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STACK MOVMENT in 1.17f YEEEEEEEES!!!!!

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  • #61
    Originally posted by Libertarian
    Yes, I think I understand now. You're saying that you want to be able to form your attacking stacks prior to moving them, is that right?
    Yes. Or defending stacks, or just-move-this-group-halfway-across-my-empire stacks, or whatever. It would be really nice to be able to put whatever units you want in a stack, instead of only being able to put one type of unit in a stack.

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    • #62
      Originally posted by Slax
      Then, to move again next turn, I assume you have to again press j to keep your like units together for the next move.

      I'd rather have stacks that you load and unload.
      Slax, I don't think anyone is arguing about the method of creating mixed unit stacks. It doesn't matter if the paradigm is "hit the j key to move a stack" or "load / unload units in stacks" -- as long as the user can create stacks that contain more than one type of unit, I'll be happy.

      The key concept is "stacks can contain more than one type of unit" -- how that concept is implemented isn't all that important.

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      • #63
        You'll have to be careful about moving stacks containing just workers, artillery or catapults - because they will be vulnerable to capture by hostile forces

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        • #64
          Its a start I suppose, but I agree with Yin.

          The CtP system is still many times superior, and I don't think Firaxis will be able to patch it in either. This is pretty much the best you'll get.

          Wait for the X-pack.
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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          • #65
            Excuse my ignorance, Immortal Wombat, but I've been under the (perhaps misguided) apprehension that an expansion pack is merely a super-patch... Therefore, if you think Firaxis will be unable to include a sophisticated stack movement in a patch why will they be able to in an expansion pack?

            V

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            • #66
              I don't know whether they can implement it in the X-pack, but its the only hope there is. None of these tiny patches are going to do anything.
              The AoK X-pack managed to add only one or two things that were bordering on 'major expansion', but maybe, just maybe there is someway that Firaxis can plug together some sort of semi-decent stacking movement. It won't be a very good feature, and will never be as good as in CtP, because the chances of Firaxis rewriting the combat system are nil.
              Maybe they could make virtual-armies that enable you to move units of different types together, or maybe they'll add a line in the editor so you can make armies without leaders or something.

              Its not likely, but it is the best hope.
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #67
                Not sure if I agree with you that all these little patches won't make any difference. The ability to rebase 20 bombers to the other side of the planet with one keystroke a scroll and a click makes a helluva big difference for me. I'd stopped playing because of irritations like rebasing and workers etc., and this will make me go back to it.

                But, of course, this is just me!

                V

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                • #68
                  Originally posted by volcanohead
                  Not sure if I agree with you that all these little patches won't make any difference.
                  Sorry. *a significant difference with regards mass movements of armies.

                  What are the chances you will have 20 bombers on the same tile going the same way next turn?
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                  • #69
                    I don't understand these lines of questioning. Don't you stockpile your weapons inventories in organized and sorted stacks?
                    "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                    • #70
                      High.

                      It's the way I invade a civ in the modern age. Hit a city with 20 bombers and your tanks go in nice and easy... The problem has been moving the little buggers around, until now.

                      What are the chances you will have 20 bombers on the same tile going the same way next turn?

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                      • #71
                        Originally posted by ChrisShaffer


                        The way Yin would like (and I would too), if I want to move my tanks and cavalry and infantry and artillery together, I'd designate them as a group, hit j, and they'd all move together.

                        The way it's designed, I'll have to select a tank, hit j, the tanks move together. Then select a cavalry, hit j, the cavalry move together. Then select an infantry, hit j, the infantry move together. Then select an artillery, hit j, the artillery move together.

                        See the difference?

                        Yin's method allows players to designate groups containing only tanks, only artillery, etc. -- which is almost identical to the 1.17f system -- if that's what they want. And it allows other players to make combined forces groups. The 1.17f system doesn't allow for combined forces groups. Sigh.
                        Yes, I see the difference, but IIRC one of the Firaxis programmers explained earlier that that kind of movement would require a complete overhaul of the combat system.

                        But I see the advantages in such a system however and I wouldn´t scream blue murder if such a system was implemented
                        I love being beaten by women - Lorizael

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                        • #72
                          Originally posted by Libertarian
                          I don't understand these lines of questioning. Don't you stockpile your weapons inventories in organized and sorted stacks?
                          Yes, each stack has four ranged units, six melee units and 2 flanking units. Occasionally I have another stack full of artillery. There are at least 4 stacks, and two each go to the next two target cities. They never go home.
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                          • #73
                            Okay, well I suppose you could do it that way. I've always sorted mine by inventory type, and so the change compliments what I already do. Sorry. I hope that perhaps your own style can be accomodated in the near future. Best of luck.
                            "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                            • #74
                              Seems to me then that the new movement will be very useful to you, Immortal Wombat, and not completely useless. Unless you elect not to use it, of course.

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                              • #75
                                Isn't it a bit vulnerable stacking all units of one type together?

                                Oh, and I won't be using the new feature, I don't have Civ3 yet. I'm waiting for it to be worth my money.
                                Concrete, Abstract, or Squoingy?
                                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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