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  • Originally posted by Mike Breitkreutz FIRAXIS


    It's a feature. I'm pretty sure it's been removed based on feedback but I don't know if it's been removed for this patch or not (I didn't work on this feature which is why my details are a bit vague).
    That's good news I hope the change made it for this patch! Thanks for the reply anyway.
    /Cesa

    Comment


    • Originally posted by Thrawn05



      err wrong. I just have to goto word or any other application to prove this. I just open the open/save dialog box and the system pauses to turn the 2nd HD on and read it. Any program that uses a tree file structure (windows explorer for example, or the browse option in PSP6).
      This is pretty OT and probably ought to be in tech support, but to put your mind at ease, I can assure you that what I said is correct. The applications you mention, like MS Word or Windows Explorer, actually look at the contents of the drives, minimally to get their labels, size of free space, etc. This is not necessary if all you want to know is what kind of drive it is. For example, on my machine, I have a DVD drive and a CD-RW drive. None of my games look at my floppy drive when searching for my game CD. As another example, try opening up your system folder in your control box. In your hardware manager, you'll see all the devices hooked up to your computer. But it doesn't have to actually query each device to know what it is and where it is connected.

      I also concur with the previous poster who suggested a better solution for you would have been to simply reassign the drive letters.

      Comment


      • Originally posted by Mike Breitkreutz FIRAXIS


        It's a feature. I'm pretty sure it's been removed based on feedback but I don't know if it's been removed for this patch or not (I didn't work on this feature which is why my details are a bit vague).
        First of all, thanx for the patch. It looks like I will be dusting the CD off and giving the game another whirl . But I have to correct you on the AI Tech trading bug. This was Sorens response when I reported it in the old 1.16f bug thread:

        This looks like a bug to me... If you really can't enjoy the game with it, then I would recommend reverting to the original version. Needless to say, this will be fixed.
        You can find it here:



        Since it has been reported and CONFIRMED as a bug, I really really hope that it is fixed. Otherwise I will still be waiting for a patch !

        Ah well, I guess I will know pretty soon whether it is fixed or not. Nice to know that is *cough* safe *cough* to frequent the boards once more.

        Comment


        • Originally posted by Morbid
          But I have to correct you on the AI Tech trading bug.
          By saying it was a feature, I meant that it was purposely added to the game. Soren referred to it as a bug because most (if not all) people did not like it. However, it was a consciously implemented feature.

          Note that I'm referring to the same thing Soren is referred to here:
          The bug I was referring to was a change which allowed the AI to trade with each other during the human's turn, which could lead to aggravation... however, the trades which do happen are still "fair." (whether any trading between the AI can ever be truly fair or unfair is another matter altogether...)
          If you were referring to something else, then I don't know about it. Although, I did see that Soren started another thread about tech trading.
          Last edited by Mike Breitkreutz FIRAXIS; February 14, 2002, 17:12.
          Mike Breitkreutz
          Programmer
          FIRAXIS Games

          Comment


          • Originally posted by Grumbold
            An army attacks together as well as moving together. When it fights each unit - even infantry - will retreat automatically if it gets to 1hp as long as there is another unit in the army that is in better shape to step up and fight.
            True, but on attack with mobile units you had this functionality anyway. The ability to retreat within an army has up to this point been strongest on city defense, in my limited experience with armies the AI NEVER attacks an army (with good units) fortified in a strong position (mountain, city etc.) This has been an armies best use; although I personally didn't find it more useful than rushing wonders.
            One thing this patch WILL make me do is possibly re-evaluate the value of armies on attack. Now that independant mobile units can die in an attack the 100% probabilty of a units retreat within an army now becomes an ability unique to armies and thus could make them more valuable.
            I do hope that entire armies comprised only of mobile units can also retreat, i haven't used armies enough to know if they did or not before the new patch.

            Comment


            • diplomacy

              Still nothing on fixing diplomacy- ie stopping trade embargo's, breaking mutual protection pacts when you want to without having to go to war with your former ally and the such.


              Also in large empires in the end game, pollution gets out of hand, and communisum goes bankrupt, while democracy has 99% corruption in far off cities.

              Finally, where are the wonder videos and added forms of government. Will there be a reasonably priced expansion?

              Great game otherwise....

              Comment


              • Wow, that was really quick! Thanx Mike.

                I think that you misunderstood me, and went one post too far down the list. I quoted an earlier post in that thread on the same page, regarding the fact that the AI is allowed to trade stuff in your turn. Thus you can experience that even though you are the first to invent gunpowder, the second you trade it away 2 other civs, plus the civ you traded with, also have gunpowder, regardless of the fact that you only gave it to 1 civ.

                The civs can diplo-trade with each other (techs, maps -whatever), before you "hit end". That is what is confirmed as a bug by Soren in my quote.

                The quote that you refer to is a refutation of an interpretation of that bug; that all the AI civs have a shared pool of techs, maps, contacts and whatever. The refutation is correct, the trades ARE fair between seperate pools of knowledge, and thus your quote is not wrong.

                It is just from the wrong post (by Soren Johnson Firaxis, 11-12-2001 20:00), regarding the false interpretation of the bug. The "correct" one is posted by Soren Johnson Firaxis, 11-12-2001 18:41, and is concerning that the AI trades in THE PLAYERS turn, albeit fairly.

                Nevertheless, I will follow your advice and check the new thread by Soren. Hopefully, it will make me a happy camper again .

