Isn't it a bit vulnerable stacking all units of one type together?
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STACK MOVMENT in 1.17f YEEEEEEEES!!!!!
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Fair enough. And I suppose it also depends on how well equiped the enemy is. How hard is it to get a long way ahead in terms of military gear in Civ3?
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Originally posted by Immortal Wombat
Isn't it a bit vulnerable stacking all units of one type together?
Oh, and I won't be using the new feature, I don't have Civ3 yet. I'm waiting for it to be worth my money.
Have you EVER played Civ3? How do you know what you're talking about - sorry if that appears rude, but I really am curious.
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Originally posted by volcanohead
Well, now I'm very confused. In the discussion above were you were referring to hypothetical stacks, stacks in Civ2, stacks in SMAC? (I quite like the sound of that last one).
Have you EVER played Civ3? How do you know what you're talking about - sorry if that appears rude, but I really am curious.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Well, on reflection your approach seems eminently sensible. I forked out for the BTE Civ3 right from the start, and overall I think it's safe to say I've derived much greater enjoyment from participating in this forum than from playing the game.
But then, I wouldn't have joined this forum if I hadn't got the game, so....
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Originally posted by ChrisShaffer
Slax, I don't think anyone is arguing about the method of creating mixed unit stacks. It doesn't matter if the paradigm is "hit the j key to move a stack" or "load / unload units in stacks" -- as long as the user can create stacks that contain more than one type of unit, I'll be happy.
The key concept is "stacks can contain more than one type of unit" -- how that concept is implemented isn't all that important.
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If we are forced to restack each turn, they might as well not even have released this 'fix.' For in the end, you'll spend about as much time stacking and restacking these discrete groups as you would just click and moving them individually.
And if it stays this way even come Gold Edition time, I guess Firaxis finally figured out a way to get rid of me.
So what do you say, Firaxis? Just tell Poly now that you never plan to do real stacks and that groups can't be locked ... and I'm gone from any and all Civ3 forums.
(...wow, that must be tempting for them to answer...)I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Originally posted by yin26
If we are forced to restack each turn, they might as well not even have released this 'fix.' For in the end, you'll spend about as much time stacking and restacking these discrete groups as you would just click and moving them individually.
And if it stays this way even come Gold Edition time, I guess Firaxis finally figured out a way to get rid of me.
So what do you say, Firaxis? Just tell Poly now that you never plan to do real stacks and that groups can't be locked ... and I'm gone from any and all Civ3 forums.
(...wow, that must be tempting for them to answer...)
It is simple.
Not time consuming.
Easy to PROGRAM (that why it is in patch).
One nice compromise.
P.S.
And what's problem with moving 3 units instead of 20?
P.P.S
Some people can never be satisified.
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Yes, assuming sorted stacks, the kind you use. I'm talking about mixed stacks. If Firaxis never intends to do true stacking, that's all I need to know. I suppose using 'j' for like units is o.k. if you have pre-sorted stacks and don't mind using the keyboard so much, but as we have already discussed, for some people this is not a complete answer.
1) Let me designate and lock my stack with any units I want (o.k., no ships with infantry, etc.). Default the movement to lowest of the group.
2) Let me then move that entire stack with the click of the mouse, NOT any keyboard stuff turn and turn stack and stack again.
If those are not in the works, I don't need to hang around here anymore. Simple, really.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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player1: True, I am not satisfied with cobbled compromises. I want absolute quality on an aspect of the game that is utterly poisonous to enjoying it -- moving hundreds of units each turn. If a half solution is good enough for you, that's great.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Originally posted by yin26
Yes, assuming sorted stacks, the kind you use. I'm talking about mixed stacks. If Firaxis never intends to do true stacking, that's all I need to know. I suppose using 'j' for like units is o.k. if you have pre-sorted stacks and don't mind using the keyboard so much, but as we have already discussed, for some people this is not a complete answer.
1) Let me designate and lock my stack with any units I want (o.k., no ships with infantry, etc.). Default the movement to lowest of the group.
2) Let me then move that entire stack with the click of the mouse, NOT any keyboard stuff turn and turn stack and stack again.
If those are not in the works, I don't need to hang around here anymore. Simple, really.
See you in Civ4.
P.S.
What's problem with j key?
Don't tell me that you make pollution orders through menues.
P.P.S.
Yin if stacks are that big problem, try CTP2 (moded).
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Originally posted by yin26
If we are forced to restack each turn, they might as well not even have released this 'fix.' For in the end, you'll spend about as much time stacking and restacking these discrete groups as you would just click and moving them individually.I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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