Originally posted by Feephi
Firaxis, we all appreciate the work you've done on the new patch.
I personally have no interest in scenario building, multiplayer, or editor functions. I just want to play a balanced game. Along those lines, I was disappointed that AI tech trading during the player turn was not addressed in this patch.
Would you comment on the AI tech-trading during the player turn that appeared after the 1.16f patch? Is this a bug or not? Since this was not documented in the release notes of that patch, many people assume it is a bug.
Some people thought AI tech trading out-of-turn might have been added to counter the so-called "exploit" that allowed a player to sell the same tech to every civilization on his turn. Many people, however, did not feel that being able to do this was an exploit since the AI can do the same thing on it's turn. At the very least, if you leave it this way allow the player to initiate diplomacy during the AI's turn to balance things out.
Thanks again for the patch!
Firaxis, we all appreciate the work you've done on the new patch.
I personally have no interest in scenario building, multiplayer, or editor functions. I just want to play a balanced game. Along those lines, I was disappointed that AI tech trading during the player turn was not addressed in this patch.
Would you comment on the AI tech-trading during the player turn that appeared after the 1.16f patch? Is this a bug or not? Since this was not documented in the release notes of that patch, many people assume it is a bug.
Some people thought AI tech trading out-of-turn might have been added to counter the so-called "exploit" that allowed a player to sell the same tech to every civilization on his turn. Many people, however, did not feel that being able to do this was an exploit since the AI can do the same thing on it's turn. At the very least, if you leave it this way allow the player to initiate diplomacy during the AI's turn to balance things out.
Thanks again for the patch!
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