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  • #16
    Originally posted by Mannamagnus
    Add the option to list your cities in order of biggest producer of shields and biggest producer of trade. That way it's much easier to determine where to start building wonders and spaceship parts.
    In the F1 screen, just click on the shield or trade icon to order the list according to shields or trade.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    • #17
      peaceful leaders

      Did anyone mention something about a peaceful way to generate great leaders? If not, then I'm asking for it.
      “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

      ― C.S. Lewis, The Abolition of Man

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      • #18
        Popup boxes I want!



        I want a box to pop up *before* my cities start to riot due to unhappiness.


        I also want one to pop up if an attack I make will call in a Mutual Defence Pact as well as going to war with the defender.

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        • #19
          General Gameplay

          1) Finer level of control over diplomatic approaches. I would like to have the option to choose *for myself* whether to use the gentle "Please leave my territory" or the harsher "Get out or I will crush you." Too many times I'm trapped into a situation where I have to make an ultimatum when I don't want to, or be nice when I want to break the little trespassing bastards.

          2) I'd also like some way to communicate my attitude towards the AI. It just feels a little off-balance to know how the AI feels about me, but not have the AI know how I feel about it. This could be implemented in two ways:

          1 -- grading replies: Instead of only having the opportunity to say "Not a chance" when greeted with a deal you don't like, offer the chance to say, "Maybe you could sweeten the pot a little" or "Your failure to offer meaningful compensation utterly disgusts me."

          2-- indicator bar: add a slider to the diplomacy screen and the face-to-face screen with the five levels. On the diplomacy screen, you now get to set your attitude towards each civilization when you click on the leader and adjust the bar. On the face-to-face screen, it allows you to adjust your attitude in real time.

          Even if it's not possible to alter the AI to interpret these settings, I would get immense satisfaction out of being able to tell Mao that if he ever offered me a crappy deal again I'd smack the stupid mole right off his face.

          3) Pollution -- make the chance of global warming occurring proportional to the % of the world's surface covered in forest/jungle. This shouldn't be terribly hard -- take # forest tiles, divide by number of land tiles, and use this number to modify the likelihood of GW.

          4) Make mass transit available with either Mass Production or Mobile Transportation.

          5) Also Pollution -- make pollution in a city have the same effect as disease. In other words, have an occasional population decrease in cities with very bad pollution.

          6) Make all missile units immobile and add a "Missile Truck" unit that can carry 1 or 2 cruise or tactical missiles. Having these units "fly" along my roads (gaining a movement advantage!) just looks stupid.

          7) Add a small, slow boat unit that has no prerequisites and cannot leave coastal waters. (This is to enable *some* naval exploration before Map Making).

          8) Make courthouses and police stations reduce corruption by 50% instead of 33%.

          9) Let AEGIS cruisers carry cruise missiles.

          10) Do something about Longevity, because it's a horrible, useless wonder. Either delete it from the game, or let it have some effect that's not entirely worthless.

          11) When a recently-conquered city revolts, the units that were in it should be moved to your nearest remaining city. They should also appear there having taken 50% damage. This simulates a harrowing escape from the mob without your having to lose giant armies to pitchfork-wielding locals.

          12) Leader generation: the chance to produce a leader from an elite corps should remain at 5% for its base level. If, however, the unit takes more than 50% damage during the battle, this chance should increase to 10%. In cases where an elite unit is defending, is attacked by multiple enemy units, and takes >50% damage, the chance should increase to 20%.

          13) No city with an Army in it should ever be able to switch allegiances.

          EDITOR

          1) Just to reiterate... let me add buildings! units! resources! civs!

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          • #20
            To be realistic (if were talking about patch) think about the suggestion, instead of just issuing a big wishlist. The civ3 game is already done, not in development. So big radical changes are likely not going to happen.

            Like somebody said. Sounds more like a with list for an expansion set.

            And making radical changes would just upset ppl

            For patch I would (Generel)
            - stack movement ability
            - upgrading fortified units stay fortified when upgraded


            You can have it for $10! Buy Civ2
            From Firaxis you'd be lucky to get that in a $50 expansion kit, but never a patch.

