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This is great news for 1.18f!!

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  • This is great news for 1.18f!!

    Ill try to keep this 1st post updated fot current information about the 1.18f patch....ill try at least

    As of MARCH 19, 2002: nothing new...been looking around for a while on different sites..nothin new


    Check this out, this is big news for the use of artillery, planes, and ships for the use of bombing!! Dan from fixaris told people in CivFanatics that the new patch will incorperate the feature to toggle the ability for bombard units to kill a unit!!!!! I want this patch!!
    Last edited by Goatguy; March 19, 2002, 19:03.
    Why do people slaughter inocent Goats for no apparent reason??

  • #2
    But no link?
    Don't try to confuse the issue with half-truths and gorilla dust!

    Comment


    • #3
      wow, this is the best news i heard since i saw stacked movement was in 1.17. 2 nice surprises in a row!

      with this addition the game will be almost perfect
      The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.

      The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.

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      • #4
        Right now, I'd be more happy with having the option of making Artillery units Offensive units so the AI might actually be smart enough to use it in massed invasions... they NEVER use artillery in effective ways. They might actually stand a chance in the early early industrial period if they could bring down a city's defenses with artillery first and THEN chuck their cavalry at them...
        Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

        I truly believe that America is the world's second chance. I only hope we get a third...

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        • #5
          who knows, maybe they will, IIRC they never mentioned stack movement until a few days before 1.17 came out, and Soren is always working on improving the AI.
          The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.

          The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.

          Comment


          • #6
            here's the link to the thread...

            civfanatics forum
            Creator of: The Realism Epic Mod and Scipio Map Modification

            "Donny your out of you element, Dude the China man is not the- Oh and Dude, China man is not the prefered nomenclature..." - Walter *The Big Lebowski

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            • #7
              You will be able to toggle lethal sea and land bombardment on or off independently for any unit in the game that has the bombard ability.


              Dan


              __________________
              Dan Magaha
              Firaxis Games, Inc.

              -----------------------------
              I really hope this means that *kill land* and *kill sea* are two seperate switches. That would be great.

              Salve
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              (='.'=)
              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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              • #8
                Originally posted by Scipio Africanu
                here's the link to the thread...

                civfanatics forum
                Thank you sir!

                Edit: or ma'am!
                Don't try to confuse the issue with half-truths and gorilla dust!

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                • #9
                  I wonder if more people will try England and the US civs just to see if their UUs will be better.

                  With that patch, I'll be totaly happy with civ3.
                  I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                  • #10
                    Yet another Patch!!


                    This game just continually evolves, doesn't it. Problem is, it takes me several weeks to play just one game, and before I complete one, the rules change on me with a new patch coming out.

                    Too bad my work load is really heavy now, or I'd pop-rush myself to get my current game finished before they release it.

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                    • #11
                      Cool.

                      Better get that CDROM drive fixed, and reinstall Civ.

                      I hope we get MP soon.
                      Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                      Waikato University, Hamilton.

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                      • #12
                        Nice.

                        And there'll be some more surprises, too, according to Dan.

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                        • #13
                          Is this the part where I play a well known poster and claim credit for the great features bestowed on us due to my indisputable influence on the designers?

                          Ahem. You're welcome.
                          (\__/)
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                          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                          • #14
                            Thank you, notyoueither. What awesome improvements are you planning on next?

                            The new abilities will come in the form of two new unit abilities, and yes you will be able to use them with air units.
                            My first impression was that he meant "toggle lethal (sea and land) bombardment", i.e. any specific bombardment unit either kills both sea and land, or kills neither. But that quote of his from CivFanatics makes me think again. Seperate "kill sea" and "kill land" switches would be excellent, yes. Still not too excited about F-15s, though.

                            What other surprises could they be working on, I wonder....?

                            And the other big question: "When?"
                            "...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH

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                            • #15
                              End of May. I officially gave them leave to take it easy. Hey, they gotta relax you know! Throw your rocks at me. I can take it. Besides, it takes me that long to finish 1 or 2 games per patch anyways, what with interfacing with my people and all.

                              What else? Hmmm. A world domination button with a password known only to DanQ would be good. He really, really wants one.

                              Oh, and the Banana resource. There can only be one per game. Whoever gets it receives 10 culture per turn to their capital. I really thought it should be worth more, but you know, balance and all that stuff. 10 per turn is a lot already. Go ahead, scream. I'm used to it.

                              Oh yeah. I told them to get off their duffs and make sure the game runs AI turns on 256x256 maps with 16 civs in less than 5 seconds on a 386 running Win3.1 with 4MB of RAM. Hey, not all my people have joined the twenty-first century yet. Gotta look after them too.

                              PS. I mean a Real World world domination button. Don't p*ss him off man. The squads could be coming sooner than you think.

                              Keep on Civin
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                              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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