Look readme at Civfanatic forums.
Announcement
Collapse
No announcement yet.
STACK MOVMENT in 1.17f YEEEEEEEES!!!!!
Collapse
X
-
Until someone comes up with a good argument why there shouldn't be stacks (and I'm talking about stacks that work, don't ask "what if it's buggy" or anything silly like that), then this thread deserves 5 stars. I don't care if it's been mentioned in other threads.
It deserves its own.
Comment
-
I am pleasently surprised because I, honestly, didn't expect Firaxis to address this until the expansion pack was released. Hopefully, they can now concentrate on adding more techs, governments, and unit types in the expansion pack. That would round out the game and really improve the late game.Try http://wordforge.net/index.php for discussion and debate.
Comment
-
Originally posted by Pembleton
Until someone comes up with a good argument why there shouldn't be stacks (and I'm talking about stacks that work, don't ask "what if it's buggy" or anything silly like that), then this thread deserves 5 stars. I don't care if it's been mentioned in other threads.
It deserves its own.I love being beaten by women - Lorizael
Comment
-
* Added stack movement. Hitting 'j' will produce the goto cursor. Once you select a destination, every unit of the active unit's type in that square will move to the specified location. Air units of the same type will attempt to rebase. *
Okay, so this begets a question. What do they mean by unit type? Do they mean role as in Land/Air/Sea? Or is this more like unit type as in Spearman archer etc?
For instance if one clicks a stack and tells all the 'land' units to move 3 squares away... will entire the stack move to the ammount of the slowest unit (thus remaining in a stack) as if you were selecting all land units? Or will it take all horsement and move them, then all swordsmen and move them etc... such that your stack may be thinned out due to differing movement values?
-FMK.
Comment
-
The way i understand it if i have 6 legions and 3 horsemen in Rome and i want to move 4 legions and 2 horsemen (keeping whats left for defense) i will have to
1) do 4 manual moves from Rome to an adjacent sqare for my legions
2) do 2 manual moves for my horses from Rome to an adjacent sqare
3) GoTo my 4 legions to destination (that's 1 move)
4) GoTo my 2 horsemen to destination (that's 1 move)
5) Well 4 doesn't work because my horses will go faster than my legions and will be left unprotected so i have to move them manually every turn so they stay on the same tile as my legions.
I don't want to break the party but THIS IS A SAD JOKE!!
i hope they implement real stacks in an expansion pack.
Comment
-
I mentioned this elsewhere, so please forgive me for posting the same thing in this thread regarding "stacked movement".
The Stack Command is really just a pseudo "stack command".
Let me explain:
The patch readme states that only units of the SAME TYPE within the stack will move to the designated location. So if you are being sensible and have a variety of DIFFERENT units, you will have to give them ALL individual unit commands. So much for stacked movement. . .
If you want to implement the so-called "stack movement", you'll have to make sure that all your stacks contain the EXACT SAME UNIT. So much for combined arms. . .Last edited by Leonidas; February 13, 2002, 22:26.
Comment
Comment