Now that you mention it:
Automate Settler:
Improve (without altering exsisting improvements) should be the default for automate. It should also be smarter. The AI irrigates and mines grassland/plains in stripes. It'll cut down forests and then mine the grassland, reducing sheild output. Your automated settlers do the same. It should mine/irrigate for optimum city production. A grassland-shield square will produce 3/3 with a railroad.
Automate - Clean Pollution: This setting should be permanent (until you click on them to change it). I've got a horde of idle workers. I've got 1 pollution, 4 of them can clean it up in one turn. Yet, when I try to automate, only 2 workers go and start cleaning. The command simply doesn't take for the rest of them. And then, once they're done cleaning, the command is over. I'd just like to set my 50 workers to auto. If there's pollution, they swarm it until it's gone. If there's no pollution, they hide in the nearest city until there is some, at which point, they come swarming out again.
Pollution:
Wait one turn before bumping the laborer off the polluted square. I can almost always clean pollution in 1 turn, so it's a nuisance to have to go into the city and replace the laborer. If it's still there at the end of the turn, then fine, move them. But give me 1 turn to clean it up without that annoying bit of micromanagement.
Advisors:
Your Science Advisor (even when you're researching at maximum speed, 4 turns) ALWAYS tells you research needs more funding. Annoying, and not really useful. There's no point, so why have that message in there? Why not be more specific. If I'm at 30/70, with +130 gold, and I could go 50/50 and still have +2 gold per turn, then tell me I can increase research. But if I'm running short, DON'T ASK!
Your Domestic Advisor ALWAYS tells you "Build more cities"... WHERE? There's not a single square on the map left open! The DA should instead give you some actual information on the size of your empire. Each map-size has an "optimum" number of cities. How about "Our empire is small, build more cities" or "Our empire is nearly optimum" or "Our empire is too large".
Your Foreign advisor tells you random things. When you select Ghandi, his messages should tell you ONLY about India. Instead of "India fears our Cavalry" and then "The Persians are impressed with our culture", "The Aztecs...", etc. STICK with India. I don't want to know what the Persians think. Tell me if India is impressed with me.
Small Wonders:
Get rid of Forbidden Palace. Replace it with a normal improvement, one which you can build multiple times. Each size has an optimum number of cities, and you can build FP once you reach half that. So if 20 is optimum, you can build FP when you have 10. But what if your empire is 40 cities? Make it so you can have an FP (PC, Provincial Capital) for every x-number of cities. So in that example, your Palace covers the first 10, and then you get 3 PCs for the next 30. Since there'd be multiple PCs, maybe make it harder to qualify, so maybe with 40 cities, you should only get 2. Make them easier to build, though.
Or failing that, make your ORIGINAL Palace a permanent building. Currently, Palaces are far too expensive to move, anyway. And since your Palace moves when your capital is taken anyway, don't even have that as an option on the build list. (I think it moves, I know the AI's capitals move, but I've yet to lose my own to find out). So when I capture Berlin, I get the German Palace, which acts just like my own Palace/FP for corruption. But that would require adding a new, non-permanent Palace. So that when I capture Leipzig, I don't get another German Palace. And also, so that IF the Germans retake Berlin, their capital moves back to Berlin.
Automate Settler:
Improve (without altering exsisting improvements) should be the default for automate. It should also be smarter. The AI irrigates and mines grassland/plains in stripes. It'll cut down forests and then mine the grassland, reducing sheild output. Your automated settlers do the same. It should mine/irrigate for optimum city production. A grassland-shield square will produce 3/3 with a railroad.
Automate - Clean Pollution: This setting should be permanent (until you click on them to change it). I've got a horde of idle workers. I've got 1 pollution, 4 of them can clean it up in one turn. Yet, when I try to automate, only 2 workers go and start cleaning. The command simply doesn't take for the rest of them. And then, once they're done cleaning, the command is over. I'd just like to set my 50 workers to auto. If there's pollution, they swarm it until it's gone. If there's no pollution, they hide in the nearest city until there is some, at which point, they come swarming out again.
Pollution:
Wait one turn before bumping the laborer off the polluted square. I can almost always clean pollution in 1 turn, so it's a nuisance to have to go into the city and replace the laborer. If it's still there at the end of the turn, then fine, move them. But give me 1 turn to clean it up without that annoying bit of micromanagement.
Advisors:
Your Science Advisor (even when you're researching at maximum speed, 4 turns) ALWAYS tells you research needs more funding. Annoying, and not really useful. There's no point, so why have that message in there? Why not be more specific. If I'm at 30/70, with +130 gold, and I could go 50/50 and still have +2 gold per turn, then tell me I can increase research. But if I'm running short, DON'T ASK!
Your Domestic Advisor ALWAYS tells you "Build more cities"... WHERE? There's not a single square on the map left open! The DA should instead give you some actual information on the size of your empire. Each map-size has an "optimum" number of cities. How about "Our empire is small, build more cities" or "Our empire is nearly optimum" or "Our empire is too large".
Your Foreign advisor tells you random things. When you select Ghandi, his messages should tell you ONLY about India. Instead of "India fears our Cavalry" and then "The Persians are impressed with our culture", "The Aztecs...", etc. STICK with India. I don't want to know what the Persians think. Tell me if India is impressed with me.
Small Wonders:
Get rid of Forbidden Palace. Replace it with a normal improvement, one which you can build multiple times. Each size has an optimum number of cities, and you can build FP once you reach half that. So if 20 is optimum, you can build FP when you have 10. But what if your empire is 40 cities? Make it so you can have an FP (PC, Provincial Capital) for every x-number of cities. So in that example, your Palace covers the first 10, and then you get 3 PCs for the next 30. Since there'd be multiple PCs, maybe make it harder to qualify, so maybe with 40 cities, you should only get 2. Make them easier to build, though.
Or failing that, make your ORIGINAL Palace a permanent building. Currently, Palaces are far too expensive to move, anyway. And since your Palace moves when your capital is taken anyway, don't even have that as an option on the build list. (I think it moves, I know the AI's capitals move, but I've yet to lose my own to find out). So when I capture Berlin, I get the German Palace, which acts just like my own Palace/FP for corruption. But that would require adding a new, non-permanent Palace. So that when I capture Leipzig, I don't get another German Palace. And also, so that IF the Germans retake Berlin, their capital moves back to Berlin.
Comment