been seen , ........

        a map with resources "growing" ( ) everwhere , ......

        have a nice day
        Well then there was some sort of bug happening, because it's not supposed to work that way. The amount and positions of resources are determined at the beginning of the game when the map is created. Only in the event of one disappearing will another one pop up again in some other location.

        PS. If that were the case, then there's be Horse herds all over the place in everyone's games. It has an appearance ratio of 120, and a disappearance probability of 0. So by your statements, there'd be new Horses appearing continuously throughout the course of a game, which there isn't.
        Last edited by Willem; May 17, 2002, 20:29.

        Comment


        • Re: I seem to remember

          Originally posted by Mkinser
          ...one of the editor settings allows the random depletion of minerals to be turned off. Possibly this is what has happened with the mod or bic file that you are using...
          I can't vouch for Stuie, but I'm running stock settings. CD+1.16f+1.17f+1.121f. No modified bics; I haven't even launched the editor.

          While I agree that it is a helpful bug, it is still a bug. I'd just as soon not have resources deplete, but if they do, then they should stay depleted. I'd understand if a few hundred years passed and we figured out how to leach extra iron from the dross, or squeeze a little more oil from the wells and could resume exploiting the resource, but it shouldn't come back immediately.

          Comment


          • Re: Re: Re: Re: Re: Re: I seem to remember

            Originally posted by Willem


            Well then there was some sort of bug happening, because it's not supposed to work that way. The amount and positions of resources are determined at the beginning of the game when the map is created. Only in the event of one disappearing will another one pop up again in some other location.

            PS. If that were the case, then there's be Horse herds all over the place in everyone's games. It has an appearance ratio of 120, and a disappearance probability of 0. So by your statements, there'd be new Horses appearing continuously throughout the course of a game, which there isn't.
            hi ,

            Willem , i did not happen in every map , only in some maps , that where a bit modded , and on certain OS's , mainly ME and 2000 , ......it was funny at first , but after about a 100 turns's it was not , every so many turns the resources would pop-up , .....
            it kind makes ya wonder if what you are seeing is for real , but it was like that , ....

            have a nice day
            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

            Comment


            • I skimmed through all 11 pages of posts in here but didn't find any mention of this bug:

              I'm using Windows 2000, with a login that doesn't have administrator privileges. After installing the 1.21f patch I get a dialogue box prompting me to "Please login with administrator privileges and try again".

              I didn't have this problems with the original game, or the previous two patches. I've reinstalled the game and install the 1.21f patch immediately, then reinstalled again, incrementally installing 1.16, 1.17 then 1.21. It's the same every time... starts fine until the 1.21f patch is applied, then all I get is the message until I reinstall the game.

              If I login with my administrator account, the game won't run because it can't find a bunch of .dll files, I assume because the path info isn't in the registry for that user.

              Of course I can probably get around the problem by installing the game with my administrator account, but I'd rather not.

              Comment


              • Incorrect worker nationalities in Diplomacy screen

                When you're negotiating with another civ and there are workers available for trade, the nationality of the workers shown is incorrect. In one recent game, I was playing Japan, and was negotiating with the Chinese. I had one Chinese worker in my capital that I wished to return to them. This worker showed up as "Worker (Japan)" instead of "Worker (China)" in the list.
                None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

                Comment


                • Re: Incorrect worker nationalities in Diplomacy screen

                  Originally posted by star mouse
                  When you're negotiating with another civ and there are workers available for trade, the nationality of the workers shown is incorrect. In one recent game, I was playing Japan, and was negotiating with the Chinese. I had one Chinese worker in my capital that I wished to return to them. This worker showed up as "Worker (Japan)" instead of "Worker (China)" in the list.
                  hi ,

                  at last , some-one else who saw it , ......
                  may the gods bless you , ..................

                  its so funny , you go true all that trouble to get foreign workers , so you can use them to sell or on the negotiating table and that this happens , ...........

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                  Comment


                  • Originally posted by messydiner
                    I skimmed through all 11 pages of posts in here but didn't find any mention of this bug:

                    I'm using Windows 2000, with a login that doesn't have administrator privileges. After installing the 1.21f patch I get a dialogue box prompting me to "Please login with administrator privileges and try again".

                    I didn't have this problems with the original game, or the previous two patches. I've reinstalled the game and install the 1.21f patch immediately, then reinstalled again, incrementally installing 1.16, 1.17 then 1.21. It's the same every time... starts fine until the 1.21f patch is applied, then all I get is the message until I reinstall the game.

                    If I login with my administrator account, the game won't run because it can't find a bunch of .dll files, I assume because the path info isn't in the registry for that user.

