I don't like that sort of "group movement".
Yin, the way I see it working is something like this. Suppose, for example, you decide you want to launch an assault on Russia to get a much needed strategic resource. Remember that a big part of the problem was not just group movement, but its companion attribute — unit activation sequencing.
What you can do now (assuming it works) is assemble your forces for movement by stacking them, like units together. Then deliever those units to the theater of battle. Once there, gather your units in whatever combined forces you desire. You can keep workers together as they build roads and railroads under the feet of your other units. If the unit activation sequencing works, then you will be able to conduct your battle campaign without bizarre interferences from units a continent away.
Yin, the way I see it working is something like this. Suppose, for example, you decide you want to launch an assault on Russia to get a much needed strategic resource. Remember that a big part of the problem was not just group movement, but its companion attribute — unit activation sequencing.
What you can do now (assuming it works) is assemble your forces for movement by stacking them, like units together. Then deliever those units to the theater of battle. Once there, gather your units in whatever combined forces you desire. You can keep workers together as they build roads and railroads under the feet of your other units. If the unit activation sequencing works, then you will be able to conduct your battle campaign without bizarre interferences from units a continent away.
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