Highlander_two. That sort of behaviour has been reported often, usually with Auto Settlers. I can't remember ever seeing a saved game though. I suspect that Firaxis hasn't seen one either, which is unfortunate since the designers can't fix bugs they can't see.
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Originally posted by notyoueither
Highlander_two. That sort of behaviour has been reported often, usually with Auto Settlers. I can't remember ever seeing a saved game though. I suspect that Firaxis hasn't seen one either, which is unfortunate since the designers can't fix bugs they can't see.
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Hanging Gardens Bug?
Suspect I've found a bug, though may not be directly tied to 1.21f (I could just have never noticed it in earlier versions).
Game details: v1.21f, Standard Map, Continents (max water), 8 civs, Monarch, all victory conditions enabled. Game is modded, but not in any way affecting wonders or the tech tree.
Playing as the Egyptians, I took Rome. The Romans had built both the Great Wall and the Hanging Gardens in Rome. Looking at the city view of Rome, I see both wonders -- and, correctly, neither is producing culture for me (I didn't build them). BUT, the Hanging Gardens are marked with three , indicating the happiness effects of the wonder. Only problem is, all civilizations are well past Steam Power on the tech tree -- the advance that renders the effect of the Hanging Gardens obsolete.
So, either I'm benefiting from the happiness effects of the HG when it should be obsolete, or the three shouldn't be there, right? Anyone see something I'm missing?
Saved game attached.
CattAttached Files
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Originally posted by notyoueither
Strange. They often disappear on me and do not come back anywhere in my empire. Is your map unusual in that there are no other eligible areas for that resource anywhere else on the map?"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Originally posted by Stuie
No. I'm playing on a 130x130 map, so there's plenty of space for all the resources. I wonder if my mod screwed something up. I didn't touch the resources (only map sizes, # of civs, and a ton of unit updates). Guess I'll play around with the editor tonight. Maybe the "Resources don't deplete" flag is set??? I didn't set it though.
just wait , and wait , and wait , .......sometimes they come back on the same spot , ............
as for the rest , try to play a bit with the resources in the editor , there you can wheter or not how many new sources you want , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by panag
.......sometimes they come back on the same spot , ............"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Originally posted by Stuie
My problem is that they ALWAYS come back on the same spot IMMEDIATELY after being depleted. I get the "This source of xxxx has been depleted" and then "A new source of xxxx has been discovered" one after the other. This should not happen.
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Originally posted by dawidge
That's been my experience ever since 1.17f. A resource vanishes and reappears on the exact same spot. 9 times in 10 this happens during the same turn, sometimes without the "a new souce..." message. I'll get the "...depleted" message, get the opportunity to move and I'll go check out the spot and my xxxxx is still there. on then tenth time, a few turns may elapse before the resource reappears (or it might just be taking me that long to notice it).
However, I have never had it pop right back where it was.
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hi ,
an other "issue" ; tundra , true the editor a lot of people give tundra no food , even after irrigation , okay , but , it does not seem to work , .........
as for the resources that pop up in the same spot , yep that's true , or just one tile next to it , ........if that tile supports that resource , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by Stuie
My problem is that they ALWAYS come back on the same spot IMMEDIATELY after being depleted. I get the "This source of xxxx has been depleted" and then "A new source of xxxx has been discovered" one after the other. This should not happen.
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I seem to remember
I am pretty sure I saw it elsewhere in one of the forums (probably in the creation or files section), but one of the editor settings allows the random depletion of minerals to be turned off. Possibly this is what has happened with the mod or bic file that you are using. Maybe if this random depletion is turned off, the code still has it get depleted but it returns to the same place automatically.
Not sure...just brainstorming.
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just to say i now see the resource depletion and respawn also.
the difference is my resources deplete incredibly fast ... 4x in 11 turns. 'course, this is just one game and so my observations may not be statistically significant.
Certainly looks like a helpful bug based on the others with similiar findings (only helpful if you don't like the idea od resources running out .
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Re: I seem to remember
Originally posted by Mkinser
I am pretty sure I saw it elsewhere in one of the forums (probably in the creation or files section), but one of the editor settings allows the random depletion of minerals to be turned off. Possibly this is what has happened with the mod or bic file that you are using. Maybe if this random depletion is turned off, the code still has it get depleted but it returns to the same place automatically.
Not sure...just brainstorming.
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Re: Re: I seem to remember
Originally posted by Willem
No, that's not how it works. In the editor, if you set the disappearance ratio to 0, then those resources will always remain. It would be the same as Horses, or Luxury/Bonus resources.
and dont forget to put "appearance" on zero as well , or you start to have a resource on every tile , .....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Science advisor bug
This bug has been long enough in the game.
Move the active scout at the goody hut. The hut will give Alphabet. Now the science advisor appears and says, that we just obtained Iron Working from the Persians, which is total nonsense, as I knew Iron Working before and Xerxes gave me nothing. A minor bug, that's true, but once you're making a patch ... deal with it.Attached Files
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