The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm still fully expecting arguements over which combination of settings should be the "official" ones based on historical outcomes, game playability and personal prejudices
Originally posted by Deathwalker
This is great news
I'm just curiouse if there set any units with this in the default rules or if we'll have to do via the editor
My opinion:
this needs to be in default rules only if MODERN NAVAL units CAN HURT bombers.
Another nice improvement. I wish the game had been delayed a few months to incorporate all of these improvements in the standard game. Now I hope right now Firaxis will delay MP until the SP game is perfected.
Now this is a good morning (if you live on the East coast of USA). I come into work, unlock the computer and see there's a new patch coming out with killer bombardment and "more suprises".
Its interesting to note that firaxis seem to be adopting the most rational change for these bombardment rules ie allow us to toggle it on or off as we like with the editor. That was the concensus opinion (I think) from a recent discussion of whether bombardment should be able to kill units. Does this mean that they ARE listening ? I hope so.
I'm just as happy about this as anyone, but wouldn't it make more sense to have a 'toggle lethal bombing' in the editor? i.e., Battleship has 'lethal bombing', meaning it can be killed by artillery, while infantry doesn't.
Originally posted by notyoueither
Is this the part where I play a well known poster and claim credit for the great features bestowed on us due to my indisputable influence on the designers?
I cannot see myself using the lethal bombarment option for air units if sea units remain completely defenseless against aircraft. Just bombing the AIs fleet into oblivion without even scratching the paint on my bombers just doesn't seem fair.
But, it's a switch, so to each his own. I just hope the AI picks up on this change and sinks a few peoples transports loaded with Modern Armor.
Where are we going? And why are we in this handbasket?
The new abilities will come in the form of two new unit abilities, and yes you will be able to use them with air units. As far as I know the existing system simply wouldn't allow a bombard action to deal the deathblow to a unit unless it was a missile. This new flag simply removes that restriction.
There are plenty of other goodies coming, I'll have to leave some suspense for you all...
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
I think this does show that Firaxis is working on improving the game and they are listening to us. So many times in these forums we hear claims of the opposite. I guess it just goes to show it takes all kinds. For those who want to jump to different games - go ahead - we all know you will be back!
It would be neat if there was a way to get fighters to launch at other fighters and aggressively shoot them down, bomb aircraft still on the ground, etc., in addition to the air superiority.
Or does it already do that? (Haven't had much time to play, alas.)
|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |
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