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PATCH v1.21f bugs and issues.

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  • no crack !!! (:

    There is only one problem I've been having with all the patches -- They don't let you have the crack for a copyed version!!!

    lol -- if u can't mlaugh, the world willl die.

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    • Re: Problem with espionage

      Originally posted by Lucilla
      In my current game I used a spy to show me all troop positions of the Persians. I played maybe two rounds and than saved and quit. After loading the saved game, this information disappeared and the previously revealed enemy units are no longer visible.

      Anybody encountered the same problem?
      I believe after a turn or two, your info on their troop positions becomes obsolete and you have to steal the plans again. I remember that this was how it was a few patches ago.

      Comment


      • Re: Re: Problem with espionage

        Originally posted by ixnay37


        I believe after a turn or two, your info on their troop positions becomes obsolete and you have to steal the plans again. I remember that this was how it was a few patches ago.
        I have not experienced this...my spies are still working even at 2067 from way back into the middle ages.

        Comment


        • Originally posted by Redstar
          Possibly a serious bug afterall...

          I have been playing 1 game for more than 13-18hrs now.
          No problems up until last night when the mouse input STOPPED WORKING. All i could do with the mouse was move the cursor. Curiously if i moved the mouse to the screen edges, the map still scrolled. but that's it.
          This also happened to me at one point where I stole the troops locations of the Russians and was examining which units they had in which cities in the Mil Advisor, everything was fine until I scrolled to the bottom of their city list and suddenly I couldn't interact with anything using the cursor. I could see the cursor and keyboard commands worked, but aside from mapscrolling, the mouse was useless, I'd have to save the game, quit and reload to get a working cursor back, I tried this several times and it always happened the exact same way.

          Also the tech trading with the AIs is very annoying. They will occaisionally trade techs one for one, but generally they refuse to trade me a tech outright. That is until I get to the point of having a discovery in 3 or so turns, then they'll offer to trade the tech to me for a World Map, just about all of my gold, plus my entire gold surplus. When there's only a couple turns left this just doesn't make sense, and they still refuse to trade any other techs at this point. Also it still seems that a few of the AIs decide to always share their techs. In my game it seems like the French, Aztecs and Greeks always happen to have the exact same techs on the exact same turn (and of course refuse to share any with me). This should be fixed!

          Comment


          • Bugs

            Some minor bugs to report on....

            My workers do not upgrade to the modern icon. The build screen will show the correct icon but even newly built workers are of the old icon.

            Scrolling issue - Old or custom maps larger than the new huge limit of 160 x 160. I can't scroll beyond the 160 in either direction and have to manually center the map on the spot I wish to move to or view.

            Ancient Units do not become obsolete (I know I can change this in the BIC file but the patch should already change it.) There seem to be some broken links which prevent certain units from becoming obsolete -- ie Longbowmen & swordsmen. They may look really cool but if the Domestic Nag is going to suggest anything, I'd much rather build marines or infantry.

            Multiple Plants - The build menu will allow for multiple plants to be built in cities, even after the Hoover Dam is built. Am I mistaken in believing that I should not be able to build a coal plant after building a hydro plant in a city? The civlopedia entry would seem to indicate that only one plant can be built in a city and the most modern one makes the old ones no longer available for build.
            "Our lives are frittered away by detail....simplify, simplify."

            Comment


            • Multiple Plants - The build menu will allow for multiple plants to be built in cities, even after the Hoover Dam is built. Am I mistaken in believing that I should not be able to build a coal plant after building a hydro plant in a city? The civlopedia entry would seem to indicate that only one plant can be built in a city and the most modern one makes the old ones no longer available for build.
              Not a bug technically. B/c you get coal before hydro, and you buit a coal, and wanted to change to a hydro, the only way to do it would be to build a hydro.

              Building a new plant replaces the old one you had, so there is no advantage in building two. Although after you build hoover.... there really isn't a point to building a plant in any city on the continent.

              Comment


              • The plant problem refers to that if a building no longer is any use to be built, it should disappear from the build menu. I don't want a city to auto-build it.
                "Our lives are frittered away by detail....simplify, simplify."

                Comment


                • i had the hoover dam and was pretty sure that that was the best power source.

                  but when i saw solar power and nuclear power...i decided i had to build solar. So now i'm thinking i shot myself in the foot...cause you can't sell improvements now and you have to pay the extra upkeep.


                  edit: thanks Lucilla! you are right. i didn't see a sell button so i left clicked on the improvement and figured you couldn't sell.

                  heh but you are right --right click.
                  only 40 gold for a solar plant --but it'll save on maintenance
                  Last edited by Redstar; May 1, 2002, 13:05.

                  Comment


                  • Originally posted by Redstar
                    i had the hoover dam and was pretty sure that that was the best power source.

                    but when i saw solar power and nuclear power...i decided i had to build solar. So now i'm thinking i shot myself in the foot...cause you can't sell improvements now and you have to pay the extra upkeep.
                    Usually you can sell improvements, if they cost maintenance. You have to right-click on it and select the "sell" option. I didn't try that with power plants so far, but I used that for selling barracks.

                    Comment


                    • bug?

                      Playing Monarch as Babylon last night I received Monarchy from Germany as part of a peace treaty. That should have triggered a wonder in my build lists and the wonder was not yet finished by another civ. But the wonder failed to show up. Has anyone else received techs in deals and not been able to build the wonders associated with them?
                      Illegitimi Non Carborundum

                      Comment


                      • There's two things restricting wonder building:

                        1) some wonder can only be built in coastal cities (e.g. Great Lighthouse)

                        2) if you already received shields from disbanding a unit in that city, you can't build a wonder until the current unit is finished

                        Does that explain your situation? Hanging Gardens that come with Monarchy don't require a coastal city, as far as i know.

                        Comment


                        • Another explanation could be, that you don't know all civs yet. I'm not sure whether you would be informed about a wonder being finished by a civ you didn't have contact with.

                          Comment


                          • Originally posted by Lucilla
                            Another explanation could be, that you don't know all civs yet. I'm not sure whether you would be informed about a wonder being finished by a civ you didn't have contact with.
                            Thats what happened in my last game of 1.21. As soon as I had contact with their cultural boundaries I could see if a wonder was being built.
                            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                            If any man be thirsty, let him come unto me and drink. Vampire 7:37
                            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                            Comment


                            • - Hitting the F3 key ( military advisor ) has caused the game to crash twice yet with my 1.21f game ( never happened before ) and returned to Windows ( "..program has provoked an error...and will be closed...").

                              - the AI is effectively less aggressive ( but not that much ) in its tech trading BUT strangely we have all reached the eras in record time next to my previous games. Have the base values of some techs been decreased ???
                              The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

                              Comment


                              • Originally posted by Master Marcus

                                - the AI is effectively less aggressive ( but not that much ) in its tech trading BUT strangely we have all reached the eras in record time next to my previous games. Have the base values of some techs been decreased ???
                                I don;t think that the AI to AI trading parameter affects how prolific the tech trading is... it just affects how equally and fairly it trades with the human player.

                                So in some respects... now that the human player is now a Tech 'whorer' tech trading and consequently tech progression will occur even more rapidly.

                                I would try increasing the Minimum research time - Increase it from 8 (or whatever the base is for your difficulty setting) to say 12 and see how that goes.
                                ------------------------------------
                                Cheers
                                Exeter.
                                -------------------------------------

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