                Comment


                • My message is to Sir Ralph, if you see this could you reply if your saved game with the Russians now works with 1.17f? I saved a game with the Romans regarding a terrible crash issue that I hoped would be fixed with this patch but it still crashes; apparently a mirror image of your saved game issue. Today I downloaded the patch and tried the saved game and it still crashes witht the new patch installed.

                  The issue is: I have completely annihilated the Greeks except for one transport. I assume there is a settler on board the transport although this might not be so. Once I sink the transport the domestic advisor pops up and tells me that the trade embargo between Iroquois and Greek against me has ended and the game crashes.

                  I sent a private message to Mike and he said he was looking into your saved game file so I was just wondering if you've had any luck yet.

                  Thanks in advance.
                  Johnno

                  Comment


                  • Originally posted by Morbid
                    Wow, that was really quick! Thanx Mike.

                    I think that you misunderstood me, and went one post too far down the list. I quoted an earlier post in that thread on the same page, regarding the fact that the AI is allowed to trade stuff in your turn. Thus you can experience that even though you are the first to invent gunpowder, the second you trade it away 2 other civs, plus the civ you traded with, also have gunpowder, regardless of the fact that you only gave it to 1 civ.

                    The civs can diplo-trade with each other (techs, maps -whatever), before you "hit end". That is what is confirmed as a bug by Soren in my quote.

                    The quote that you refer to is a refutation of an interpretation of that bug; that all the AI civs have a shared pool of techs, maps, contacts and whatever. The refutation is correct, the trades ARE fair between seperate pools of knowledge, and thus your quote is not wrong.

                    It is just from the wrong post (by Soren Johnson Firaxis, 11-12-2001 20:00), regarding the false interpretation of the bug. The "correct" one is posted by Soren Johnson Firaxis, 11-12-2001 18:41, and is concerning that the AI trades in THE PLAYERS turn, albeit fairly.

                    Nevertheless, I will follow your advice and check the new thread by Soren. Hopefully, it will make me a happy camper again .
                    Mike, he's exactly right. For instance, my source of uranium is exhausted, and I want to build more nuclear reactors. Ok, fine, sez I, the Egyptians have three uranium resources in their continent, but they don't have the required tech to 'see' them. So I trade them the tech, (giving them a really good deal too since they're broke) and go right back in to trade for the uranium. But I can't, they've already traded it off to the other ai players...
                    Hopefully this was fixed??

                    Edit:

                    Soren replied in another thread:

                    "To further clarify:

                    the AI's will not trade anything during your turn (techs, maps, goods, etc...)"

                    Thanks Soren!!
                    Last edited by Unregistered; February 14, 2002, 20:32.
                    "There's screws loose, bearings
                    loose --- aye, the whole dom thing is
                    loose, but that's no' the worst o' it."
                    -- "Mr. Glencannon" - Guy Gilpatrick

                    Comment


                    • Originally posted by Sir Ralph
                      No problem. Here is one, already in the modern age, but it works. Sink the Russian galley near Minsk. A German navy is already nearby.
                      OK, I've looked into the save and it apparently does still crash (even in 1.17f). It's actually not the same settler/transport crash I fixed for 1.16f but it is related. I've updated the latest build to fix it (not 1.17f) but I'm not sure when it will be made available.

                      Bonus: your save also exposed a problem with the latest build of the game and I've fixed that too (note: this problem doesn't exist in 1.17f so no need to worry).
                      Mike Breitkreutz
                      Programmer
                      FIRAXIS Games

                      Comment


                      • Fantastic work, Mike.
                        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                        "Yin": Your friendly, neighborhood negative cosmic force.

                        Comment


                        • Originally posted by Mike Breitkreutz FIRAXIS


                          OK, I've looked into the save and it apparently does still crash (even in 1.17f). It's actually not the same settler/transport crash I fixed for 1.16f but it is related. I've updated the latest build to fix it (not 1.17f) but I'm not sure when it will be made available.

                          Bonus: your save also exposed a problem with the latest build of the game and I've fixed that too (note: this problem doesn't exist in 1.17f so no need to worry).
                          How about giving us those beta patches so we could find bugs quicker?

                          Comment


                          • Originally posted by Skanky Burns
                            Question: Why dont you just set the drive to use a different letter??

                            You think I could, I would. HD drives cannot change their letters. I have contacted many tech support reps and they all said the same thing: YOU CAN'T. You can ONLY CHANGE non HD drives such as DVD and CDRW (i have both).

                            From what I understand, this is the logical format for drive letter asignments:

                            A: and B: are locked for floppies
                            C: is locked for first HD
                            D - Z: Additional HD in sequential order
                            # - Z: All other drives after #, where # is the last HD letter.
                            I drink to one other, and may that other be he, to drink to another, and may that other be me!

                            Comment


                            • Originally posted by Salvor
                              This is pretty OT and probably ought to be in tech support, but to put your mind at ease, I can assure you that what I said is correct.
                              This ISN'T OT, I just asked if this would read from each drive. I'm pretty sure that this is the thread for 1.17f, and this is a question that deals with 1.17f.

                              I'm just going to wait for tomorrow and see what happens. But I have a heavy feeling this is going to be a problem, since I AM the very definition of Murphy's Law!
                              I drink to one other, and may that other be he, to drink to another, and may that other be me!

                              Comment


                              • Originally posted by Thrawn05


                                This ISN'T OT, I just asked if this would read from each drive. I'm pretty sure that this is the thread for 1.17f, and this is a question that deals with 1.17f.

                                I'm just going to wait for tomorrow and see what happens. But I have a heavy feeling this is going to be a problem, since I AM the very definition of Murphy's Law!
                                Why tomorrow? The patch is available now.

                                Comment

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