                    Of course I can probably get around the problem by installing the game with my administrator account, but I'd rather not.

                    Had same issue with W2K Server. I had tried messing with permissions and ownership, but it did not seem to work.... here's how I got around it:

                    1) Install as Administrator (patch, too).
                    2) Run the game once.
                    3) Log out and play as your normal user (which for me is a power user).

                    Annoying how this stuff changes without any mention, huh? Wastes a lot of time.

                    R.

                    Comment


                    • Re: Incorrect worker nationalities in Diplomacy screen

                      Originally posted by star mouse
                      When you're negotiating with another civ and there are workers available for trade, the nationality of the workers shown is incorrect. In one recent game, I was playing Japan, and was negotiating with the Chinese. I had one Chinese worker in my capital that I wished to return to them. This worker showed up as "Worker (Japan)" instead of "Worker (China)" in the list.
                      So, when you right-click on the city it displays the worker's native nationality. If you have to vacate all the other foreign workers out while you negotiate, so be it.

                      Hey, we BOTH know that this is just a work-around. OTH, if you right-clicked on a foreign worker in the field that was NOT yours, doesn't it say "... Persian Worker..." instead of "...Worker (Persian)...." We SHOULD be able to distinguish between the two, but for some it would be replacing one confusion with another.

                      Comment


                      • Re: Re: Incorrect worker nationalities in Diplomacy screen

                        Originally posted by Jaybe

                        So, when you right-click on the city it displays the worker's native nationality. If you have to vacate all the other foreign workers out while you negotiate, so be it.

                        Hey, we BOTH know that this is just a work-around. OTH, if you right-clicked on a foreign worker in the field that was NOT yours, doesn't it say "... Persian Worker..." instead of "...Worker (Persian)...." We SHOULD be able to distinguish between the two, but for some it would be replacing one confusion with another.
                        hi ,

                        the captured worker or settler has your colour , ....

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                        Comment


                        • Epic Delayed

                          Playing a huge world with 16 civs. Get a leader, build an army. Planning to build the Heroic Epic. Army wins, no Epic on build list.

                          Many turns pass. Eventually build enough cities so city count is greater than 50% of the "optimal number' for a the world size.

                          Both Forbidden Palace and Heroic Epic appear (on build list) with the next turn.
                          -------------------------------------------------------
                          New game deliberately customized to get lots of armies.
                          (Allow a convenient unit to build armies)

                          Build 3 armies expecting the Pentagon. Have several Army victories expecting Heroic Epic. Not on build list.

                          Many turns pass. ......as above.......
                          Forbidden Palace, Heroic Epic, and Pentagon all apear with the next turn
                          ----------------------------------------------
                          Looks like the Forbidden Palace is a trigger for small wonders. Now the question is: Firaxis, is this what you intended?
                          I used to be a builder. That was before I played Civ III

                          Comment


                          • Has anybody seen this?

                            Since installing 1.21f the game will occassionally start reading from the CD. Often happens when you ask to move a unit but sometimes seems to do it for no reason. Doesn't seem to do anything except slow the game down.

                            Didn't do this before loaded 1.21f.

                            Comment


                            • Re: Has anybody seen this?

                              Originally posted by rogue9_oz
                              Since installing 1.21f the game will occassionally start reading from the CD. Often happens when you ask to move a unit but sometimes seems to do it for no reason. Doesn't seem to do anything except slow the game down.

                              Didn't do this before loaded 1.21f.
                              Did this for me before 1.21. Always seems to happen to me when I initiate diplomatic discussions with the Greeks or Romans. For me, a minor annoyance at worst.

                              Comment


                              • Re: Epic Delayed

                                Originally posted by roadcage
                                Playing a huge world with 16 civs. Get a leader, build an army. Planning to build the Heroic Epic. Army wins, no Epic on build list.

                                Many turns pass. Eventually build enough cities so city count is greater than 50% of the "optimal number' for a the world size.

                                Both Forbidden Palace and Heroic Epic appear (on build list) with the next turn.
                                -------------------------------------------------------
                                New game deliberately customized to get lots of armies.
                                (Allow a convenient unit to build armies)

                                Build 3 armies expecting the Pentagon. Have several Army victories expecting Heroic Epic. Not on build list.

                                Many turns pass. ......as above.......
                                Forbidden Palace, Heroic Epic, and Pentagon all apear with the next turn
                                ----------------------------------------------
                                Looks like the Forbidden Palace is a trigger for small wonders. Now the question is: Firaxis, is this what you intended?
                                hi ,

                                you need to get the message ; "great one , ones again our armies are victorious" , .....

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                                Comment

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