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  • #16
    Originally posted by Slax
    Good, but no mention of corruption. I was anticipating at least some control of the rate of corruption per distance from the editor, but really it seems the editor is being left for a later patch or expansion.

    What about this?

    [SIZE=1] "Fixed bug which caused some government buildings not to function correctly."
    Maybe that building is Corthouse?

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    • #17
      Excellent! Thank you, Firaxis.

      This reflects a lot of effort on their part and a great deal of input from fans, I'm sure. This is very reassuring. And I was hoping to get a good night's sleep Friday....
      "...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH

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      • #18
        Originally posted by korn469
        hmmmm, i wonder if they set Hurrying Production in despotism to none like anarchy or if they set it to paid labor, or if they somehow changed the rules on using forced labor
        It has probably something with happiness modifiers, so 1pop cities won't stay content while poprushing 10 Swordsmen.

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        • #19
          Originally posted by korn469
          hmmmm, i wonder if they set Hurrying Production in despotism to none like anarchy or if they set it to paid labor, or if they somehow changed the rules on using forced labor
          It was the way unhappiness was being calculated. When you rushed, you were consuming the citizens who were unhappy by the rush. Now the citizen that remains is the one unhappy, meaning civil disorder.

          Added "Show Wonder Initiation" preference and Eliminated 'Despot Pop Rushing' mean?
          Show wonder initiation is those popups that tell you so and so started a wonder. Since this info is in the Wonder screen, you shouldn't be assaulted by it unless you want to.

          Jeff

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          • #20
            OMG!!!

            No Military Camps or Worker Farms

            I guess stacked movements is something.

            And the UU upgrade path is amazing... Makes the Romans even better for me now.
            Up The Millers

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            • #21
              All the time people have spent bashing them and complaining how they were never on the boards answering questions. Maybe they were working on this all along!


              I wonder if some people feel silly now?
              Sorry....nothing to say!

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              • #22
                thanks for the explanation Jeff!

                All the time people have spent bashing them and complaining how they were never on the boards answering questions. Maybe they were working on this all along!
                well since Civ3 is selling better than SMAC, and they supported SMAC for quite a while, some of us weren't too shocked

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                • #23
                  The ones who feel silly are those who turned a blind eye to the game's faults. The ones who are vindicated are the ones who insisted on the changes that were made.
                  "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                  • #24
                    Show wonder initiation is those popups that tell you so and so started a wonder. Since this info is in the Wonder screen, you shouldn't be assaulted by it unless you want to.
                    By the same token, we really don't need the Domestic Nag, either. Nevertheless, you did an excellent job in addressing the vast majority of interface and gameplay flaws.
                    "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                    • #25
                      All it took was professional-like discussions regarding changes/additions/fixes like what we saw in the Top: threads listing fixes and patch suggestions. The rest they properly ignored (much to the chagrine of those that wanted personal affirmation).

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                      • #26
                        yeeees!!!!perfect!!
                        " City population drop shadows are now a pref and default to off" -yeeeeeeeeeeeees!!!!!!!clean map again!!!!!!!thanx alot firaxis!!!!
                        there goes my sig

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                        • #27
                          All it took was professional-like discussions regarding changes/additions/fixes like what we saw in the Top: threads listing fixes and patch suggestions. The rest they properly ignored (much to the chagrine of those that wanted personal affirmation).
                          Nonsense.

                          Those "professional-like discussions" were so inane and childish that Mark gutted them out, eviscerating whole posts. Meanwhile, the serious players were offering criticisms that Firaxis obviously considered to be valuable. Why project onto the good folks at Firaxis the immaturity of a few sycophants?
                          "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                          • #28
                            Originally posted by Steve Clark
                            All it took was professional-like discussions regarding changes/additions/fixes like what we saw in the Top: threads listing fixes and patch suggestions. The rest they properly ignored (much to the chagrine of those that wanted personal affirmation).
                            Heh, I never read those threads on top. When you have that many replies, they just seem prone to noise and lack of cohesion, IMO. I didn't want to wade through it all to find the constructive posts. Assuredly there was a lot of noise in the rest of the forum, but at least you can easily find topics of interest through their thread titles.

                            I'm lazy. So sue me.

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                            • #29
                              * Improved unit activation sequence.

                              What was the old squence? What was so bad about it?
                              Sorry...haven't played the game for a long time. Don't sue me please.

                              * City population drop shadows are now a pref and default to off.
                              I'm really glad that they had the pop-shadows eventually removed.

                              Well done patch alltogether. I'm really suprised; didn't believe that there would be a second patch so soon. Kudos to Firaxis!

                              Regards,
                              Dwarf Lord

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                              • #30
                                Doesn't seem to involve any changes to the BICs, maybe I don't have to upgrade C3MT after all.
                                Creator of the Civ3MultiTool

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