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  • #31
    Originally posted by m_m_x
    so far so good
    new additions working great!
    no crashes!
    no shadow under pop number the good old beautiful clean map is back again!!!!

    never thought stack movement will make such a different playing the game, i can tell u that its absolutely amazing!!!!so easy,so fast,wow!!

    and i have a question, why im getting a railroad gfx after razing cites?-the railroad suddenly appears in the tile where the city was. (and i cant build railroads yet)
    As for stack movement, you're welcome, on behalf of all the steadfast critics.

    As for railroads, if the civ whose city you razed had railroads, then the city tile would have had one.
    "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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    • #32
      Originally posted by MonsterMan


      Geez, I figured that out yesterday by reading the changes 1.17f does to the editor ; )
      Oh.

      Well, thanks. You've been helpful.
      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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      • #33
        Too bad the FTP server allows a mere 100 simultanous connections. Still trying ...

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        • #34
          Forget it.

          Found it at firaxis.com.

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          • #35
            Originally posted by Libertarian

            As for stack movement, you're welcome, on behalf of all the steadfast critics.
            I am astounded that you are taking credit for this. Loud, incessant whining does not count as actual effort toward programming new features. Geez.

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            • #36
              Uh huh, I suppose you're right. It must have been those who insisted the game is flawless who inspired the improvements we now have.
              "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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              • #37
                Come on, Lib, you know it was the suggestion that was put (by you?) into Tech's thread (along with a million others) that they worked from. They ignored the rest.

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                • #38
                  That might be plausible were it not impossible. As I reported a few days before the read-me release, I (and a few others) already knew what some of the changes would likely be. I knew also where most of the influence came from. And no, I can't tell.
                  "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                  • #39
                    I know, my friend.

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                    • #40
                      I thought it was taking a long time, but looks like they were quiet when doing the thing and then springing it on us by surprise Just sorting out the editor problem, but glad to see it was noticed quickly
                      Speaking of Erith:

                      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                      • #41
                        Nice. Now that I have the patch, looks like I'll have to revisit civ3.

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                        • #42
                          You said it was Friday, and I've been out all night. Noe there is no time to test the patch.
                          Creator of the Civ3MultiTool

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                          • #43
                            Well, I downloaded and installed the latest patch....now my Civ3 files are all set for the eventual release of the Multiplayer Gold Edition!

                            Actually, since you can't play Civ3 with another human player (yet), I've been bideing my time waiting for the MP release. Have I played single-player Civ3? Actually, yes - when I initially purchased the game...but I "prefer" multiplayer, and the single-player games got old rather quickly...

                            Has anyone heard anything about the release of the multiplayer add-on - except the general "spring/summer 2002" release?
                            ____________________________
                            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                            ____________________________

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                            • #44
                              The patch is also now available as a "local" download from the Apolyton server (see CivIII section). The updated and integrated patch (including the editor) will be available soon.

                              -----------------
                              Dan; Apolyton CS
                              PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                              >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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                              • #45
                                Looking at all the problems and bugs supposedly corrected with 1.17 (just some of the many problems with the game) it occurs to me that Firaxis should have playtested this last Summer not subjected us to ongoing patching.



                                As for the local download, I read this caveat:

                                "In addition, according to Firaxis` Jeff Morris, the wrong editor was included in v1.17F and until the patch can be updated from its official (Infogrames`) download location [see story below], you can also download it (2.2MB) here from Apolyton. Morris also indicates that the said editor will be available as a separate download too from the official source soon. - DanQ".

                                What does that mean, besides Firaxis messing up the patch? Is 1.17F COMPLETE? Or does it need an ADDITIONAL separate download of something else? I think I'll wait awhile.
                                Last edited by Encomium; February 14, 2002, 23:57.

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