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  • #46
    Originally posted by D.K
    well, i was going to mention the worst bombings in human history were by the americans ON the japanese, and yet the japanese were mentioned as though THEY were in some way inhuman.

    but whosurdaddy got there first
    Actually, by sheer numbers the worst was by your countrymen in the U.K. on Dresden in February of 1945 - and it was also a totally useless and pointless atrocity. America's attacks forced Japan to make peace.

    Britain's Bomber Harris, in charge of it all, was a true war criminal.

    But hey, nothing like a little America-bashing from another Brit.

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    • #47
      Great news, I think this may be the patch that gets me to retry the game.

      Alas, as someone has said, there needs to be a mechanism that puts the attacking aircraft at risk during a bombing run - aircraft are at risk attacking nearly all enemy units in real life, let's make sure aircraft don't become too powerful.

      If this is incorporated, then we will REALLY have a nice improvement to the feel of the combat system.

      Steps in the right direction...

      Venger

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      • #48
        Well, here we go. Flames have commenced.

        Step back people. Relax.

        I replied to someone who said *No Nazi or Japanese will knowingly waste their bombs on citizens and buildings, if there are more important things(military units) to bomb*

        I believe that his statement is false. I said so. I pointed out how both the Nazis and Japanese (and the Spanish fascists for that matter) chose civilian targets in several cases.

        For balance I also pointed out an example of Allied targeting of civilians. Arguably, some of the worst were the fire storm raids conducted by the RAF late in the war which served very little useful purpose. Hence I anticipated the *yeah, but... the other guys were worse* responses and tried to head them off at the pass. Didn't work.

        Deep breaths... Exhale. OK commence flaming if you wish. Just leave me out of it.

        Salve
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        (='.'=)
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        • #49
          WOW!

          This is a _very_ welcome change. I am wondering if part of this change will bump units higher on the list of probbable hits (There seems to be some sort of assigned probabilty as to what gets hit in a bombardment, "nothing" having a higher weight, certain buildings tend to get knocked out first, and units (what I am usualy gunning for in the first place!) having the lowest priority of all)...

          Right now, my tool of choice is the cruise missle. They are a bit expensive, but with them, I can take a city without dammaging any of it's infrustructure. It might be interesting to know if I will make the trade off between taking a city intact, and not having to spend the money over and over again for cruise missles...

          In the end, however, this will kick ass-- carriers will finaly have utility...
          Do the Job

          Remember the World Trade Center

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          • #50
            Originally posted by notyoueither
            Oh yeah. I told them to get off their duffs and make sure the game runs AI turns on 256x256 maps with 16 civs in less than 5 seconds on a 386 running Win3.1 with 4MB of RAM. Hey, not all my people have joined the twenty-first century yet. Gotta look after them too.
            I have an IBM hard card that has a 286 CPU, a 20MB HD, DOS 3.0, and a 5" disk drive (too little RAM to notice, I think about 512KB). Not to mention an EGA monitor and a dot-matrix printer a yard wide. When do you exspect Firaxis to make a patch to make Civ3 compatible with that?
            I drink to one other, and may that other be he, to drink to another, and may that other be me!

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            • #51
              Definately an improvement.

              As mentioned though we also need an air superiority switch for all units to go with it.


              Another aspect ive not seen anyone mention is what about submarines and how they fit in. I can see bombers easily sinking ships, but submarines are a bit different (especially nuclear ones that can stay submerged indefinately)

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              • #52
                I hope they also give the AI more reason to build and utilize artillary. As others have already mentioned, the AI doesn't use it at all. If they make bombards more potent, it would just be giving the human player even more of an advantage.

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                • #53
                  Originally posted by Thrawn05


                  I have an IBM hard card that has a 286 CPU, a 20MB HD, DOS 3.0, and a 5" disk drive (too little RAM to notice, I think about 512KB). Not to mention an EGA monitor and a dot-matrix printer a yard wide. When do you exspect Firaxis to make a patch to make Civ3 compatible with that?
                  I'll tell them to get right on it. Prolly have to wait for the XP though. The IRL World Domination button is proving to be a bit tricky.

                  Salve
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                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                  • #54
                    Originally posted by wervdon
                    Another aspect ive not seen anyone mention is what about submarines and how they fit in. I can see bombers easily sinking ships, but submarines are a bit different (especially nuclear ones that can stay submerged indefinately)
                    Sinking conventional subs is cake. Allied bombers broke the back of the UBoats in 1943 and 44. Conventional boats need to spend a lot of time on the surface. Once spotted the bomber can make its attack long before the sub can get deep enough to avoid the bombs in most cases.

                    Nuc Subs are a bit different. However, both the US and USSR (Russia) have effective ASW weapons for air craft (both for detection and destruction).

                    The Trident is the exception to the rule. It is a massively expensive ship to build and is the only ship that can elude detection for extended periods if I am not mistaken.

                    Salve
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                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #55
                      BUT..... will the AI be able to cope with the improvement/change?

                      That surely is the biggest question of all...

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                      • #56
                        I have to agree with Grumbold, look at the US Ageis class cruisers and destroyers and then see if you really think aircraft are going to get away attacking ships unscathed. Long range anti-ship missiles are by necessity relatively slow moving, and susceptible to the same anti-aircraft missiles that the planes would be. More "high-speed" anti-ship missiles have shorter ranges, exposing the firing plane to anti-aircraft missiles.

                        There also is the question of how the "far off" bombers will detect the ships and aim their missiles. Fly around with your radar on all the time, and somebody will make you a gift of a radar-homing missile. Most modern navies practice extensively with rigid EMCON rules, meaning no electromagnetic transmissions, no radio, radar, etc, so they can be very difficult to find with passive means.

                        I agree, however, that if my fleet is being attacked from the air, it would be nice to have some air cover of my own, but without aircover, modern warships are far from sitting ducks.
                        Where are we going? And why are we in this handbasket?

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                        • #57
                          Originally posted by DrFell
                          Another nice improvement. I wish the game had been delayed a few months to incorporate all of these improvements in the standard game. Now I hope right now Firaxis will delay MP until the SP game is perfected.
                          I wish i had delayed purchasing it a few months. This game is
                          still in development. I like the game, but I think it is an unfinished product, I hope Firaxis will finish developing it and deliver the standard game without endless patchs. That last patch certainly
                          changed the way the game plays (.17) and did not just fix some
                          minor bugs.

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                          • #58
                            I'm just wondering, is the toggle going to be in the editor or is it going to be part of the game options? I'm hoping the latter since I rarely ever use the editor.
                            "Decadent Western Infidel On Board"
                            "Even Hell Has It's Heroes"

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                            • #59
                              Tridents are not that much quieter than other nuc boats. It's just that their only job is to stay hidden for ~ 70 days at a time and nothing else. The fast attack boats get tasked with other jobs that require them to move faster and therefore make more noise.
                              Over, under, around, or through

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                              • #60
                                Originally posted by DrFell
                                Another nice improvement. I wish the game had been delayed a few months to incorporate all of these improvements in the standard game. Now I hope right now Firaxis will delay MP until the SP game is perfected.
                                This could never happen Drfell. The peeps at fixaris need to hear consumer opionion to fix things. Play testing only goes so far. Take stack movement. Playtesters arnt gonna think of that one little detail.

                                Originally posted byGhengis Brom m just wondering, is the toggle going to be in the editor or is it going to be part of the game options? I'm hoping the latter since I rarely ever use the editor.
                                It will be in the editor. Sorry about that, but its a great reason to learn how to use it. If you cant figure it out, there are plenty of help topics in the forums
                                Why do people slaughter inocent Goats for no apparent reason??

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