[Increased max for civ spacing] would take, literally, 2 seconds to change.
<http://apolyton.net/b.gif>
Have the max civ spacing dependent on the map size and maximum number of civilisations. There will be obvious problems when the minimum civ spacing is greater than the size of the map. There are also less obvious problems when the possible number of positions available on the map as determined by the setting for minimum spacing is less than the maximum number of civs.
A maximum value equal to
SQRT ( (MAP X * MAP Y) / NUMBER_OF_CIVS )
could work, but testing will be needed to check this.
<http://apolyton.net/b.gif>
Have the max civ spacing dependent on the map size and maximum number of civilisations. There will be obvious problems when the minimum civ spacing is greater than the size of the map. There are also less obvious problems when the possible number of positions available on the map as determined by the setting for minimum spacing is less than the maximum number of civs.
A maximum value equal to
SQRT ( (MAP X * MAP Y) / NUMBER_OF_CIVS )
could work, but testing will be needed to check this.
Comment