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            • #21
              Agreement length

              Should be able to know how many turns any agreement (alliance, right of passage, etc) has left.

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              • #22
                This really is the perfect thread, unlike the other ones of similar nature which is getting quite cluttered with noise. If I was the developer, I would use this type of list to determine what or what not to include in the next update.

                One thought. With some of the key desires being 'ala Civ2', I certainly understand that. But for the non-informational ones, there is the "danger" of making the game simpler and more beatable. Is this what you want or will this backfire in calling for a future patch to go back and make the AI harder? Generally speaking.

                I would like to add my voice to two suggestions:

                - have a cursor-move 'tips' over a worker to tell me how many turns left to complete X, also taking into consideration the total of all of the workers doing the same task in that tile.

                - please add a casualties screen, showing casualties by unit (I don't really care about the timeline). Also, show the same thing for enemy civs that you have an embassy with.

                Thank you.

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                • #23
                  I'd like to see a two sliders in the world creation screen, one to increase or decrease the number of strategic resource tiles and one for luxury tiles. Actually, i'd love to see a slider for each strategic resource but i know that's asking too much

                  Personaly, i like the balance how it is now but it would be interesting to play a game with fewer strategic or luxury resources. And for those people that can't stand not having a resouce available to them, they can crank it up so it won't be a problem.

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                  • #24
                    When switching techs to research, I think some research should be preserve, but declines with time. Remember, just because you stop researching it doesn't mean you should lose all data on it...it is unrealistic. But certain things can be lost with time.

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                    • #25
                      I think you should also be able to choose how long you are in a pact. Like lets say you want Saltpeter, but don't want to get it for 20 turns for some reason? Easy solution-allow this to be adjustable. Want a peace treaty signed for more than 20 turns? Less? Let it be adjustable.

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                      • #26
                        Allies

                        Allies are nearly useless, at least in my experience. The fight poorly, and it is impossible to coordinate attacks with an ally. A very good and useful addon would allow you to coordinate strikes (perhaps from the negotiations screen), and to use your allies transport ships, aircraft carriers, fortresses, cities, etc.... This is how military alliances really work. Think about WW2, there were thousands of American troops in Britain. If you try to do that in Civ3, they declare war on you.
                        If this were a movie, there'd be a tunnel or something near here for us to escape through.....

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                        • #27
                          I'd like to see some way to NOT have Wonder prompted Golden Ages? Is there already some way to turn that off? I cannot find it in the patch info or on the editor menus.

                          ....oh, and landmarks on the map would be nice.
                          Question Authority.......with mime...

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                          • #28
                            I haven't read this whole thread, call me lazy. So my idea may already be listed. The white city radius that is visible from the city screen needs to be on the map too, ala SMAC. This is the only reason why I turn on the grid lines, when working w/ workers to see what squares to work, and those grids lines are very ugly.
                            Remember kids: The higher your post count or the faster your computer, the larger your penis!

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                            • #29
                              Re: Allies

                              Originally posted by steelehc
                              Allies are nearly useless, at least in my experience. The fight poorly, and it is impossible to coordinate attacks with an ally. A very good and useful addon would allow you to coordinate strikes (perhaps from the negotiations screen), and to use your allies transport ships, aircraft carriers, fortresses, cities, etc.... This is how military alliances really work. Think about WW2, there were thousands of American troops in Britain. If you try to do that in Civ3, they declare war on you.
                              I've found allies very useful in defensive wars. When some jerk declares war on me that I don't want to deal with I just offer some money and tech to 2 or 3 other civs to go beat up on them for me. I rarely have to deal with significant attacks on my home soil this way.
                              Also, if you have a right of passage as well you shouldn't have any problem keeping your troops in their territory, and you do get use of their roads.
                              -Brian

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                              • #30
                                I have a General Idea for the Advisor Screens:
                                In the trade advisor I want to be able to click on any imported or exported resource to get to that deal. (Nat having to contact the civ and ask make a deal, and select active, and select the deal)
                                Creator of the Civ3MultiTool

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