Announcement

Collapse
No announcement yet.

This is great news for 1.18f!!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by ixnay37
    Nice.

    And there'll be some more surprises, too, according to Dan.
    As more civ specific options...
    Creator of the Civ3MultiTool

    Comment


    • #17
      I'm still fully expecting arguements over which combination of settings should be the "official" ones based on historical outcomes, game playability and personal prejudices
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

      Comment


      • #18
        Now we only need AIR SUPERIORITY naval vessels:

        Like Destoryers & AEGIS Cruisers

        Comment


        • #19
          This is great news
          I'm just curiouse if there set any units with this in the default rules or if we'll have to do via the editor
          I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

          Comment


          • #20
            Originally posted by Deathwalker
            This is great news
            I'm just curiouse if there set any units with this in the default rules or if we'll have to do via the editor
            My opinion:
            this needs to be in default rules only if MODERN NAVAL units CAN HURT bombers.

            And Cruis. Miss. need boosting in that case.

            Comment


            • #21
              Another nice improvement. I wish the game had been delayed a few months to incorporate all of these improvements in the standard game. Now I hope right now Firaxis will delay MP until the SP game is perfected.

              Comment


              • #22
                Happy Happy Happy

                Now this is a good morning (if you live on the East coast of USA). I come into work, unlock the computer and see there's a new patch coming out with killer bombardment and "more suprises".

                Bravo FIRAXIS!

                Comment


                • #23
                  Its interesting to note that firaxis seem to be adopting the most rational change for these bombardment rules ie allow us to toggle it on or off as we like with the editor. That was the concensus opinion (I think) from a recent discussion of whether bombardment should be able to kill units. Does this mean that they ARE listening ? I hope so.
                  We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                  If any man be thirsty, let him come unto me and drink. Vampire 7:37
                  Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                  Comment


                  • #24
                    They are indeed, most of the stuff from the last patch which wasn't a bug fix was from player's ideas.

                    Comment


                    • #25
                      Very good news, just thought this over and decided I will want all types of Bombardment to be able to sink ships. Must be fun.

                      And if the patch includes something else, too, it will be even better. For 1.17 included the stacked movement, but nothing else much, really.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                      Comment


                      • #26
                        I'm just as happy about this as anyone, but wouldn't it make more sense to have a 'toggle lethal bombing' in the editor? i.e., Battleship has 'lethal bombing', meaning it can be killed by artillery, while infantry doesn't.

                        Comment


                        • #27
                          Originally posted by notyoueither
                          Is this the part where I play a well known poster and claim credit for the great features bestowed on us due to my indisputable influence on the designers?

                          Ahem. You're welcome.
                          You are the man!
                          Sorry....nothing to say!

                          Comment


                          • #28
                            I cannot see myself using the lethal bombarment option for air units if sea units remain completely defenseless against aircraft. Just bombing the AIs fleet into oblivion without even scratching the paint on my bombers just doesn't seem fair.

                            But, it's a switch, so to each his own. I just hope the AI picks up on this change and sinks a few peoples transports loaded with Modern Armor.
                            Where are we going? And why are we in this handbasket?

                            Comment


                            • #29
                              The new abilities will come in the form of two new unit abilities, and yes you will be able to use them with air units. As far as I know the existing system simply wouldn't allow a bombard action to deal the deathblow to a unit unless it was a missile. This new flag simply removes that restriction.

                              There are plenty of other goodies coming, I'll have to leave some suspense for you all...

                              Dan


                              __________________
                              Dan Magaha
                              Firaxis Games, Inc.


                              I think this does show that Firaxis is working on improving the game and they are listening to us. So many times in these forums we hear claims of the opposite. I guess it just goes to show it takes all kinds. For those who want to jump to different games - go ahead - we all know you will be back!
                              Sorry....nothing to say!

                              Comment


                              • #30
                                It would be neat if there was a way to get fighters to launch at other fighters and aggressively shoot them down, bomb aircraft still on the ground, etc., in addition to the air superiority.

                                Or does it already do that? (Haven't had much time to play, alas.)
                                |"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
                                | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |

                                Comment

                                Working...
                                X